0ad/source/graphics/MiniPatch.h

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///////////////////////////////////////////////////////////////////////////////
//
// Name: MiniPatch.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MINIPATCH_H
#define _MINIPATCH_H
#include "res/handle.h"
class CPatch;
///////////////////////////////////////////////////////////////////////////////
// CMiniPatch: definition of a single terrain tile
class CMiniPatch
{
public:
// constructor
CMiniPatch();
// destructor
~CMiniPatch();
// get the index of this tile in the root terrain object; x,y in [0,MapSize)
void GetTileIndex(u32& x,u32& z);
public:
// texture applied to tile
Handle Tex1;
// 'priority' of the texture - determines drawing order of terrain textures
int Tex1Priority;
// parent patch
CPatch* m_Parent;
};
#endif