2006-09-04 23:35:10 +02:00
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/dude.pmd</mesh>
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<props>
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<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
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<prop actor="props/units/shields/rome_sm_3.xml" attachpoint="PropShield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="PropRHand"/>
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</props>
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<texture>skeletal/kart_sling_elite.dds</texture>
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</variant>
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</group>
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</actor>
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