2010-01-22 21:03:14 +01:00
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/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "simulation2/system/Component.h"
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#include "ICmpOwnership.h"
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#include "simulation2/MessageTypes.h"
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/**
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* Basic ICmpOwnership implementation.
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*/
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class CCmpOwnership : public ICmpOwnership
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{
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public:
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static void ClassInit(CComponentManager& componentManager)
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{
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componentManager.SubscribeToMessageType(MT_Destroy);
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}
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DEFAULT_COMPONENT_ALLOCATOR(Ownership)
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int32_t m_Owner;
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2010-04-23 18:09:03 +02:00
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static std::string GetSchema()
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{
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return
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"<a:example/>"
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"<a:help>Allows this entity to be owned by players.</a:help>"
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"<empty/>";
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}
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2010-05-01 11:48:39 +02:00
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virtual void Init(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode))
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2010-01-22 21:03:14 +01:00
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{
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m_Owner = -1;
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}
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virtual void Deinit(const CSimContext& UNUSED(context))
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{
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}
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virtual void Serialize(ISerializer& serialize)
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{
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serialize.NumberI32_Unbounded("owner", m_Owner);
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}
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2010-05-01 11:48:39 +02:00
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virtual void Deserialize(const CSimContext& UNUSED(context), const CParamNode& UNUSED(paramNode), IDeserializer& deserialize)
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2010-01-22 21:03:14 +01:00
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{
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deserialize.NumberI32_Unbounded(m_Owner);
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}
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virtual void HandleMessage(const CSimContext& UNUSED(context), const CMessage& msg, bool UNUSED(global))
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{
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switch (msg.GetType())
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{
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case MT_Destroy:
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{
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// Reset the owner so this entity is e.g. removed from population counts
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SetOwner(-1);
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break;
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}
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}
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}
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virtual int32_t GetOwner()
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{
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return m_Owner;
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}
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virtual void SetOwner(int32_t playerID)
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{
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if (playerID == m_Owner)
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return;
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int32_t old = m_Owner;
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m_Owner = playerID;
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CMessageOwnershipChanged msg(GetEntityId(), old, playerID);
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2010-05-01 11:48:39 +02:00
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GetSimContext().GetComponentManager().PostMessage(GetEntityId(), msg);
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2010-01-22 21:03:14 +01:00
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}
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};
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REGISTER_COMPONENT_TYPE(Ownership)
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