46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
|
/* Copyright (C) 2010 Wildfire Games.
|
||
|
* This file is part of 0 A.D.
|
||
|
*
|
||
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 2 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* 0 A.D. is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#ifndef INCLUDED_ICMPFOOTPRINT
|
||
|
#define INCLUDED_ICMPFOOTPRINT
|
||
|
|
||
|
#include "simulation2/system/Interface.h"
|
||
|
|
||
|
#include "simulation2/system/Position.h"
|
||
|
|
||
|
/**
|
||
|
* Footprints - an approximation of the entity's shape, used for collision detection and for
|
||
|
* rendering selection outlines.
|
||
|
* A footprint is either a circle (of some radius) or square (of some width and depth (actually
|
||
|
* it's a rectangle)), horizontally aligned, extruded to a given height.
|
||
|
*/
|
||
|
class ICmpFootprint : public IComponent
|
||
|
{
|
||
|
public:
|
||
|
enum EShape
|
||
|
{
|
||
|
CIRCLE,
|
||
|
SQUARE
|
||
|
};
|
||
|
|
||
|
virtual void GetShape(EShape& shape, entity_pos_t& size0, entity_pos_t& size1, entity_pos_t& height) = 0;
|
||
|
|
||
|
DECLARE_INTERFACE_TYPE(Footprint)
|
||
|
};
|
||
|
|
||
|
#endif // INCLUDED_ICMPFOOTPRINT
|