Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166

This was SVN commit r12718.
This commit is contained in:
historic_bruno 2012-09-28 22:06:07 +00:00
parent bf55acadaa
commit 03261b8ade
90 changed files with 234 additions and 74 deletions

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@ -18,6 +18,7 @@
</Footprint>
<Health>
<Max>1200</Max>
<SpawnEntityOnDeath>rubble/rubble_1x3pal</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaia</Civ>

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@ -18,6 +18,7 @@
</Footprint>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_1x3pal</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaia</Civ>

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@ -18,10 +18,11 @@
</Footprint>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_1x3pal</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaia</Civ>
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
<SpecificName>Palisade</SpecificName>
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>

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@ -18,10 +18,11 @@
</Footprint>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_1x1pal</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaia</Civ>
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
<SpecificName>Palisade</SpecificName>
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade</Classes>

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@ -18,10 +18,11 @@
</Footprint>
<Health>
<Max>1000</Max>
<SpawnEntityOnDeath>rubble/rubble_1x1pal</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaia</Civ>
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
<SpecificName>Palisade</SpecificName>
<GenericName>Wooden Wall</GenericName>
<Classes datatype="tokens">-StoneWall Palisade Tower</Classes>

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@ -13,6 +13,7 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>110</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>2750</Max>
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>990</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>

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@ -14,10 +14,11 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>athen</Civ>
<GenericName>Gymnasium</GenericName>
<GenericName>Gymnasium</GenericName>
<SpecificName>Gymnásieon</SpecificName>
<Tooltip>Train champion units.</Tooltip>
<History>The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.</History>
@ -39,7 +40,7 @@
units/athen_champion_ranged
</Entities>
<Technologies datatype="tokens">
pair_champ_02
pair_champ_02
</Technologies>
</ProductionQueue>
<VisualActor>

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@ -7,6 +7,9 @@
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Gwersyllty</SpecificName>

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@ -4,6 +4,9 @@
<Circle radius="15.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Caer</SpecificName>

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@ -13,6 +13,9 @@
<Circle radius="17.0"/>
<Height>18.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Brythonic Broch</SpecificName>
@ -36,7 +39,7 @@
units/brit_hero_cynvelin
units/brit_champion_cavalry
units/brit_champion_infantry
units/brit_mechanical_siege_ram
units/brit_mechanical_siege_ram
</Entities>
</ProductionQueue>
<Vision>

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@ -4,6 +4,9 @@
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Annedd</SpecificName>

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@ -25,6 +25,7 @@
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
@ -32,7 +33,7 @@
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="7.5" depth="6.75"/>

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@ -7,6 +7,9 @@
<Square width="26.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Marchnaty</SpecificName>

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@ -11,6 +11,9 @@
<Square width="24.5" depth="24.5"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>brit</Civ>
<SpecificName>Addoldy</SpecificName>

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@ -10,11 +10,14 @@
<Square width="24.0" depth="25.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<SpecificName>Maḥanēt</SpecificName>
<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
</Identity>
<Obstruction>
<Static width="22.0" depth="23.0"/>
@ -23,7 +26,7 @@
<Entities datatype="tokens">
units/cart_infantry_spearman_b
units/cart_infantry_archer_b
units/cart_cavalry_javelinist_b
units/cart_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>

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@ -4,6 +4,9 @@
<Square width="18.0" depth="16.5"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<SpecificName>Rēfet</SpecificName>

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@ -9,12 +9,15 @@
<Square width="34.0" depth="23.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Commercial Port</GenericName>
<SpecificName>Namel</SpecificName>
<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade.</History>
<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
</Identity>
<Obstruction>
<Static width="30.0" depth="19.0"/>

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@ -11,12 +11,15 @@
<Square width="28.0" depth="28.0"/>
<Height>15.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<GenericName>Embassy</GenericName>
<SpecificName>Embassy</SpecificName>
<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
<Tooltip>Hire mercenaries.</Tooltip>
<Tooltip>Hire mercenaries.</Tooltip>
</Identity>
<Obstruction>
<Static width="28.0" depth="28.0"/>

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@ -4,6 +4,9 @@
<Square width="30.0" depth="23.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_6x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<SpecificName>Šūq</SpecificName>

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@ -12,6 +12,7 @@
</Footprint>
<Health>
<Max>12000</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>

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@ -7,6 +7,9 @@
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Gwersyllty</SpecificName>

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@ -13,6 +13,9 @@
<Circle radius="17.0"/>
<Height>18.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Brythonic Broch</SpecificName>

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@ -4,6 +4,9 @@
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Annedd</SpecificName>

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@ -25,6 +25,7 @@
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>

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@ -7,6 +7,9 @@
<Square width="26.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Marchnaty</SpecificName>

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@ -15,6 +15,9 @@
<Height>6.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Rotary Mill</GenericName>

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@ -11,6 +11,9 @@
<Square width="24.5" depth="24.5"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>celt</Civ>
<SpecificName>Addoldy</SpecificName>

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@ -7,6 +7,9 @@
<Square width="22.0" depth="22.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Gwersyllty</SpecificName>

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@ -4,6 +4,9 @@
<Circle radius="6.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Annedd</SpecificName>

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@ -7,6 +7,9 @@
<Square width="26.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Marchnaty</SpecificName>

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@ -13,6 +13,7 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>110</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>2750</Max>
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>990</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>

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@ -14,10 +14,11 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>hele</Civ>
<GenericName>Gymnasium</GenericName>
<GenericName>Gymnasium</GenericName>
<SpecificName>Gymnásion</SpecificName>
<Tooltip>Train champion units.</Tooltip>
<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>

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@ -4,6 +4,9 @@
<Square width="16.0" depth="16.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Corral</SpecificName>

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@ -20,6 +20,7 @@
</GarrisonHolder>
<Health>
<Max>2400</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>

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@ -4,6 +4,9 @@
<Square width="12.0" depth="12.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Casa</SpecificName>

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@ -4,6 +4,9 @@
<Square width="20.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Mercado</SpecificName>

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@ -16,6 +16,7 @@
<GarrisonHolder disable=""/>
<Health>
<Max>1200</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>

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@ -4,6 +4,9 @@
<Square width="24.0" depth="24.0"/>
<Height>10.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Templo</SpecificName>

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@ -13,6 +13,7 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>110</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>2750</Max>
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>990</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>

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@ -4,9 +4,12 @@
<Square width="29.0" depth="34.0"/>
<Height>9.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>mace</Civ>
<GenericName>Library</GenericName>
<GenericName>Library</GenericName>
<SpecificName>Bibliothikon</SpecificName>
<Tooltip>Research special technologies and reduce the research time of all remaining technologies.</Tooltip>
<History>Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture.</History>

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@ -4,6 +4,9 @@
<Square width="18.0" depth="12.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<SpecificName>Goshala</SpecificName>

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@ -4,6 +4,9 @@
<Square width="20.0" depth="20.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<SpecificName>Kantu</SpecificName>

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@ -4,6 +4,9 @@
<Square width="26.0" depth="26.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<SpecificName>Vipana</SpecificName>

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@ -4,6 +4,9 @@
<Square width="19.0" depth="19.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>maur</Civ>
<SpecificName>Devalaya</SpecificName>

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@ -16,14 +16,15 @@
</Footprint>
<Health>
<Max>3000</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Persian Palace</GenericName>
<GenericName>Persian Palace</GenericName>
<SpecificName>Apadana</SpecificName>
<History>The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.</History>
<Icon>structures/palace.png</Icon>
<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources (not implemented yet). Train Persian heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources (not implemented yet). Train Persian heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
</Identity>
<Obstruction>
<Static width="30.0" depth="30.0"/>
@ -34,9 +35,9 @@
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/pers_hero_cyrus
units/pers_hero_darius
units/pers_hero_xerxes
units/pers_hero_cyrus
units/pers_hero_darius
units/pers_hero_xerxes
units/pers_champion_infantry
</Entities>
</ProductionQueue>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>125</Max>
<SpawnEntityOnDeath>rubble/rubble_4x2</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>1100</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>1875</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>

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@ -15,14 +15,15 @@
</Footprint>
<Health>
<Max>3000</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Persian Special Building</GenericName>
<GenericName>Persian Special Building</GenericName>
<SpecificName>Parihuvādā</SpecificName>
<History>Special Persian building</History>
<Icon>structures/palace.png</Icon>
<Tooltip>Special Building.
<Tooltip>Special Building.
Train War Elephants and Kardakes mercenaries.</Tooltip>
</Identity>
<Obstruction>
@ -42,9 +43,9 @@ Train War Elephants and Kardakes mercenaries.</Tooltip>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/pers_kardakes_hoplite
units/pers_kardakes_skirmisher
units/pers_war_elephant
units/pers_kardakes_hoplite
units/pers_kardakes_skirmisher
units/pers_war_elephant
</Entities>
</ProductionQueue>
<VisualActor>

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@ -13,13 +13,14 @@
</Footprint>
<Health>
<Max>2500</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Cavalry Stables</GenericName>
<GenericName>Cavalry Stables</GenericName>
<SpecificName>Tavileh</SpecificName>
<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
<Tooltip>Train citizen-cavalry units.</Tooltip>
<Tooltip>Train citizen-cavalry units.</Tooltip>
<Icon>structures/pers_stable.png</Icon>
</Identity>
<Obstruction>
@ -30,12 +31,12 @@
units/pers_cavalry_spearman_b
units/pers_cavalry_swordsman_b
units/pers_cavalry_javelinist_b
units/pers_cavalry_archer_b
units/pers_cavalry_archer_b
</Entities>
<Technologies datatype="tokens">
-pair_inf_01
-pair_inf_02
pair_cav_01
-pair_inf_01
-pair_inf_02
pair_cav_01
</Technologies>
</ProductionQueue>
<VisualActor>

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@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>2500</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>pers</Civ>

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@ -15,6 +15,7 @@
<GarrisonHolder disable=""/>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>

View File

@ -51,13 +51,14 @@
<Health>
<Max>3600</Max>
<Repairable>false</Repairable>
<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<GenericName>Entrenched Army Camp</GenericName>
<SpecificName>Castra Vellum</SpecificName>
<Icon>structures/roman_camp.png</Icon>
<Tooltip>Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.</Tooltip>
<Tooltip>Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.</Tooltip>
<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
</Identity>
<Obstruction>
@ -80,16 +81,16 @@
units/rome_infantry_spearman_a
units/rome_infantry_javelinist_b
units/rome_cavalry_spearman_b
units/rome_mechanical_siege_ballista
units/rome_mechanical_siege_scorpio
units/rome_mechanical_siege_ram
units/rome_mechanical_siege_ballista
units/rome_mechanical_siege_scorpio
units/rome_mechanical_siege_ram
</Entities>
</ProductionQueue>
<Vision>
<Range>60</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
<Actor>structures/romans/camp.xml</Actor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -10,6 +10,9 @@
<Square width="28.0" depth="28.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Armamentarium</SpecificName>
@ -27,7 +30,7 @@
</Entities>
</ProductionQueue>
<VisualActor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
<Actor>structures/romans/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -4,6 +4,9 @@
<Square width="40.0" depth="40.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_8x8</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Municipium</SpecificName>
@ -20,7 +23,7 @@
</Entities>
</ProductionQueue>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
<Actor>structures/romans/civic_centre.xml</Actor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -4,6 +4,9 @@
<Square width="17.0" depth="23.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_2x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Saeptum</SpecificName>
@ -13,7 +16,7 @@
<Static width="14" depth="20"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
<Actor>structures/romans/corral.xml</Actor>
<FoundationActor>structures/fndn_2x4.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -4,6 +4,9 @@
<Square width="24.0" depth="22.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Villa</SpecificName>
@ -13,7 +16,7 @@
<Static width="20.0" depth="18.0"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
<Actor>structures/romans/farmstead.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -4,6 +4,9 @@
<Square width="36.0" depth="30.0"/>
<Height>8.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<SpecificName>Forum</SpecificName>
@ -13,7 +16,7 @@
<Static width="32.0" depth="26.0"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
<Actor>structures/romans/market.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -4,6 +4,9 @@
<Circle radius="11.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>rome</Civ>
<GenericName>Temple of Vesta</GenericName>
@ -15,7 +18,7 @@
<Static width="19.0" depth="19.0"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
<Actor>structures/romans/temple_vesta.xml</Actor>
<FoundationActor>structures/fndn_3x3.xml</FoundationActor>
</VisualActor>
</Entity>

View File

@ -13,6 +13,7 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>

View File

@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>110</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>

View File

@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>2750</Max>
<SpawnEntityOnDeath>rubble/rubble_6x4_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>

View File

@ -9,6 +9,7 @@
</Footprint>
<Health>
<Max>990</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>

View File

@ -14,10 +14,11 @@
</Footprint>
<Health>
<Max>2200</Max>
<SpawnEntityOnDeath>rubble/rubble_4x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>spart</Civ>
<GenericName>Military Mess Hall</GenericName>
<GenericName>Military Mess Hall</GenericName>
<SpecificName>Syssíton</SpecificName>
<Tooltip>Train Spartan heroes and Spartiate champion hoplites.</Tooltip>
<History>The Syssítia was where full-blooded Spartans were barracked and dined together, even Spartan kings.</History>
@ -40,7 +41,7 @@
units/spart_champion_infantry_spear
</Entities>
<Technologies datatype="tokens">
pair_champ_02
pair_champ_02
</Technologies>
</ProductionQueue>
<VisualActor>

View File

@ -58,15 +58,16 @@
</GarrisonHolder>
<Health>
<Max>3000</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<Identity>
<GenericName>Civic Centre</GenericName>
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
<Classes datatype="tokens">
Village
Defensive
CivCentre
</Classes>
Village
Defensive
CivCentre
</Classes>
<Icon>structures/civic_centre.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

View File

@ -26,6 +26,7 @@
</Footprint>
<Health>
<Max>800</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>House</GenericName>

View File

@ -39,16 +39,17 @@
</GarrisonHolder>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_4x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Temple</GenericName>
<Tooltip>Train healers. Garrison up to 20 units to heal them at a quick rate.</Tooltip>
<Classes datatype="tokens">
Town
Temple
</Classes>
Town
Temple
</Classes>
<Icon>structures/temple.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
@ -77,8 +78,8 @@
units/{civ}_support_healer_b
</Entities>
<Technologies datatype="tokens">
pair_heal_01
heal_temple
pair_heal_01
heal_temple
</Technologies>
</ProductionQueue>
<Vision>

View File

@ -50,6 +50,7 @@
</GarrisonHolder>
<Health>
<Max>1200</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Defense Tower</GenericName>

View File

@ -50,6 +50,7 @@
</GarrisonHolder>
<Health>
<Max>800</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Outpost</GenericName>
@ -69,7 +70,7 @@
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
decay_outpost
decay_outpost
</Technologies>
</ProductionQueue>
<Sound>

View File

@ -25,13 +25,14 @@
</Footprint>
<Health>
<Max>3000</Max>
<SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
</Health>
<Identity>
<Classes datatype="tokens">-ConquestCritical Defensive StoneWall</Classes>
<GenericName>Stone Wall</GenericName>
<Tooltip>Wall off your town for a stout defense.</Tooltip>
<Icon>structures/wall.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>

View File

@ -28,6 +28,7 @@
</Gate>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>City Gate</GenericName>

View File

@ -49,13 +49,14 @@
</GarrisonHolder>
<Health>
<Max>4000</Max>
<SpawnEntityOnDeath>rubble/rubble_2x2</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Wall Turret</GenericName>
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
<Classes datatype="tokens">Defensive -ConquestCritical StoneWall Tower</Classes>
<Icon>structures/tower.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>

View File

@ -25,6 +25,7 @@
</Footprint>
<Health>
<Max>900</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Farmstead</GenericName>

View File

@ -25,13 +25,14 @@
</Footprint>
<Health>
<Max>1500</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Market</GenericName>
<Tooltip>Create trade units to trade between other markets. Barter resources.</Tooltip>
<Classes datatype="tokens">Town Market BarterMarket</Classes>
<Icon>structures/market.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>

View File

@ -25,6 +25,7 @@
</Footprint>
<Health>
<Max>800</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Mill</GenericName>
@ -44,9 +45,9 @@
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
pair_gather_01
pair_gather_02
pair_gather_03
pair_gather_01
pair_gather_02
pair_gather_03
</Technologies>
</ProductionQueue>
<RallyPoint disable=""/>

View File

@ -32,13 +32,14 @@
</GarrisonHolder>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Barracks</GenericName>
<Tooltip>Train citizen-soldiers. Research military improvements. Garrison: 10.</Tooltip>
<Classes datatype="tokens">Town</Classes>
<Icon>structures/barracks.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
@ -52,9 +53,9 @@
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
pair_inf_01
pair_inf_02
pair_cav_01
pair_inf_01
pair_inf_02
pair_cav_01
</Technologies>
</ProductionQueue>
<Sound>

View File

@ -11,7 +11,7 @@
</Foundation>
</Armour>
<BuildRestrictions>
<Territory>own ally neutral</Territory>
<Territory>own ally neutral</Territory>
<PlacementType>shore</PlacementType>
<Category>Dock</Category>
</BuildRestrictions>
@ -28,6 +28,7 @@
</Footprint>
<Health>
<Max>2500</Max>
<SpawnEntityOnDeath>rubble/rubble_4x4_dock</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Dock</GenericName>
@ -68,9 +69,9 @@
units/{civ}_ship_merchant
</Entities>
<Technologies datatype="tokens">
armor_ship_reinforcedhull
armor_ship_hypozomata
armor_ship_hullsheathing
armor_ship_reinforcedhull
armor_ship_hypozomata
armor_ship_hullsheathing
</Technologies>
</ProductionQueue>
<Vision>

View File

@ -14,12 +14,13 @@
<GarrisonHolder disable=""/>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Civ>cart</Civ>
<Classes datatype="tokens">Town Embassy</Classes>
<GenericName>Embassy</GenericName>
<RequiredTechnology>phase_town</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>

View File

@ -51,13 +51,14 @@
</GarrisonHolder>
<Health>
<Max>4200</Max>
<SpawnEntityOnDeath>rubble/rubble_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Fortress</GenericName>
<Tooltip>Train heroes, champions, and siege weapons. Garrison: 20.</Tooltip>
<Classes datatype="tokens">City Defensive GarrisonFortress</Classes>
<Icon>structures/fortress.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<xp>100</xp>
@ -71,9 +72,9 @@
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
pair_champ_02
siege_attack
siege_armor
pair_champ_02
siege_attack
siege_armor
</Technologies>
</ProductionQueue>
<Sound>

View File

@ -29,6 +29,7 @@
</GarrisonHolder>
<Health>
<Max>500</Max>
<SpawnEntityOnDeath>rubble/rubble_2x4</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Corral</GenericName>

View File

@ -25,13 +25,14 @@
</GarrisonHolder>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_5x5</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Special Building</GenericName>
<Tooltip>This is a special building unique to a particular civilisation.</Tooltip>
<Classes datatype="tokens">City</Classes>
<Icon>.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>