Made structures reference new buildings icon sheet

This was SVN commit r8068.
This commit is contained in:
WhiteTreePaladin 2010-09-04 01:41:10 +00:00
parent b9e288301b
commit 086d522050
54 changed files with 78 additions and 57 deletions

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real_texture_placement="0 0 24 48" real_texture_placement="0 0 24 48"
size="0 0 100% 100%" size="0 0 100% 100%"
/> />
</sprite>
<!--
==========================================
SESSION GUI - PORTRAIT SHEETS - BUILDINGS
==========================================
-->
<sprite name="snPortraitSheetBuildings">
<image texture="session/portraits/sheets/buildings.dds"
cell_size="128 128"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetBuildingsOver">
<effect add_color="42 42 42 0"/>
<image texture="session/portraits/sheets/buildings.dds"
cell_size="128 128"
size="2 2 100%-2 100%-2"
/>
</sprite> </sprite>
<sprite name="snPortraitSheetBuildingsDisabled">
<effect grayscale=""/>
<image texture="session/portraits/sheets/buildings.dds"
cell_size="128 128"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonBuildings">
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/buildings.dds"
cell_size="128 128"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonBuildingsOver">
<effect add_color="42 42 42 0"/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/buildings.dds"
cell_size="128 128"
size="2 2 100%-2 100%-2"
/>
</sprite>
<sprite name="snPortraitSheetButtonBuildingsDisabled">
<effect grayscale=""/>
<image texture="session/icons/bkg/portrait_black.dds"
size="-2 -2 100%+2 100%+2"
/>
<image texture="session/portraits/sheets/buildings.dds"
cell_size="128 128"
size="2 2 100%-2 100%-2"
/>
</sprite>
<!-- <!--
========================================== ==========================================

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Gwersyllty</SpecificName> <SpecificName>Gwersyllty</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
</Identity> </Identity>
<Cost> <Cost>
<PopulationBonus>7</PopulationBonus> <PopulationBonus>7</PopulationBonus>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Caer</SpecificName> <SpecificName>Caer</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History> <History>This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Cavalidos</SpecificName> <SpecificName>Cavalidos</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History> <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Crannog</SpecificName> <SpecificName>Crannog</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History> <History>A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Ffermdy</SpecificName> <SpecificName>Ffermdy</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History> <History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Varmo</SpecificName> <SpecificName>Varmo</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>A farmer's field. The Celts were good farmers.</History> <History>A farmer's field. The Celts were good farmers.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Brythonic Broch</SpecificName> <SpecificName>Brythonic Broch</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<IconCell>62</IconCell>
<Tooltip>Train Brythonic Heroes, Super Units, and Siege Ram.</Tooltip> <Tooltip>Train Brythonic Heroes, Super Units, and Siege Ram.</Tooltip>
<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History> <History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Gallic Dun</SpecificName> <SpecificName>Gallic Dun</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<Tooltip>Train Gallic Heroes, Super Units, and Siege Ram.</Tooltip> <Tooltip>Train Gallic Heroes, Super Units, and Siege Ram.</Tooltip>
<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History> <History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Annedd</SpecificName> <SpecificName>Annedd</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History> <History>Celts generally lived in round stone or wattle and daub walled structures with thatched roof.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Marchnaty</SpecificName> <SpecificName>Marchnaty</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History> <History>Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Ystordy</SpecificName> <SpecificName>Ystordy</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History> <History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Ffactri</SpecificName> <SpecificName>Ffactri</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet> <IconCell>22</IconCell>
<IconCell>63</IconCell>
<Tooltip>Build this to increase Farm output +15% per territory.</Tooltip> <Tooltip>Build this to increase Farm output +15% per territory.</Tooltip>
<History>The Celts developed the first rotary flour mill.</History> <History>The Celts developed the first rotary flour mill.</History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Tyrau</SpecificName> <SpecificName>Tyrau</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History> <History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Addoldy</SpecificName> <SpecificName>Addoldy</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak.</History> <History>Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Gwarchglawdd</SpecificName> <SpecificName>Gwarchglawdd</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History> <History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>(Insert name here)</SpecificName> <SpecificName>(Insert name here)</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>(Insert History Here)</History> <History>(Insert History Here)</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Gwarchglawdd</SpecificName> <SpecificName>Gwarchglawdd</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History> <History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_scout_tower"> <Entity parent="template_structure_defense_wall_tower">
<Identity> <Identity>
<Civ>celt</Civ> <Civ>celt</Civ>
<SpecificName>Tyrau</SpecificName> <SpecificName>Tyrau</SpecificName>
<IconSheet>snPortraitSheetCelt</IconSheet>
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History> <History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
</Identity> </Identity>
<VisualActor> <VisualActor>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Strategion</SpecificName> <SpecificName>Strategion</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History> <History>The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi".</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Agora</SpecificName> <SpecificName>Agora</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.</History> <History>The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Stavlos</SpecificName> <SpecificName>Stavlos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History> <History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Limenos</SpecificName> <SpecificName>Limenos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.</History> <History>Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Sitobolion</SpecificName> <SpecificName>Sitobolion</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History> <History>Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Agros</SpecificName> <SpecificName>Agros</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead.</History> <History>A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Epiteichisma</SpecificName> <SpecificName>Epiteichisma</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<Tooltip>Build Siege Engines. Garrison soldiers inside for stout defense.</Tooltip> <Tooltip>Build Siege Engines. Garrison soldiers inside for stout defense.</Tooltip>
<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History> <History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Gymnasion</SpecificName> <SpecificName>Gymnasion</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet> <IconCell>17</IconCell>
<IconCell>63</IconCell>
<Tooltip>Train Super Units and research Osthimos technology.</Tooltip> <Tooltip>Train Super Units and research Osthimos technology.</Tooltip>
<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History> <History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Oikos</SpecificName> <SpecificName>Oikos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History> <History>Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Emporion</SpecificName> <SpecificName>Emporion</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.</History> <History>Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Anakeion</SpecificName> <SpecificName>Anakeion</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Resources and building materials were kept in warehouses.</History> <History>Resources and building materials were kept in warehouses.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Pyrgion</SpecificName> <SpecificName>Pyrgion</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History> <History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Anaktoron</SpecificName> <SpecificName>Anaktoron</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History> <History>The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Theatron</SpecificName> <SpecificName>Theatron</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet> <IconCell>18</IconCell>
<Tooltip>Take advantage of the Hellenisation civ bonus.</Tooltip> <Tooltip>Take advantage of the Hellenisation civ bonus.</Tooltip>
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.</History> <History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture.</History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Tholos</SpecificName> <SpecificName>Tholos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet> <IconCell>16</IconCell>
<IconCell>24</IconCell>
<Tooltip>Train Heroes and research Special Technologies.</Tooltip> <Tooltip>Train Heroes and research Special Technologies.</Tooltip>
<History>The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls.</History> <History>The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls.</History>
</Identity> </Identity>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Teichos</SpecificName> <SpecificName>Teichos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Pule</SpecificName> <SpecificName>Pule</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>(Insert history)</History> <History>(Insert history)</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Teichos</SpecificName> <SpecificName>Teichos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History> <History>All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Identity> <Identity>
<Civ>hele</Civ> <Civ>hele</Civ>
<SpecificName>Pyrgos</SpecificName> <SpecificName>Pyrgos</SpecificName>
<IconSheet>snPortraitSheetHele</IconSheet>
<History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History> <History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
</Identity> </Identity>
<Cost> <Cost>

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<Entity parent="template_entity_full"> <Entity parent="template_entity_full">
<Identity> <Identity>
<GenericName>Structure</GenericName> <GenericName>Structure</GenericName>
<IconSheet>snPortraitSheetBuildings</IconSheet>
</Identity> </Identity>
<BuildRestrictions> <BuildRestrictions>
<PlacementType>standard</PlacementType> <PlacementType>standard</PlacementType>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>Civic Centre</GenericName> <GenericName>Civic Centre</GenericName>
<IconCell>47</IconCell> <IconCell>1</IconCell>
<Tooltip>Build upon a settlement to capture territory.</Tooltip> <Tooltip>Build upon a settlement to capture territory.</Tooltip>
<Classes datatype="tokens">Village Defensive</Classes> <Classes datatype="tokens">Village Defensive</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>House</GenericName> <GenericName>House</GenericName>
<IconCell>48</IconCell> <IconCell>0</IconCell>
<Tooltip>Add +5 to population limit. Train Female Citizens.</Tooltip> <Tooltip>Add +5 to population limit. Train Female Citizens.</Tooltip>
<Classes datatype="tokens">Village</Classes> <Classes datatype="tokens">Village</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>Temple</GenericName> <GenericName>Temple</GenericName>
<IconCell>58</IconCell> <IconCell>6</IconCell>
<Tooltip>Train physicians, research medicine, and heal nearby units.</Tooltip> <Tooltip>Train physicians, research medicine, and heal nearby units.</Tooltip>
<Classes datatype="tokens">Town</Classes> <Classes datatype="tokens">Town</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>Outpost</GenericName> <GenericName>Outpost</GenericName>
<IconCell>53</IconCell> <IconCell>14</IconCell>
<Tooltip>Garrison to reconnoiter and to provide defense.</Tooltip> <Tooltip>Garrison to reconnoiter and to provide defense.</Tooltip>
<Classes datatype="tokens">Village Defensive</Classes> <Classes datatype="tokens">Village Defensive</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>Wall</GenericName> <GenericName>Wall</GenericName>
<IconCell>54</IconCell> <IconCell>11</IconCell>
<Tooltip>Protect a town, close off choke points, and defend resource sites.</Tooltip> <Tooltip>Protect a town, close off choke points, and defend resource sites.</Tooltip>
<Classes datatype="tokens">Village</Classes> <Classes datatype="tokens">Village</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>Gate</GenericName> <GenericName>Gate</GenericName>
<IconCell>56</IconCell> <IconCell>12</IconCell>
<Tooltip>Allow units access through a City Wall.</Tooltip> <Tooltip>Allow units access through a City Wall.</Tooltip>
<Classes datatype="tokens">Village</Classes> <Classes datatype="tokens">Village</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_civic"> <Entity parent="template_structure_civic">
<Identity> <Identity>
<GenericName>Tower</GenericName> <GenericName>Tower</GenericName>
<IconCell>55</IconCell> <IconCell>13</IconCell>
<Tooltip>Garrison to defend a city wall against attackers.</Tooltip> <Tooltip>Garrison to defend a city wall against attackers.</Tooltip>
<Classes datatype="tokens">Village Defensive</Classes> <Classes datatype="tokens">Village Defensive</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_economic"> <Entity parent="template_structure_economic">
<Identity> <Identity>
<GenericName>Farmstead</GenericName> <GenericName>Farmstead</GenericName>
<IconCell>49</IconCell> <IconCell>3</IconCell>
<Tooltip>Gather food within this building's aura.</Tooltip> <Tooltip>Gather food within this building's aura.</Tooltip>
<Classes datatype="tokens">Village</Classes> <Classes datatype="tokens">Village</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_economic"> <Entity parent="template_structure_economic">
<Identity> <Identity>
<GenericName>Market</GenericName> <GenericName>Market</GenericName>
<IconCell>60</IconCell> <IconCell>7</IconCell>
<Tooltip>Create Trade units and Barter resources.</Tooltip> <Tooltip>Create Trade units and Barter resources.</Tooltip>
<Classes datatype="tokens">Town</Classes> <Classes datatype="tokens">Town</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_economic"> <Entity parent="template_structure_economic">
<Identity> <Identity>
<GenericName>Mill</GenericName> <GenericName>Mill</GenericName>
<IconCell>52</IconCell> <IconCell>2</IconCell>
<Tooltip>Gather Wood, Stone, and Metal within its aura. Research economic improvements.</Tooltip> <Tooltip>Gather Wood, Stone, and Metal within its aura. Research economic improvements.</Tooltip>
<Classes datatype="tokens">Village</Classes> <Classes datatype="tokens">Village</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_military"> <Entity parent="template_structure_military">
<Identity> <Identity>
<GenericName>Barracks</GenericName> <GenericName>Barracks</GenericName>
<IconCell>59</IconCell> <IconCell>8</IconCell>
<Tooltip>Train Citizen-Soldiers. Research military technology.</Tooltip> <Tooltip>Train Citizen-Soldiers. Research military technology.</Tooltip>
<Classes datatype="tokens">Town</Classes> <Classes datatype="tokens">Town</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_military"> <Entity parent="template_structure_military">
<Identity> <Identity>
<GenericName>Dock</GenericName> <GenericName>Dock</GenericName>
<IconCell>57</IconCell> <IconCell>10</IconCell>
<Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip> <Tooltip>Build upon a shoreline to construct naval vessels and to open sea trade.</Tooltip>
<Classes datatype="tokens">Town</Classes> <Classes datatype="tokens">Town</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_military"> <Entity parent="template_structure_military">
<Identity> <Identity>
<GenericName>Fortress</GenericName> <GenericName>Fortress</GenericName>
<IconCell>61</IconCell> <IconCell>9</IconCell>
<Tooltip>Train Heroes, Super Units, and Siege Units. Research some Special Technologies.</Tooltip> <Tooltip>Train Heroes, Super Units, and Siege Units. Research some Special Technologies.</Tooltip>
<Classes datatype="tokens">City Defensive</Classes> <Classes datatype="tokens">City Defensive</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_resource"> <Entity parent="template_structure_resource">
<Identity> <Identity>
<GenericName>Corral</GenericName> <GenericName>Corral</GenericName>
<IconCell>51</IconCell> <IconCell>5</IconCell>
<Tooltip>Herd domestic animals here and they will provide a trickle of Food.</Tooltip> <Tooltip>Herd domestic animals here and they will provide a trickle of Food.</Tooltip>
<Classes datatype="tokens">Village</Classes> <Classes datatype="tokens">Village</Classes>
</Identity> </Identity>

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<Entity parent="template_structure_resource"> <Entity parent="template_structure_resource">
<Identity> <Identity>
<GenericName>Field</GenericName> <GenericName>Field</GenericName>
<IconCell>50</IconCell> <IconCell>4</IconCell>
<Tooltip>Assign a unit here to harvest grain.</Tooltip> <Tooltip>Assign a unit here to harvest grain.</Tooltip>
<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History> <History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies—when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
</Identity> </Identity>