This was SVN commit r5912.

This commit is contained in:
Michael D. Hafer 2008-05-07 07:42:15 +00:00
parent 7466c60302
commit 08e8011960
5 changed files with 0 additions and 2059 deletions

Binary file not shown.

File diff suppressed because it is too large Load Diff

View File

@ -1,21 +0,0 @@
<!DOCTYPE HTML>
<title>Pyrogenesis Log</title>
<link rel="stylesheet" href="style.css" type="text/css">
<p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p>
<h1>Main log (interesting items only, as specified in system.cfg)</h1>
<p class="warning">WARNING: TextureManager: Couldn't find terrain </p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.creation already defined for template_structure_military_dock. Property trees will be merged.</p>
<p>Engine exited successfully on May 4 2008 at 18:06:42 with 550 message(s), 8 error(s) and 96 warning(s).</p>

View File

@ -1,662 +0,0 @@
<!DOCTYPE HTML>
<title>Pyrogenesis Log</title>
<link rel="stylesheet" href="style.css" type="text/css">
<p class="logo"><img src="0adlogo.jpg" alt="0 A.D."></p>
<h1>Main log</h1>
<p>Loaded config string "nos3tc" = "false"</p>
<p>Loaded config string "noautomipmap" = "false"</p>
<p>Loaded config string "novbo" = "false"</p>
<p>Loaded config string "noframebufferobject" = "false"</p>
<p>Loaded config string "shadows" = "true"</p>
<p>Loaded config string "vsync" = "false"</p>
<p>Loaded config string "fancywater" = "true"</p>
<p>Loaded config string "renderpath" = "vertexshader"</p>
<p>Loaded config string "lodbias" = "-0.5"</p>
<p>Loaded config string "language" = "english"</p>
<p>Loaded config string "windowed" = "true"</p>
<p>Loaded config string "xres" = "1024"</p>
<p>Loaded config string "yres" = "768"</p>
<p>Loaded config string "loginterest.main" = "1"</p>
<p>Loaded config string "loginterest.config" = "1"</p>
<p>Loaded config string "loginterest.file" = "1"</p>
<p>Loaded config string "loginterest.world" = "1"</p>
<p>Loaded config string "loginterest.xml" = "1"</p>
<p>Loaded config string "loginterest.simulation" = "1"</p>
<p>Loaded config string "loginterest.graphics" = "1"</p>
<p>Loaded config string "loginterest.gui" = "1"</p>
<p>Loaded config string "loginterest.audio" = "1"</p>
<p>Loaded config string "loginterest.script" = "1"</p>
<p>Loaded config string "loginterest.i18n" = "0"</p>
<p>Loaded config string "font.console" = "console"</p>
<p>Loaded config string "font.default" = "palatino12"</p>
<p>Loaded config string "font.misc" = "verdana16"</p>
<p>Loaded config string "max_players" = "8"</p>
<p>Loaded config string "sound.mastergain" = "0.5"</p>
<p>Loaded config string "hotkey.exit" = "Escape"</p>
<p>Loaded config string "hotkey.exit" = "Ctrl+F4"</p>
<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
<p>Loaded config string "hotkey.exit" = " ; Exit to desktop."</p>
<p>Loaded config string "hotkey.pause" = "Pause"</p>
<p>Loaded config string "hotkey.pause" = " ; Pause/unpause game."</p>
<p>Loaded config string "hotkey.screenshot" = "F2"</p>
<p>Loaded config string "hotkey.screenshot" = " ; Take PNG screenshot."</p>
<p>Loaded config string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p>
<p>Loaded config string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."</p>
<p>Loaded config string "hotkey.screenshot.watermark" = "W"</p>
<p>Loaded config string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "</p>
<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
<p>Loaded config string "hotkey.wireframe" = " ; Toggle wireframe mode."</p>
<p>Loaded config string "hotkey.archive.abort" = "Alt+F4"</p>
<p>Loaded config string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."</p>
<p>Loaded config string "hotkey.camera.reset" = "H"</p>
<p>Loaded config string "hotkey.camera.reset" = " ; Reset camera rotation to default."</p>
<p>Loaded config string "hotkey.camera.reset.origin" = "Ctrl+H"</p>
<p>Loaded config string "hotkey.camera.reset.origin" = " ; Reset camera to origin."</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
<p>Loaded config string "hotkey.camera.zoom.in" = " ; Zoom camera in."</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
<p>Loaded config string "hotkey.camera.zoom.out" = " ; Zoom camera out."</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
<p>Loaded config string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."</p>
<p>Loaded config string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"</p>
<p>Loaded config string "hotkey.camera.rotate.keyboard" = "Shift"</p>
<p>Loaded config string "hotkey.camera.rotate.keyboard" = " ; "</p>
<p>Loaded config string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"</p>
<p>Loaded config string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"</p>
<p>Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"</p>
<p>Loaded config string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "</p>
<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
<p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
<p>Loaded config string "hotkey.camera.pan" = " ; Scroll by moving mouse."</p>
<p>Loaded config string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p>
<p>Loaded config string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"</p>
<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
<p>Loaded config string "hotkey.camera.left" = " ; Scroll or rotate left."</p>
<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
<p>Loaded config string "hotkey.camera.right" = " ; Scroll or rotate right."</p>
<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
<p>Loaded config string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."</p>
<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
<p>Loaded config string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."</p>
<p>Loaded config string "hotkey.camera.bookmark.0" = "F5"</p>
<p>Loaded config string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."</p>
<p>Loaded config string "hotkey.camera.bookmark.1" = "F6"</p>
<p>Loaded config string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."</p>
<p>Loaded config string "hotkey.camera.bookmark.2" = "F7"</p>
<p>Loaded config string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."</p>
<p>Loaded config string "hotkey.camera.bookmark.3" = "F8"</p>
<p>Loaded config string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."</p>
<p>Loaded config string "hotkey.camera.bookmark.save" = "Ctrl"</p>
<p>Loaded config string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."</p>
<p>Loaded config string "hotkey.camera.bookmark.snap" = "Alt"</p>
<p>Loaded config string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."</p>
<p>Loaded config string "camera.cinema.queue" = "I"</p>
<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
<p>Loaded config string "hotkey.console.toggle" = " ; Open/close console."</p>
<p>Loaded config string "hotkey.console.copy" = "Ctrl+C"</p>
<p>Loaded config string "hotkey.console.copy" = " ; Copy from console to clipboard."</p>
<p>Loaded config string "hotkey.console.paste" = "Insert"</p>
<p>Loaded config string "hotkey.console.paste" = "Ctrl+V"</p>
<p>Loaded config string "hotkey.console.paste" = " ; Paste clipboard to console."</p>
<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.add" = " ; Add units to selection."</p>
<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.remove" = " ; Remove units from selection."</p>
<p>Loaded config string "hotkey.selection.group.0" = "0"</p>
<p>Loaded config string "hotkey.selection.group.1" = "1"</p>
<p>Loaded config string "hotkey.selection.group.2" = "2"</p>
<p>Loaded config string "hotkey.selection.group.3" = "3"</p>
<p>Loaded config string "hotkey.selection.group.4" = "4"</p>
<p>Loaded config string "hotkey.selection.group.5" = "5"</p>
<p>Loaded config string "hotkey.selection.group.6" = "6"</p>
<p>Loaded config string "hotkey.selection.group.7" = "7"</p>
<p>Loaded config string "hotkey.selection.group.8" = "8"</p>
<p>Loaded config string "hotkey.selection.group.9" = "9"</p>
<p>Loaded config string "hotkey.selection.group.add" = "Shift"</p>
<p>Loaded config string "hotkey.selection.group.add" = " ; +group: Add units to group. "</p>
<p>Loaded config string "hotkey.selection.group.save" = "Ctrl"</p>
<p>Loaded config string "hotkey.selection.group.save" = " ; +group: Save units to group."</p>
<p>Loaded config string "hotkey.selection.group.snap" = "Alt"</p>
<p>Loaded config string "hotkey.selection.group.snap" = " ; +group: Check up on group."</p>
<p>Loaded config string "hotkey.selection.snap" = "Home"</p>
<p>Loaded config string "hotkey.selection.snap" = " ; Centre view on selection."</p>
<p>Loaded config string "hotkey.highlightall" = "O"</p>
<p>Loaded config string "hotkey.highlightall" = " ; Show selection circle for all units on screen."</p>
<p>Loaded config string "hotkey.contextorder.next" = "LeftBracket"</p>
<p>Loaded config string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."</p>
<p>Loaded config string "hotkey.contextorder.previous" = "RightBracket"</p>
<p>Loaded config string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."</p>
<p>Loaded config string "hotkey.orbital.toggle" = "V"</p>
<p>Loaded config string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."</p>
<p>Loaded config string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p>
<p>Loaded config string "hotkey.orbital.cheat" = " ; Freeze ball."</p>
<p>Loaded config string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p>
<p>Loaded config string "hotkey.dudemachine.random" = " ; Create random Dude."</p>
<p>Loaded config string "hotkey.water.toggle" = "Q"</p>
<p>Loaded config string "hotkey.water.toggle" = " ; Toggle water rendering"</p>
<p>Loaded config string "hotkey.water.raise" = "A"</p>
<p>Loaded config string "hotkey.water.raise" = " ; Raise water plane"</p>
<p>Loaded config string "hotkey.water.lower" = "Z"</p>
<p>Loaded config string "hotkey.water.lower" = " ; Lower water plane"</p>
<p>Loaded config string "hotkey.territory.rendering.toggle" = "T"</p>
<p>Loaded config string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"</p>
<p>Loaded config string "hotkey.fps.toggle" = "Shift+F"</p>
<p>Loaded config string "hotkey.fps.toggle" = " ; Toggle frame counter."</p>
<p>Loaded config string "hotkey.session.statuspane.toggle" = "Shift+S"</p>
<p>Loaded config string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."</p>
<p>Loaded config string "hotkey.session.minimap.toggle" = "Shift+M"</p>
<p>Loaded config string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."</p>
<p>Loaded config string "hotkey.resourcepool.toggle" = "Shift+R"</p>
<p>Loaded config string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."</p>
<p>Loaded config string "hotkey.grouppane.toggle" = "Shift+G"</p>
<p>Loaded config string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."</p>
<p>Loaded config string "hotkey.teamtray.toggle" = "Shift+T"</p>
<p>Loaded config string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."</p>
<p>Loaded config string "hotkey.session.gui.flip" = "Alt+G"</p>
<p>Loaded config string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."</p>
<p>Loaded config string "hotkey.session.gui.toggle" = "G"</p>
<p>Loaded config string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."</p>
<p>Loaded config string "hotkey.alwayson.toggle" = "Shift+X"</p>
<p>Loaded config string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."</p>
<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
<p>Loaded config string "hotkey.menu.toggle" = " ; Toggle in-game menu."</p>
<p>Loaded config string "hotkey.menu.resign" = "Alt+X"</p>
<p>Loaded config string "hotkey.menu.resign" = " ; End current game session and return to main menu."</p>
<p>Loaded config string "hotkey.onlinehelp" = "F1"</p>
<p>Loaded config string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."</p>
<p>Loaded config string "hotkey.jukebox" = "Ctrl+M"</p>
<p>Loaded config string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."</p>
<p>Loaded config string "hotkey.next.song" = "M"</p>
<p>Loaded config string "hotkey.next.song" = " ; Start another music track."</p>
<p>Loaded config string "hotkey.audio.toggle" = "Ctrl+A"</p>
<p>Loaded config string "hotkey.audio.toggle" = " ; Enable/disable sound."</p>
<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
<p>Loaded config string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"</p>
<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
<p>Loaded config string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""</p>
<p>g_x/yres is 1024x768</p>
<p>Active profile is default</p>
<p class="warning">WARNING: I18n: No translation found for string 'Rebuilding Archive ... Press Alt+F4 or Left-Click to Cancel'</p>
<p class="warning">WARNING: I18n: No translation found for string 'tooltipText'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Current Profile:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Campaigns'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game Setup'</p>
<p class="warning">WARNING: I18n: No translation found for string 'K'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Your Civilization:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Hellenes (i)'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Map:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Type:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Name:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Fog of War:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'LOS:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Map Size:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Map Info
Developed by, well, WFG.
A large landmass with rivers, forests and coastal fishing grounds.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Get more maps'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Other Players:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game Mode:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Starting Phase:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Resources:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'This is info text.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Screenshot Mode:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Start!'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Cancel'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Please select whether you want to join a game or host your own game.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Multiplayer'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game Mode'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Join Game'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Host Game'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Host a game'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Setting up your server.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game (Server) Name:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'My Game'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Welcome Message:'</p>
<p class="warning">WARNING: I18n: No translation found for string 'You can enter some message which is displayed to new players upon joining here.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Uhm, welcome to my game. Have fun!'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Continue'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Back'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Join a game'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Joining an existing game.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Server Hostname or IP:'</p>
<p class="warning">WARNING: I18n: No translation found for string '127.0.0.1'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Options'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Mute All'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Music Volume'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Mute'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Sound Volume'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Ambient Volume'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Voice Volume'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Resolution'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Model Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Texture Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Animation Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Effects Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Weather Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Water Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Terrain Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Shadow Detail'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Show Blood'</p>
<p class="warning">WARNING: I18n: No translation found for string 'System Info'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Mouse Settings'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Reverse Buttons'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Audio'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Video'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game'</p>
<p class="warning">WARNING: I18n: No translation found for string 'OK'</p>
<p class="warning">WARNING: I18n: No translation found for string 'History'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game is Paused'</p>
<p class="warning">WARNING: I18n: No translation found for string 'mbTitle'</p>
<p class="warning">WARNING: I18n: No translation found for string 'mbMessage'</p>
<p class="warning">WARNING: I18n: No translation found for string 'mbButton1Caption'</p>
<p class="warning">WARNING: I18n: No translation found for string 'mbButton2Caption'</p>
<p class="warning">WARNING: I18n: No translation found for string 'mbButton3Caption'</p>
<p>CRenderer::Open: depth bits 24</p>
<p>CRenderer::Open: stencil bits 8</p>
<p>CRenderer::Open: alpha bits 8</p>
<p class="warning">WARNING: I18n: No translation found for string 'This will take you to the options menu. It does not work now, but someday it might.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Tired of playing with yourself? Fight against one or more human players in a multiplayer game.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Want to move some Dudes around or test something? Click here to start a new game on the default map.'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Click this button to start a new game with the current settings.'</p>
<p>Creating shadow texture (size 1024x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>
<p class="warning">WARNING: I18n: No translation found for string 'CGameView init'</p>
<p class="warning">WARNING: I18n: No translation found for string 'LoadTerrainTextures'</p>
<p>CTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/aaa.xml for texture art/textures/terrain/types/cliff/aaa.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic coarse.xml for texture art/textures/terrain/types/cliff/cliff volcanic coarse.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic ground.xml for texture art/textures/terrain/types/cliff/cliff volcanic ground.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff volcanic light.xml for texture art/textures/terrain/types/cliff/cliff volcanic light.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff1.xml for texture art/textures/terrain/types/cliff/cliff1.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff1_moss.xml for texture art/textures/terrain/types/cliff/cliff1_moss.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff2.xml for texture art/textures/terrain/types/cliff/cliff2.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff2_moss.xml for texture art/textures/terrain/types/cliff/cliff2_moss.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_darkgray.xml for texture art/textures/terrain/types/cliff/cliff_darkgray.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_desert.xml for texture art/textures/terrain/types/cliff/cliff_desert.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greek_moss.xml for texture art/textures/terrain/types/cliff/cliff_greek_moss.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greeka.xml for texture art/textures/terrain/types/cliff/cliff_greeka.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greeka_moss.xml for texture art/textures/terrain/types/cliff/cliff_greeka_moss.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greekb.xml for texture art/textures/terrain/types/cliff/cliff_greekb.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_greekb_moss.xml for texture art/textures/terrain/types/cliff/cliff_greekb_moss.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_mountain.xml for texture art/textures/terrain/types/cliff/cliff_mountain.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_ridges.xml for texture art/textures/terrain/types/cliff/cliff_ridges.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliff_soft.xml for texture art/textures/terrain/types/cliff/cliff_soft.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/cliff/cliffs_dover.xml for texture art/textures/terrain/types/cliff/cliffs_dover.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/desert_coarse.xml for texture art/textures/terrain/types/dirt/desert_coarse.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_beach.xml for texture art/textures/terrain/types/dirt/dirt_beach.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_a.xml for texture art/textures/terrain/types/dirt/dirt_brown_a.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_b.xml for texture art/textures/terrain/types/dirt/dirt_brown_b.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_c.xml for texture art/textures/terrain/types/dirt/dirt_brown_c.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_d.xml for texture art/textures/terrain/types/dirt/dirt_brown_d.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_e.xml for texture art/textures/terrain/types/dirt/dirt_brown_e.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_brown_rocks.xml for texture art/textures/terrain/types/dirt/dirt_brown_rocks.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_cracks.xml for texture art/textures/terrain/types/dirt/dirt_cracks.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_hard.xml for texture art/textures/terrain/types/dirt/dirt_hard.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_mud_a.xml for texture art/textures/terrain/types/dirt/dirt_mud_a.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_river.xml for texture art/textures/terrain/types/dirt/dirt_river.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirt_soft.xml for texture art/textures/terrain/types/dirt/dirt_soft.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirta.xml for texture art/textures/terrain/types/dirt/dirta.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirta_stones.xml for texture art/textures/terrain/types/dirt/dirta_stones.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirtc.xml for texture art/textures/terrain/types/dirt/dirtc.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirtd.xml for texture art/textures/terrain/types/dirt/dirtd.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/dirt/dirte.xml for texture art/textures/terrain/types/dirt/dirte.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/dirt_forest.xml for texture art/textures/terrain/types/forestfloor/dirt_forest.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/forrestfloor.xml for texture art/textures/terrain/types/forestfloor/forrestfloor.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foliage.xml for texture art/textures/terrain/types/forestfloor/grass_foliage.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_dead.xml for texture art/textures/terrain/types/forestfloor/grass_forest_dead.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forest_floor_oak.xml for texture art/textures/terrain/types/forestfloor/grass_forest_floor_oak.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_foresta.xml for texture art/textures/terrain/types/forestfloor/grass_foresta.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/forestfloor/grass_forestb.xml for texture art/textures/terrain/types/forestfloor/grass_forestb.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road1.xml for texture art/textures/terrain/types/road/road1.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road2.xml for texture art/textures/terrain/types/road/road2.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road3.xml for texture art/textures/terrain/types/road/road3.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_5.xml for texture art/textures/terrain/types/road/road_5.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med.xml for texture art/textures/terrain/types/road/road_med.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_med_a.xml for texture art/textures/terrain/types/road/road_med_a.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_roman.xml for texture art/textures/terrain/types/road/road_roman.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/road/road_rome_a.xml for texture art/textures/terrain/types/road/road_rome_a.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_coarse.xml for texture art/textures/terrain/types/sand/desert_coarse.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_rough.xml for texture art/textures/terrain/types/sand/desert_rough.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_sahara.xml for texture art/textures/terrain/types/sand/desert_sahara.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/desert_wave.xml for texture art/textures/terrain/types/sand/desert_wave.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand.xml for texture art/textures/terrain/types/sand/sand.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dune_a.xml for texture art/textures/terrain/types/sand/sand_dune_a.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_dunes.xml for texture art/textures/terrain/types/sand/sand_dunes.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_100.xml for texture art/textures/terrain/types/sand/sand_scrub_100.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_25.xml for texture art/textures/terrain/types/sand/sand_scrub_25.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_50.xml for texture art/textures/terrain/types/sand/sand_scrub_50.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/sand/sand_scrub_75.xml for texture art/textures/terrain/types/sand/sand_scrub_75.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_c.xml for texture art/textures/terrain/types/shoreline/beach_c.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_d.xml for texture art/textures/terrain/types/shoreline/beach_d.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_25.xml for texture art/textures/terrain/types/shoreline/beach_scrub_25.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_50_.xml for texture art/textures/terrain/types/shoreline/beach_scrub_50_.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beach_scrub_75.xml for texture art/textures/terrain/types/shoreline/beach_scrub_75.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_50.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_50.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_a_75.xml for texture art/textures/terrain/types/shoreline/beech_cliff_a_75.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/beech_cliff_b.xml for texture art/textures/terrain/types/shoreline/beech_cliff_b.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater.xml for texture art/textures/terrain/types/shoreline/grass_underwater.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/grass_underwater_b.xml for texture art/textures/terrain/types/shoreline/grass_underwater_b.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_d.xml for texture art/textures/terrain/types/shoreline/sand_d.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_25.xml for texture art/textures/terrain/types/shoreline/sand_grass_25.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_50.xml for texture art/textures/terrain/types/shoreline/sand_grass_50.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_grass_75.xml for texture art/textures/terrain/types/shoreline/sand_grass_75.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_path.xml for texture art/textures/terrain/types/shoreline/sand_path.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/shoreline/sand_wavey.xml for texture art/textures/terrain/types/shoreline/sand_wavey.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow 50.xml for texture art/textures/terrain/types/snow/snow 50.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest frost.xml for texture art/textures/terrain/types/snow/snow forest frost.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow forest.xml for texture art/textures/terrain/types/snow/snow forest.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 100.xml for texture art/textures/terrain/types/snow/snow grass 100.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 2.xml for texture art/textures/terrain/types/snow/snow grass 2.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 25bmp.xml for texture art/textures/terrain/types/snow/snow grass 25bmp.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow grass 75.xml for texture art/textures/terrain/types/snow/snow grass 75.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rocks.xml for texture art/textures/terrain/types/snow/snow rocks.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow rough.xml for texture art/textures/terrain/types/snow/snow rough.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow.xml for texture art/textures/terrain/types/snow/snow.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/snow/snow_c.xml for texture art/textures/terrain/types/snow/snow_c.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_dirt.xml for texture art/textures/terrain/types/special/furrows_dirt.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_fall.xml for texture art/textures/terrain/types/special/furrows_fall.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring.xml for texture art/textures/terrain/types/special/furrows_spring.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_spring_b.xml for texture art/textures/terrain/types/special/furrows_spring_b.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/special/furrows_summer.xml for texture art/textures/terrain/types/special/furrows_summer.dds</p>
<p>CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation1/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>CTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation2/): no terrains.xml (or errors while loading) - using parent properties</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds</p>
<p>CTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds</p>
<p class="warning">WARNING: I18n: No translation found for string 'LoadAlphaMaps'</p>
<p class="warning">WARNING: I18n: No translation found for string 'LoadWaterTextures'</p>
<p class="warning">WARNING: I18n: No translation found for string 'LoadSkyTextures'</p>
<p class="warning">WARNING: I18n: No translation found for string 'LoadTemplates'</p>
<p class="warning">WARNING: I18n: No translation found for string 'CMapReader::UnpackMap'</p>
<p class="warning">WARNING: TextureManager: Couldn't find terrain </p>
<p class="warning">WARNING: I18n: No translation found for string 'CMapReader::ReadXML'</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_quasi.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_quasi.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush_berry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_bush_berry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_berry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_berry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_rock.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_rock.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_stone_greek.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_stone_greek.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_mineral.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_geo_mineral.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_metal_greek.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/geology_metal_greek.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_tree.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_gaia_flora_tree.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_medit_fan_palm.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_medit_fan_palm.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_entity_full.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_gaia_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/special_settlement.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_carob.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_carob.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_euro_beech.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_euro_beech.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_poplar_lombardy.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_poplar_lombardy.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_aleppo_pine.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_aleppo_pine.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd_passive.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_herd_passive.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_sheep.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_sheep.xml"</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.vision already defined for template_structure. Property trees will be merged.</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_civil_centre.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_support_female_citizen.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_support_female_citizen.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_support_female_citizen.xml"</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedecay_sword.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/support/idle/fem_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/support/move/walk/fem_01.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage_fem.psa): Loaded successfully</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_spearman_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_spearman_b.xml"</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_archer.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_archer.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_archer_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_infantry_archer_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_cavalry_swordsman_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/pers_cavalry_swordsman_b.xml"</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_skittish.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_skittish.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_deer.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_deer.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_pig.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_pig.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_aggressive.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_aggressive.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_boar.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_boar.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_passive.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_fauna_hunt_passive.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_chicken.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_chicken.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_goat.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/fauna_goat.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_archer.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_archer_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_archer_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_ranged_javelinist.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_javelinist_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_infantry_melee_spearman.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_b.xml"</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_hero_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_hero_ranged.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_hero_xenophon.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_hero_xenophon.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_market.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_market.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_market.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_market.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_mill.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_mill.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_mill.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/hele_mill.xml"</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p class="error">ERROR: Failed to load entity template 'hele_super_cavalry_p'</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_a.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_infantry_spearman_e.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_unit_cavalry_melee_swordsman.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_b.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_cavalry_swordsman_a.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_temperate.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_bush_temperate.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_pine.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/gaia/flora_tree_pine.xml"</p>
<p class="warning">WARNING: I18n: No translation found for string 'CMapReader::ApplyData'</p>
<p class="warning">WARNING: I18n: No translation found for string 'CSimulation'</p>
<p class="warning">WARNING: I18n: No translation found for string 'Game is starting..'</p>
<p>CTechnologyCollection::GetTechnology(): Loaded tech "technologies/real_example.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_economic_farmstead.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_farmstead.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_resource.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_resource_field.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_field.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_house.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_house.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_market.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_mill.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_civic_temple.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_temple.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military_barracks.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_barracks.xml"</p>
<p class="warning">WARNING: CEntityTemplate::XMLAddProperty: traits.creation already defined for template_structure_military_dock. Property trees will be merged.</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military_dock.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_dock.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_military_fortress.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_fortress.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_scout_tower.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_scout_tower.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_wall.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_wall.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_wall_gate.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_wall_gate.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/template_structure_defense_wall_tower.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/structures/pers_wall_tower.xml"</p>
<p>CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_helots.xml"</p>
<p>CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_slaves.xml"</p>
<p>CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_stone_1.xml"</p>
<p>CTechnologyCollection::GetTechnology(): Loaded tech "technologies/hellenes/hele_wedge_and_mallet.xml"</p>
<p>CEntityTemplateCollection::GetTemplate(): Loaded template "entities/units/hele_support_female_citizen.xml"</p>
<p>CTechnologyCollection::GetTechnology(): Loaded tech "technologies/real_example.xml"</p>
<p class="warning">WARNING: I18n: No translation found for string 'This button doesn't do anything ... yet.'</p>
<p>Engine exited successfully on May 4 2008 at 18:06:42 with 550 message(s), 8 error(s) and 96 warning(s).</p>

View File

@ -1,95 +0,0 @@
(generated 2008-05-04 21:53:54 UTC)
OS : WinXP SP 2 (5.1.2600)
CPU : IA-32, Intel Core2 6600 @ 2.40GHz (1x2x1), 2.40 GHz
Memory : 2048 MiB; 1655 MiB free
Graphics Card : Radeon X1950 Pro Secondary
OpenGL Drivers : 2.1.7275 Release; atioglxx.dll (6.14.10.7275)
Video Mode : 1024x768:32@60
Sound Card : SB Live! 24-bit
Sound Drivers : P17.sys (5.12.01.514), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0)
Network Name : P5B (192.168.216.3)
OpenGL Extensions:
GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control