Test strat map city.
This was SVN commit r12770.
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cc88d057ee
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Eastern Greek City">
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<mesh>structural/campaigns/settlement_walls_eastern.dae</mesh>
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<props>
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<prop actor="campaigns/structures/hellenes/settlement_seleucids_greek_buildings.xml" attachpoint="root"/>
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<prop actor="campaigns/structures/hellenes/settlement_seleucids_eastern_buildings.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/strat_eastern_greek_walls.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Eastern Greek City - Eastern Buildings">
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<mesh>structural/campaigns/settlement_seleucid_eastern_buildings.dae</mesh>
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<textures>
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<texture file="structural/strat_eastern_buildings.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Eastern Greek City - Greek Buildings">
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<mesh>structural/campaigns/settlement_seleucid_greek_buildings.dae</mesh>
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<textures>
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<texture file="structural/strat_eastern_greek_buildings.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="buried barrels">
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<mesh>props/special/floating_barrels.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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@ -3,23 +3,6 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="80"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
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BIN
binaries/data/mods/public/art/meshes/structural/campaigns/settlement_seleucid_eastern_buildings.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/campaigns/settlement_seleucid_eastern_buildings.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/campaigns/settlement_seleucid_greek_buildings.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/campaigns/settlement_seleucid_greek_buildings.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/campaigns/settlement_walls_eastern.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/campaigns/settlement_walls_eastern.dae
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<terrain>
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<textures>
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<texture name="baseTex" file="types/temp_road_broken.png"/>
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</textures>
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<material>terrain_base.xml</material>
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</terrain>
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BIN
binaries/data/mods/public/art/textures/skins/structural/strat_eastern_buildings.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/strat_eastern_buildings.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/strat_eastern_greek_buildings.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/strat_eastern_greek_buildings.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/strat_eastern_greek_walls.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/strat_eastern_greek_walls.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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