Test strat map city.

This was SVN commit r12770.
This commit is contained in:
Michael D. Hafer 2012-10-18 18:18:10 +00:00
parent cc88d057ee
commit 0981911542
12 changed files with 78 additions and 17 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Eastern Greek City">
<mesh>structural/campaigns/settlement_walls_eastern.dae</mesh>
<props>
<prop actor="campaigns/structures/hellenes/settlement_seleucids_greek_buildings.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_seleucids_eastern_buildings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/strat_eastern_greek_walls.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Eastern Greek City - Eastern Buildings">
<mesh>structural/campaigns/settlement_seleucid_eastern_buildings.dae</mesh>
<textures>
<texture file="structural/strat_eastern_buildings.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Eastern Greek City - Greek Buildings">
<mesh>structural/campaigns/settlement_seleucid_greek_buildings.dae</mesh>
<textures>
<texture file="structural/strat_eastern_greek_buildings.png" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="buried barrels">
<mesh>props/special/floating_barrels.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
</actor>

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@ -3,23 +3,6 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="111"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="80"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>

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<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/temp_road_broken.png"/>
</textures>
<material>terrain_base.xml</material>
</terrain>

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