#New Persian Markets by Enrique!

Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.

This was SVN commit r10644.
This commit is contained in:
Michael D. Hafer 2011-11-30 15:01:09 +00:00
parent 1c60aeca3c
commit 0ad19f67cd
14 changed files with 76 additions and 49 deletions

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@ -1,18 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_market.dae</mesh>
<props>
<prop actor="props/structures/persians/market.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Bazaar A">
<mesh>structural/pers_market_a.dae</mesh>
</variant>
<variant frequency="1" name="Bazaar B">
<mesh>structural/pers_market_b.dae</mesh>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,6 +4,9 @@
<group>
<variant frequency="100" name="sb2">
<mesh>structural/pers_sb2.dae</mesh>
<props>
<prop actor="fauna/elephant_asian.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>

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@ -16,7 +16,7 @@
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>

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@ -62,6 +62,11 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="gather_tree">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>

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@ -8,7 +8,6 @@
<TrainingQueue>
<Entities datatype="tokens">
units/pers_champion_cavalry
units/pers_war_elephant
</Entities>
</TrainingQueue>
<VisualActor>

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@ -1,11 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_market">
<Footprint>
<Square width="26.0" depth="26.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>pers</Civ>
<SpecificName>Bazaar</SpecificName>
<History>Traders from all distant parts of the huge empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centres.</History>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/persians/market.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>

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@ -18,11 +18,12 @@
</Health>
<Identity>
<Civ>pers</Civ>
<GenericName>Persian Special</GenericName>
<SpecificName>Special</SpecificName>
<GenericName>Persian Special Building</GenericName>
<SpecificName>Special Building</SpecificName>
<History>Special Persian building</History>
<Icon>structures/palace.png</Icon>
<Tooltip>Special building</Tooltip>
<Tooltip>Special Building.
Train War Elephants and Kardakes mercenaries.</Tooltip>
</Identity>
<Obstruction>
<Static width="25.0" depth="25.0"/>
@ -33,6 +34,8 @@
</TerritoryInfluence>
<TrainingQueue>
<Entities datatype="tokens">
units/pers_kardakes
units/pers_kardakes_skirmishers
units/pers_war_elephant
</Entities>
</TrainingQueue>

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@ -7,7 +7,7 @@
</Resources>
</Cost>
<Footprint>
<Square width="19.0" depth="17.0"/>
<Square width="20.0" depth="18.0"/>
<Height>5.0</Height>
</Footprint>
<Identity>
@ -19,7 +19,7 @@
<Icon>structures/pers_stable.png</Icon>
</Identity>
<Obstruction>
<Static width="17.0" depth="15.0"/>
<Static width="17.5" depth="15.5"/>
</Obstruction>
<TrainingQueue>
<Entities datatype="tokens">