Added shader maps to (hopefully) all the Celtic buildings.

This was SVN commit r12589.
This commit is contained in:
gregory 2012-09-01 22:53:28 +00:00
parent affe91b52c
commit 0be2384297
74 changed files with 330 additions and 88 deletions

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/wrld_barrel_a.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_barracks_props1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,12 @@
<group>
<variant name="broch top">
<mesh>structural/celt_broch_wall.dae</mesh>
<textures><texture file="structural/celt_murus.png" name="baseTex"/><texture file="structural/celt_murus_norm.png" name="normTex"/></textures>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_civic3_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_cc_props1.dae</mesh>
<textures><texture file="props/celt_prop_1.png" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>structural/celt_civic_centre_roof.dae</mesh>
<textures><texture file="structural/celt_roof_round.png" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_roof_round.png" name="baseTex"/>
<texture file="structural/celt_roof_round_norm.png" name="normTex"/>
<texture file="structural/celt_roof_round_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>structural/celt_corral_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_dock_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.png" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_farmstead_props.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_fortress_struct.dae</mesh>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_fortress_keep.dae</mesh>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_fortress_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="celt house a door">
<mesh>props/celt_house_a_door.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="celt house b door">
<mesh>props/celt_house_b_door.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="celt house c door">
<mesh>props/celt_house_c_door.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_hut_props.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>structural/celt_kennel_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,12 @@
<group>
<variant frequency="100" name="market_props_1">
<mesh>props/celt_market2_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_mill_props.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_mill_silo.dae</mesh>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_outpost_door.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.dds" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>props/celt_outpost_windows.dae</mesh>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb_roof.dae</mesh>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,12 @@
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_sb_prop_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,12 @@
<group>
<variant>
<mesh>structural/celt_tavern_props_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,11 @@
<group>
<variant>
<mesh>props/celt_temple_wall.dae</mesh>
<textures><texture file="structural/celt_wall.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_wall.dds" name="baseTex"/>
<texture file="structural/celt_wall_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,8 +4,12 @@
<group>
<variant>
<mesh>props/celt_temple_prop_1.dae</mesh>
<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -15,7 +15,11 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -38,4 +42,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -8,7 +8,12 @@
<prop actor="props/structures/celts/dock_shields.xml" attachpoint="root"/>
<prop actor="props/structures/celts/dock_props.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -25,7 +25,11 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/><texture file="structural/celt_broch_norm.png" name="normTex"/></textures>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -46,5 +50,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -18,7 +18,10 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_wall.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_wall.dds" name="baseTex"/>
<texture file="structural/celt_wall_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
@ -45,4 +48,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

View File

@ -14,7 +14,11 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -38,5 +42,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -26,7 +26,11 @@
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -39,4 +43,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -8,7 +8,11 @@
<prop actor="props/structures/celts/hut_props.xml" attachpoint="root"/>
<prop actor="props/structures/celts/hut_shield.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -23,4 +27,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -9,7 +9,11 @@
<prop actor="props/structures/celts/kennel_props_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/kennel_beef.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -25,5 +29,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -9,7 +9,7 @@
<prop actor="props/structures/celts/house_d_color.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_struct.dds" name="baseTex"/></textures>
<textures><texture file="structural/celt_struct.dds" name="baseTex"/><texture file="structural/celt_struct_norm.png" name="normTex"/></textures>
</variant>
</group>
<group>
@ -25,4 +25,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

View File

@ -11,7 +11,11 @@
<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -29,4 +33,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -12,6 +12,8 @@
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -29,4 +31,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -11,6 +11,8 @@
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -27,4 +29,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -32,7 +32,11 @@
</group>
<group>
<variant>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -51,4 +55,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -12,7 +12,12 @@
<prop actor="props/structures/celts/special_shields.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_sb1_mud.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_broch.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_broch.dds" name="baseTex"/>
<texture file="structural/celt_broch_norm.png" name="normTex"/>
<texture file="structural/celt_broch_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -11,6 +11,8 @@
</props>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -27,5 +29,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -14,7 +14,11 @@
<prop actor="props/structures/celts/temple_turf.xml" attachpoint="root"/>
<prop actor="props/structures/celts/temple_celt_wall.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/celt_struct_1.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_struct_1.dds" name="baseTex"/>
<texture file="structural/celt_struct_1_norm.png" name="normTex"/>
<texture file="structural/celt_struct_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -39,4 +43,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,11 @@
<group>
<variant frequency="100" name="celt wall long">
<mesh>structural/celt_wall_long.dae</mesh>
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -17,4 +21,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,11 @@
<group>
<variant frequency="100" name="celt wall medium">
<mesh>structural/celt_wall_medium.dae</mesh>
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -17,4 +21,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -4,7 +4,11 @@
<group>
<variant frequency="100" name="celt wall short">
<mesh>structural/celt_wall_short.dae</mesh>
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -17,4 +21,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -9,7 +9,11 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/celt_murus.png" name="baseTex"/></textures>
<textures>
<texture file="structural/celt_murus.png" name="baseTex"/>
<texture file="structural/celt_murus_norm.png" name="normTex"/>
<texture file="structural/celt_murus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -27,4 +31,5 @@
</props>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.