Fixes actor seed for deleted entities in Atlas.
This was SVN commit r23882.
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8190dd9054
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -998,9 +998,10 @@ BEGIN_COMMAND(DeleteObjects)
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{
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entity_id_t entityID;
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CStr templateName;
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int32_t owner;
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player_id_t owner;
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CFixedVector3D pos;
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CFixedVector3D rot;
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u32 actorSeed;
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};
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std::vector<OldObject> oldObjects;
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@ -1039,6 +1040,10 @@ BEGIN_COMMAND(DeleteObjects)
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obj.rot = cmpPosition->GetRotation();
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}
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CmpPtr<ICmpVisual> cmpVisual(sim, obj.entityID);
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if (cmpVisual)
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obj.actorSeed = cmpVisual->GetActorSeed();
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oldObjects.push_back(obj);
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g_Game->GetSimulation2()->DestroyEntity(obj.entityID);
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}
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@ -1069,6 +1074,10 @@ BEGIN_COMMAND(DeleteObjects)
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CmpPtr<ICmpOwnership> cmpOwnership(sim, oldObjects[i].entityID);
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if (cmpOwnership)
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cmpOwnership->SetOwner(oldObjects[i].owner);
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CmpPtr<ICmpVisual> cmpVisual(sim, oldObjects[i].entityID);
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if (cmpVisual)
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cmpVisual->SetActorSeed(oldObjects[i].actorSeed);
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}
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}
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