Iberian javelinist tweaks.

This was SVN commit r9295.
This commit is contained in:
Michael D. Hafer 2011-04-22 02:28:47 +00:00
parent dc98a4a06a
commit 13b62f6613
7 changed files with 20 additions and 28 deletions

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@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="gold"> <variant frequency="100" name="gold">
<mesh>props/weap_jav_f.pmd</mesh> <mesh>props/weap_jav_g.pmd</mesh>
<texture>props/prop_weap.dds</texture> <texture>props/prop_weap.dds</texture>
</variant> </variant>
</group> </group>
</actor> </actor>

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@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="iron"> <variant frequency="100" name="iron">
<mesh>props/weap_jav_g.pmd</mesh> <mesh>props/weap_jav_f.pmd</mesh>
<texture>props/prop_weap.dds</texture> <texture>props/prop_weap.dds</texture>
</variant> </variant>
</group> </group>
</actor> </actor>

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Flaming Javelin"> <variant frequency="100" name="Flaming Iron Javelin">
<mesh>props/weap_jav_projectile.pmd</mesh> <mesh>props/weap_jav_f.pmd</mesh>
<props> <props>
<prop actor="particle/flame_jav.xml" attachpoint="root"/> <prop actor="particle/flame_jav.xml" attachpoint="root"/>
<prop actor="particle/smoke_jav.xml" attachpoint="root"/> <prop actor="particle/smoke_jav.xml" attachpoint="root"/>

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@ -33,8 +33,8 @@
<mesh>skeletal/m_tunic_long.dae</mesh> <mesh>skeletal/m_tunic_long.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="l_hand"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/> <prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/> <prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props> </props>
@ -46,9 +46,8 @@
<variant name="Melee"> <variant name="Melee">
<props> <props>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_tree"> <variant name="gather_tree">

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@ -33,8 +33,8 @@
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_isl_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/iberian_buckler_basic.xml" attachpoint="shield"/> <prop actor="props/units/shields/iberian_buckler_basic.xml" attachpoint="shield"/>
</props> </props>
<texture>skeletal/iber_isw_b_3.dds</texture> <texture>skeletal/iber_isw_b_3.dds</texture>
@ -45,8 +45,8 @@
<variant name="Melee"> <variant name="Melee">
<props> <props>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>
<variant name="gather_tree"> <variant name="gather_tree">

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@ -33,8 +33,8 @@
<mesh>skeletal/m_tunic_short.dae</mesh> <mesh>skeletal/m_tunic_short.dae</mesh>
<props> <props>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/> <prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="l_hand"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/> <prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/> <prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
</props> </props>
@ -46,8 +46,7 @@
<variant name="Melee"> <variant name="Melee">
<props> <props>
<prop attachpoint="r_hand"/> <prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/> <prop actor="props/units/weapons/jav_iron.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile_flame.xml" attachpoint="projectile"/> <prop actor="props/units/weapons/jav_projectile_flame.xml" attachpoint="projectile"/>
</props> </props>
</variant> </variant>

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@ -2,8 +2,8 @@
<Entity parent="template_unit_infantry_ranged_javelinist"> <Entity parent="template_unit_infantry_ranged_javelinist">
<Identity> <Identity>
<Civ>iber</Civ> <Civ>iber</Civ>
<SpecificName>Caetrati</SpecificName> <SpecificName>Caetrati Lusitano</SpecificName>
<History>Iberians were good at ranged combat and ambushing enemy columns. Sometimes the Iberians would even add burning pitch to their javelins.</History> <History>Iberians, especially the Lusitanians, were good at ranged combat and ambushing enemy columns. They throw heavy iron javelins and sometimes even add burning pitch to them, making them good as a cheap siege weapon.</History>
<Icon>units/cart_cavalry_javelinist.png</Icon> <Icon>units/cart_cavalry_javelinist.png</Icon>
</Identity> </Identity>
<Promotion> <Promotion>