[Art] Add a special rubble actor for the Rice Paddy
Reported by: @Gurken_Khan on the forum This was SVN commit r28079.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_mud_6x6">
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<textures>
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<texture file="gaia/tropic_cliff_mud_rice.png" name="baseTex"/>
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<texture file="gaia/tropic_cliff_mud_norm.png" name="normTex"/>
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<texture file="gaia/tropic_cliff_mud_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="a">
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<decal angle="0" depth="26" offsetx="0" offsetz="0" width="26"/>
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</variant>
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<variant name="b">
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<decal angle="0" depth="26" offsetx="0" offsetz="0" width="-26"/>
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</variant>
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<variant name="c">
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<decal angle="0" depth="-26" offsetx="0" offsetz="0" width="26"/>
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</variant>
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<variant name="d">
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<decal angle="0" depth="-26" offsetx="0" offsetz="0" width="-26"/>
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</variant>
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</group>
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<material>terrain_norm_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_rubble">
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<Decay>
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<DelayTime>30.0</DelayTime>
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</Decay>
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<VisualActor>
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<Actor>structures/plot_field_rice_mud.xml</Actor>
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</VisualActor>
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</Entity>
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@ -6,6 +6,9 @@
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<wood>60</wood>
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</Resources>
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</Cost>
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<Health>
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<SpawnEntityOnDeath>decay|rubble/rubble_field_rice</SpawnEntityOnDeath>
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</Health>
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<Footprint>
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<Square depth="22.0" width="22.0"/>
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<Height>2.0</Height>
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