#More eyecandy stuff.
This was SVN commit r8166.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="fallen columns d">
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<mesh>props/column_fallen_d.dae</mesh>
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</variant>
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<variant frequency="1" name="fallen columns e">
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<mesh>props/column_fallen_e.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="texture">
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<texture>props/hele_props_a.dds</texture>
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</variant>
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</group>
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</actor>
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binaries/data/mods/public/art/meshes/props/column_fallen_a.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/column_fallen_a.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_b.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_b.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_c.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_c.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_d.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_d.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_e.dae
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binaries/data/mods/public/art/meshes/props/column_fallen_e.dae
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@ -9,7 +9,7 @@
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<History>A column fallen off some Greek ruin.</History>
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</Identity>
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<Health>
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<Max>150</Max>
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<Max>200</Max>
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</Health>
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<Armour>
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<Hack>5.0</Hack>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
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<IconCell>4</IconCell>
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<Civ>hele</Civ>
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<GenericName>Column</GenericName>
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<SpecificName>Fallen Doric Column</SpecificName>
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<History>Column drums fallen off some Greek ruin.</History>
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</Identity>
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<Health>
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<Max>100</Max>
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</Health>
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>10.0</Pierce>
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<Crush>5.0</Crush>
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</Armour>
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<Loot>
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<xp>1</xp>
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<food>0</food>
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<wood>0</wood>
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<stone>10</stone>
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<metal>0</metal>
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</Loot>
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<VisualActor>
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<Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="2.5" depth="2.5"/>
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<Height>4.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="2.0" depth="2.0"/>
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</Obstruction>
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<Vision>
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<Range>4</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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