#More eyecandy stuff.

This was SVN commit r8166.
This commit is contained in:
Michael D. Hafer 2010-09-23 20:38:16 +00:00
parent 94261c036c
commit 1775d7b244
8 changed files with 67 additions and 4 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="fallen columns d">
<mesh>props/column_fallen_d.dae</mesh>
</variant>
<variant frequency="1" name="fallen columns e">
<mesh>props/column_fallen_e.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<texture>props/hele_props_a.dds</texture>
</variant>
</group>
</actor>

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@ -9,7 +9,7 @@
<History>A column fallen off some Greek ruin.</History>
</Identity>
<Health>
<Max>150</Max>
<Max>200</Max>
</Health>
<Armour>
<Hack>5.0</Hack>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Identity>
<IconSheet>snPortraitSheetSpecialGaia</IconSheet>
<IconCell>4</IconCell>
<Civ>hele</Civ>
<GenericName>Column</GenericName>
<SpecificName>Fallen Doric Column</SpecificName>
<History>Column drums fallen off some Greek ruin.</History>
</Identity>
<Health>
<Max>100</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Loot>
<xp>1</xp>
<food>0</food>
<wood>0</wood>
<stone>10</stone>
<metal>0</metal>
</Loot>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor>
</VisualActor>
<Footprint>
<Square width="2.5" depth="2.5"/>
<Height>4.0</Height>
</Footprint>
<Obstruction>
<Static width="2.0" depth="2.0"/>
</Obstruction>
<Vision>
<Range>4</Range>
<RetainInFog>true</RetainInFog>
</Vision>
</Entity>