Fix fileendings of files with mixed fileendings in the public mod (except art, l10n) and in source/ (except for source/third_party/).

Thus fix lineendings in files that were missed in bcbf25bfbd, as
reported by Imarok.

(SVN throws an error when trying to set the native filending property on
a file with mixed fileendings. However when recursing it hides this
error).

This was SVN commit r18561.
This commit is contained in:
elexis 2016-07-25 12:58:47 +00:00
parent a0058c533b
commit 20b4e039be
245 changed files with 5336 additions and 5336 deletions

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>camel_10.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>camel_10.ogg</Sound>
</SoundGroup>

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>chicken_13.ogg</Sound>
<Sound>chicken_10.ogg</Sound>
<Sound>chicken_11.ogg</Sound>
<Sound>chicken_12.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>chicken_13.ogg</Sound>
<Sound>chicken_10.ogg</Sound>
<Sound>chicken_11.ogg</Sound>
<Sound>chicken_12.ogg</Sound>
</SoundGroup>

View File

@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.75</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.75</GainUpper>
<GainLower>0.5</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_attack1.ogg</Sound>
<Sound>elephant_attack2.ogg</Sound>
<Sound>elephant_attack3.ogg</Sound>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.75</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.75</GainUpper>
<GainLower>0.5</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_attack1.ogg</Sound>
<Sound>elephant_attack2.ogg</Sound>
<Sound>elephant_attack3.ogg</Sound>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_death1.ogg</Sound>
<Sound>elephant_death2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_death1.ogg</Sound>
<Sound>elephant_death2.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_order1.ogg</Sound>
<Sound>elephant_order2.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_select1.ogg</Sound>
<Sound>elephant_select2.ogg</Sound>
</SoundGroup>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_trained1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>elephant_trained1.ogg</Sound>
</SoundGroup>

View File

@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>goat_15.ogg</Sound>
<Sound>goat_10.ogg</Sound>
<Sound>goat_11.ogg</Sound>
<Sound>goat_12.ogg</Sound>
<Sound>goat_13.ogg</Sound>
<Sound>goat_14.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>goat_15.ogg</Sound>
<Sound>goat_10.ogg</Sound>
<Sound>goat_11.ogg</Sound>
<Sound>goat_12.ogg</Sound>
<Sound>goat_13.ogg</Sound>
<Sound>goat_14.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_attack1.ogg</Sound>
<Sound>horse_attack2.ogg</Sound>
<Sound>horse_attack3.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_attack1.ogg</Sound>
<Sound>horse_attack2.ogg</Sound>
<Sound>horse_attack3.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_death1.ogg</Sound>
<Sound>horse_death2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_death1.ogg</Sound>
<Sound>horse_death2.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>
<Sound>horse_idle3.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>
<Sound>horse_idle3.ogg</Sound>
</SoundGroup>

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_select1.ogg</Sound>
<Sound>horse_select2.ogg</Sound>
<Sound>horse_select3.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Distanceless>1</Distanceless>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_select1.ogg</Sound>
<Sound>horse_select2.ogg</Sound>
<Sound>horse_select3.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>
<Sound>horse_idle3.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>horse_idle1.ogg</Sound>
<Sound>horse_idle2.ogg</Sound>
<Sound>horse_idle3.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>1</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.6</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_attack1.ogg</Sound>
<Sound>lion_attack2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>1</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.6</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_attack1.ogg</Sound>
<Sound>lion_attack2.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.6</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_select1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.6</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_select1.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>pig_12.ogg</Sound>
<Sound>pig_10.ogg</Sound>
<Sound>pig_11.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>pig_12.ogg</Sound>
<Sound>pig_10.ogg</Sound>
<Sound>pig_11.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>sheep_11.ogg</Sound>
<Sound>sheep_10.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<Threshold>5</Threshold>
<Path>audio/actor/fauna/animal</Path>
<Sound>sheep_11.ogg</Sound>
<Sound>sheep_10.ogg</Sound>
</SoundGroup>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.01</PitchUpper>
<PitchLower>0.99</PitchLower>
<Threshold>0</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>Animal_death_generic_12.ogg</Sound>
<Sound>Animal_death_generic_13.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.01</PitchUpper>
<PitchLower>0.99</PitchLower>
<Threshold>0</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>Animal_death_generic_12.ogg</Sound>
<Sound>Animal_death_generic_13.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<Threshold>0</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_camel_10.ogg</Sound>
<Sound>death_camel_10.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>1</RandGain>
<GainLower>0</GainLower>
<RandPitch>0</RandPitch>
<Threshold>0</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_camel_10.ogg</Sound>
<Sound>death_camel_10.ogg</Sound>
</SoundGroup>

View File

@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Threshold>0</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_horse_10.ogg</Sound>
<Sound>death_horse_11.ogg</Sound>
<Sound>death_horse_12.ogg</Sound>
<Sound>death_horse_13.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Threshold>0</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_horse_10.ogg</Sound>
<Sound>death_horse_11.ogg</Sound>
<Sound>death_horse_12.ogg</Sound>
<Sound>death_horse_13.ogg</Sound>
</SoundGroup>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<RandGain>1</RandGain>
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<Threshold>1</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_goat_11.ogg</Sound>
<Sound>death_goat_10.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
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<Threshold>1</Threshold>
<Path>audio/actor/fauna/death/</Path>
<Sound>death_goat_11.ogg</Sound>
<Sound>death_goat_10.ogg</Sound>
</SoundGroup>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/fauna/movement</Path>
<Sound>camel_10.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/fauna/movement</Path>
<Sound>camel_10.ogg</Sound>
</SoundGroup>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/gate</Path>
<Sound>stonegate_close_21.ogg</Sound>
<Sound>stonegate_close_22.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/gate</Path>
<Sound>stonegate_close_21.ogg</Sound>
<Sound>stonegate_close_22.ogg</Sound>
</SoundGroup>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/gate</Path>
<Sound>stonegate_open_21.ogg</Sound>
<Sound>stonegate_open_22.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
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<RandPitch>1</RandPitch>
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<Path>audio/actor/gate</Path>
<Sound>stonegate_open_21.ogg</Sound>
<Sound>stonegate_open_22.ogg</Sound>
</SoundGroup>

View File

@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<RandPitch>1</RandPitch>
<Threshold>10</Threshold>
<Path>audio/actor/human/death/</Path>
<Sound>female_death_01.ogg</Sound>
<Sound>female_death_02.ogg</Sound>
<Sound>female_death_03.ogg</Sound>
<Sound>female_death_04.ogg</Sound>
<Sound>female_death_05.ogg</Sound>
<Sound>female_death_06.ogg</Sound>
<Sound>female_death_07.ogg</Sound>
<Sound>female_death_08.ogg</Sound>
<Sound>female_death_09.ogg</Sound>
<Sound>female_death_10.ogg</Sound>
<Sound>female_death_11.ogg</Sound>
<Sound>female_death_12.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.9</Gain>
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<RandPitch>1</RandPitch>
<Threshold>10</Threshold>
<Path>audio/actor/human/death/</Path>
<Sound>female_death_01.ogg</Sound>
<Sound>female_death_02.ogg</Sound>
<Sound>female_death_03.ogg</Sound>
<Sound>female_death_04.ogg</Sound>
<Sound>female_death_05.ogg</Sound>
<Sound>female_death_06.ogg</Sound>
<Sound>female_death_07.ogg</Sound>
<Sound>female_death_08.ogg</Sound>
<Sound>female_death_09.ogg</Sound>
<Sound>female_death_10.ogg</Sound>
<Sound>female_death_11.ogg</Sound>
<Sound>female_death_12.ogg</Sound>
</SoundGroup>

View File

@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<PitchUpper>1.0</PitchUpper>
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<Threshold>10</Threshold>
<Path>audio/actor/human/death/</Path>
<Sound>death_18.ogg</Sound>
<Sound>death_11.ogg</Sound>
<Sound>death_13.ogg</Sound>
<Sound>death_14.ogg</Sound>
<Sound>death_15.ogg</Sound>
<Sound>death_16.ogg</Sound>
<Sound>death_17.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/human/death/</Path>
<Sound>death_18.ogg</Sound>
<Sound>death_11.ogg</Sound>
<Sound>death_13.ogg</Sound>
<Sound>death_14.ogg</Sound>
<Sound>death_15.ogg</Sound>
<Sound>death_16.ogg</Sound>
<Sound>death_17.ogg</Sound>
</SoundGroup>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/human/movement/</Path>
<Sound>hstep_run_dirt_MN_11.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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</SoundGroup>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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</SoundGroup>

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/mounted/death/</Path>
<Sound>death_horse_11.ogg</Sound>
<Sound>death_horse_10.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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</SoundGroup>

View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/mounted/movement/</Path>
<Sound>mstep110.ogg</Sound>
<Sound>mstep111.ogg</Sound>
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<Sound>mstep113.ogg</Sound>
<Sound>mstep114.ogg</Sound>
<Sound>mstep115.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Sound>mstep110.ogg</Sound>
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</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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</SoundGroup>

View File

@ -1,14 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/ship/</Path>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Sound>fs_grass8.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Sound>fs_gravel8.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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View File

@ -1,20 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Sound>fs_rock8.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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@ -1,20 +1,20 @@
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@ -1,20 +1,20 @@
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@ -1,16 +1,16 @@
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@ -1,16 +1,16 @@
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@ -1,16 +1,16 @@
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@ -1,16 +1,16 @@
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@ -1,16 +1,16 @@
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@ -1,13 +1,13 @@
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@ -1,14 +1,14 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,14 +1,14 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,18 +1,18 @@
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View File

@ -1,13 +1,13 @@
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View File

@ -1,21 +1,21 @@
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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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View File

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<Sound>fs_gravel3.ogg</Sound>
<Sound>fs_gravel5.ogg</Sound>
<Sound>fs_gravel7.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
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<Path>audio/actor/singlesteps/</Path>
<Sound>fs_gravel1.ogg</Sound>
<Sound>fs_gravel3.ogg</Sound>
<Sound>fs_gravel5.ogg</Sound>
<Sound>fs_gravel7.ogg</Sound>
</SoundGroup>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel6.ogg</Sound>
<Sound>fs_gravel4.ogg</Sound>
<Sound>fs_gravel2.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel6.ogg</Sound>
<Sound>fs_gravel4.ogg</Sound>
<Sound>fs_gravel2.ogg</Sound>
</SoundGroup>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<PitchUpper>1.03</PitchUpper>
<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_rock1.ogg</Sound>
<Sound>fs_rock3.ogg</Sound>
<Sound>fs_rock5.ogg</Sound>
<Sound>fs_rock7.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/singlesteps/</Path>
<Sound>fs_rock1.ogg</Sound>
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<Sound>fs_rock5.ogg</Sound>
<Sound>fs_rock7.ogg</Sound>
</SoundGroup>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<PitchUpper>1.03</PitchUpper>
<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_rock2.ogg</Sound>
<Sound>fs_rock4.ogg</Sound>
<Sound>fs_rock6.ogg</Sound>
<Sound>fs_rock8.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/singlesteps/</Path>
<Sound>fs_rock2.ogg</Sound>
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<Sound>fs_rock6.ogg</Sound>
<Sound>fs_rock8.ogg</Sound>
</SoundGroup>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<PitchUpper>1.03</PitchUpper>
<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_sand1.ogg</Sound>
<Sound>fs_sand3.ogg</Sound>
<Sound>fs_sand5.ogg</Sound>
<Sound>fs_sand7.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/singlesteps/</Path>
<Sound>fs_sand1.ogg</Sound>
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<Sound>fs_sand7.ogg</Sound>
</SoundGroup>

View File

@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_sand2.ogg</Sound>
<Sound>fs_sand4.ogg</Sound>
<Sound>fs_sand6.ogg</Sound>
<Sound>fs_sand8.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/actor/singlesteps/</Path>
<Sound>fs_sand2.ogg</Sound>
<Sound>fs_sand4.ogg</Sound>
<Sound>fs_sand6.ogg</Sound>
<Sound>fs_sand8.ogg</Sound>
</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Threshold>0</Threshold>
<Path>audio/actor/singlesteps/</Path>
<Sound>fs_wood1.ogg</Sound>
<Sound>fs_wood3.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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</SoundGroup>

View File

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Sound>fs_wood2.ogg</Sound>
<Sound>fs_wood4.ogg</Sound>
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<SoundGroup>
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View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmalert0.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmalert1.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmally_1.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmattackcity_1.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmattackplayer_1.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmattackunit_1.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmunitturn_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatecavalry_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatefemale.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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View File

@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Path>audio/actor/singlesteps</Path>
<Sound>fs_gravel8.ogg</Sound>
<Sound>fs_gravel1.ogg</Sound>
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<Sound>fs_gravel6.ogg</Sound>
<Sound>fs_gravel7.ogg</Sound>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatepriest_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
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<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreatepriest_1.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarm_warship_03.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarm_warship_03.ogg</Sound>
</SoundGroup>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreateworker_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Omnipresent>1</Omnipresent>
<HeardBy>owner</HeardBy>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmcreateworker_1.ogg</Sound>
</SoundGroup>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmdefeat_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmdefeat_1.ogg</Sound>
</SoundGroup>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmgarrison_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmgarrison_1.ogg</Sound>
</SoundGroup>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmherodead_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmherodead_1.ogg</Sound>
</SoundGroup>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmherojoin_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmherojoin_1.ogg</Sound>
</SoundGroup>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmobjectives_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmobjectives_1.ogg</Sound>
</SoundGroup>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmnoresource_1.ogg</Sound>
</SoundGroup>
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/interface/alarm/</Path>
<Sound>alarmnoresource_1.ogg</Sound>
</SoundGroup>

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