Try to improve ambiguous bit descriptions
This was SVN commit r11249.
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@ -83,7 +83,9 @@ public:
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float m_BorderThickness;
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float m_BorderSeparation;
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// Player ID in lower 6 bits; connected flag in bit 7, processed flag in high bit
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// Player ID in bits 0-5 (TERRITORY_PLAYER_MASK);
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// connected flag in bit 6 (TERRITORY_CONNECTED_MASK);
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// processed flag in bit 7 (TERRITORY_PROCESSED_MASK)
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Grid<u8>* m_Territories;
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// Set to true when territories change; will send a TerritoriesChanged message
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