Fix old entity scripts with new GUI system

This was SVN commit r7277.
This commit is contained in:
Ykkrosh 2010-01-15 16:47:08 +00:00
parent c8138208bf
commit 2794795024

View File

@ -2242,8 +2242,8 @@ var messagesList = new Array();
function showMessage(text)
{
message = getActiveGui().getGUIObjectByName("globalMessage");
messageUnder = getActiveGui().getGUIObjectByName("globalMessageUnder");
message = Engine.GetActiveGui().getGUIObjectByName("globalMessage");
messageUnder = Engine.GetActiveGui().getGUIObjectByName("globalMessageUnder");
// BUG: The active GUI might be e.g. a message box, not the session GUI,
// so this won't be looking in the correct place for the GUI objects.
// (But that's hard to fix cleanly with the new GUI system, and this
@ -2275,8 +2275,8 @@ function hideMessage()
if (messagesList.length == 0)
{
getActiveGui().getGUIObjectByName("globalMessage").hidden = true;
getActiveGui().getGUIObjectByName("globalMessageUnder").hidden = true;
Engine.GetActiveGui().getGUIObjectByName("globalMessage").hidden = true;
Engine.GetActiveGui().getGUIObjectByName("globalMessageUnder").hidden = true;
}
else
{
@ -2292,7 +2292,7 @@ function updateMessageView()
{
result = result + messagesList[i] + "\n";
}
getActiveGui().getGUIObjectByName("globalMessage").caption = result;
getActiveGui().getGUIObjectByName("globalMessageUnder").caption = result;
Engine.GetActiveGui().getGUIObjectByName("globalMessage").caption = result;
Engine.GetActiveGui().getGUIObjectByName("globalMessageUnder").caption = result;
}