Fix old entity scripts with new GUI system
This was SVN commit r7277.
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c8138208bf
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@ -2242,8 +2242,8 @@ var messagesList = new Array();
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function showMessage(text)
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{
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message = getActiveGui().getGUIObjectByName("globalMessage");
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messageUnder = getActiveGui().getGUIObjectByName("globalMessageUnder");
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message = Engine.GetActiveGui().getGUIObjectByName("globalMessage");
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messageUnder = Engine.GetActiveGui().getGUIObjectByName("globalMessageUnder");
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// BUG: The active GUI might be e.g. a message box, not the session GUI,
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// so this won't be looking in the correct place for the GUI objects.
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// (But that's hard to fix cleanly with the new GUI system, and this
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@ -2275,8 +2275,8 @@ function hideMessage()
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if (messagesList.length == 0)
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{
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getActiveGui().getGUIObjectByName("globalMessage").hidden = true;
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getActiveGui().getGUIObjectByName("globalMessageUnder").hidden = true;
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Engine.GetActiveGui().getGUIObjectByName("globalMessage").hidden = true;
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Engine.GetActiveGui().getGUIObjectByName("globalMessageUnder").hidden = true;
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}
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else
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{
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@ -2292,7 +2292,7 @@ function updateMessageView()
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{
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result = result + messagesList[i] + "\n";
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}
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getActiveGui().getGUIObjectByName("globalMessage").caption = result;
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getActiveGui().getGUIObjectByName("globalMessageUnder").caption = result;
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Engine.GetActiveGui().getGUIObjectByName("globalMessage").caption = result;
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Engine.GetActiveGui().getGUIObjectByName("globalMessageUnder").caption = result;
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}
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