#Tweaked animations for some Greek unit actors.
This was SVN commit r6532.
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@ -7,7 +7,7 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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@ -6,9 +6,9 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" name="Melee" speed="100"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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@ -15,7 +15,6 @@
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
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