Tweaks to some templates and tech portraits.
This was SVN commit r13534.
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binaries/data/mods/public/art/textures/ui/session/portraits/technologies/pigeon.png
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binaries/data/mods/public/art/textures/ui/session/portraits/technologies/wives_festival.png
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@ -1,7 +1,7 @@
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{
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"genericName": "Town Phase",
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"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
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"cost": { "food": 750, "wood": 750, "stone": 0, "metal": 0 },
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"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
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"requirements": { "class": "Village", "number": 6 },
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"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
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"supersedes": "phase_village",
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@ -23,7 +23,7 @@
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<Cost>
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<BuildTime>20</BuildTime>
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<Resources>
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<stone>60</stone>
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<stone>100</stone>
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</Resources>
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</Cost>
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<Footprint>
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@ -2,14 +2,14 @@
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<Entity parent="template_unit_mechanical_siege">
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<Armour>
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<Hack>2</Hack>
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<Pierce>20</Pierce>
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<Pierce>30</Pierce>
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<Crush>10</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>30.0</Crush>
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<Crush>50.0</Crush>
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<MaxRange>6.5</MaxRange>
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<RepeatTime>1500</RepeatTime>
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<Bonuses>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Armour>
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<Pierce>20</Pierce>
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</Armour>
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<Attack>
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<Melee>
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<MaxRange>8.0</MaxRange>
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@ -1,18 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Attack>
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<Melee>
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<Crush>40.0</Crush>
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</Melee>
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<Charge>
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<Crush>50.0</Crush>
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</Charge>
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</Attack>
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<Cost>
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<Resources>
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<metal>150</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="8.0" depth="12.0"/>
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<Height>3.0</Height>
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