Tweaks to some templates and tech portraits.

This was SVN commit r13534.
This commit is contained in:
Michael D. Hafer 2013-07-06 03:35:03 +00:00
parent 3824b3f89d
commit 30f8d6dae2
7 changed files with 8 additions and 24 deletions

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@ -1,7 +1,7 @@
{
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
"cost": { "food": 750, "wood": 750, "stone": 0, "metal": 0 },
"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
"requirements": { "class": "Village", "number": 6 },
"requirementsTooltip": "Requires 5 Village Phase structures (except Palisades and Farm Fields).",
"supersedes": "phase_village",

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@ -23,7 +23,7 @@
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<stone>60</stone>
<stone>100</stone>
</Resources>
</Cost>
<Footprint>

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@ -2,14 +2,14 @@
<Entity parent="template_unit_mechanical_siege">
<Armour>
<Hack>2</Hack>
<Pierce>20</Pierce>
<Pierce>30</Pierce>
<Crush>10</Crush>
</Armour>
<Attack>
<Melee>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>30.0</Crush>
<Crush>50.0</Crush>
<MaxRange>6.5</MaxRange>
<RepeatTime>1500</RepeatTime>
<Bonuses>

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@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Armour>
<Pierce>20</Pierce>
</Armour>
<Attack>
<Melee>
<MaxRange>8.0</MaxRange>

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@ -1,18 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Attack>
<Melee>
<Crush>40.0</Crush>
</Melee>
<Charge>
<Crush>50.0</Crush>
</Charge>
</Attack>
<Cost>
<Resources>
<metal>150</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="8.0" depth="12.0"/>
<Height>3.0</Height>