[Gameplay] - Adjust batch modifier from upgraded Han CC
Reported on the Forums: https://wildfiregames.com/forum/topic/106426-incredibly-fast-training-times/ Solution: Use half the current value (for now) Refs: #6755 because of the description accepted by: no one, but there seemed to be a general agreement that a reduction would be ok. Differential Revision: https://code.wildfiregames.com/D4961 This was SVN commit r27584.
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<Upgrade>
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<Upgrade>
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<ImperialCourt>
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<ImperialCourt>
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<Entity>structures/{civ}/civil_centre_court</Entity>
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<Entity>structures/{civ}/civil_centre_court</Entity>
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<Tooltip>This greatly increases the health, capture resistance, and garrison capacity of this specific Civic Center. Unlock training of Heroes here and reduce its research and batch training times by half.</Tooltip>
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<Tooltip>Enable training of heroes, reduce the batch training times and greatly increase the health, capture resistance and garrison capacity of this specific Civic Center.</Tooltip>
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<Cost>
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<Cost>
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<stone>300</stone>
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<stone>300</stone>
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<wood>300</wood>
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<wood>300</wood>
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</Technologies>
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</Technologies>
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</Researcher>
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</Researcher>
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<Trainer>
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<Trainer>
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<BatchTimeModifier op="mul">0.5</BatchTimeModifier>
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<BatchTimeModifier op="mul">0.75</BatchTimeModifier>
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<Entities datatype="tokens">
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<Entities datatype="tokens">
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units/{civ}/hero_han_xin_horse
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units/{civ}/hero_han_xin_horse
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units/{civ}/hero_liu_bang_horse
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units/{civ}/hero_liu_bang_horse
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