#Siege Ram balancing.

This was SVN commit r11042.
This commit is contained in:
Michael D. Hafer 2012-02-09 21:08:12 +00:00
parent 2bf3383624
commit 33ca04a7a5
3 changed files with 8 additions and 33 deletions

View File

@ -42,6 +42,7 @@
</Charge>
</Attack>
<Cost>
<BuildTime>20</BuildTime>
<Population>5</Population>
<Resources>
<wood>200</wood>
@ -49,7 +50,7 @@
</Resources>
</Cost>
<Health>
<Max>300</Max>
<Max>200</Max>
</Health>
<Identity>
<GenericName>Siege Ram</GenericName>

View File

@ -2,13 +2,12 @@
<Entity parent="template_unit_mechanical_siege_ram">
<Armour>
<Pierce>25.0</Pierce>
<Crush>20.0</Crush>
<Crush>10.0</Crush>
</Armour>
<Cost>
<BuildTime>35</BuildTime>
<BuildTime>25</BuildTime>
<Resources>
<wood>250</wood>
<metal>100</metal>
<metal>150</metal>
</Resources>
</Cost>
<Footprint replace="">
@ -16,13 +15,13 @@
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<Max>10</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Health>
<Max>350</Max>
<Max>250</Max>
</Health>
<Identity>
<Civ>celt</Civ>

View File

@ -1,37 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Armour>
<Pierce>20.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Attack>
<Melee>
<Crush>50.0</Crush>
</Melee>
<Charge>
<Crush>100.0</Crush>
</Charge>
</Attack>
<Cost>
<BuildTime>25</BuildTime>
<Resources>
<wood>200</wood>
<metal>100</metal>
</Resources>
</Cost>
<Footprint replace="">
<Square width="6.75" depth="9.0"/>
<Height>3.0</Height>
</Footprint>
<GarrisonHolder>
<Max>3</Max>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry</List>
<BuffHeal>1</BuffHeal>
</GarrisonHolder>
<Health>
<Max>250</Max>
</Health>
<Identity>
<Civ>iber</Civ>
<SpecificName>Ariete</SpecificName>
@ -42,9 +20,6 @@
<Obstruction>
<Unit radius="3"/>
</Obstruction>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>structures/iberians/siege_ram.xml</Actor>
</VisualActor>