#Siege Ram balancing.
This was SVN commit r11042.
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@ -42,6 +42,7 @@
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</Charge>
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</Attack>
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<Cost>
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<BuildTime>20</BuildTime>
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<Population>5</Population>
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<Resources>
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<wood>200</wood>
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@ -49,7 +50,7 @@
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</Resources>
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</Cost>
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<Health>
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<Max>300</Max>
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<Max>200</Max>
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</Health>
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<Identity>
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<GenericName>Siege Ram</GenericName>
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@ -2,13 +2,12 @@
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<Entity parent="template_unit_mechanical_siege_ram">
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<Armour>
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<Pierce>25.0</Pierce>
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<Crush>20.0</Crush>
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<Crush>10.0</Crush>
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</Armour>
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<Cost>
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<BuildTime>35</BuildTime>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>250</wood>
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<metal>100</metal>
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<metal>150</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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@ -16,13 +15,13 @@
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<Max>10</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>350</Max>
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<Max>250</Max>
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</Health>
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<Identity>
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<Civ>celt</Civ>
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@ -1,37 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Armour>
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<Pierce>20.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Crush>50.0</Crush>
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</Melee>
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<Charge>
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<Crush>100.0</Crush>
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</Charge>
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</Attack>
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<Cost>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>200</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="6.75" depth="9.0"/>
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<Height>3.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>3</Max>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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<Health>
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<Max>250</Max>
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</Health>
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<Identity>
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<Civ>iber</Civ>
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<SpecificName>Ariete</SpecificName>
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@ -42,9 +20,6 @@
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<Obstruction>
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<Unit radius="3"/>
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</Obstruction>
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<UnitMotion>
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<WalkSpeed>8.0</WalkSpeed>
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</UnitMotion>
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<VisualActor>
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<Actor>structures/iberians/siege_ram.xml</Actor>
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</VisualActor>
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