Makes rendering helpers (culling camera, frustums) be available through the developer overlay.
It helps to test/debug patches like D1847. Reviewed By: wraitii Differential Revision: https://code.wildfiregames.com/D1972 This was SVN commit r22395.
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@ -108,6 +108,27 @@ DeveloperOverlay.prototype.getCommands = function() {
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Engine.GuiInterfaceCall("SetPathfinderHierDebugOverlay", checked);
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},
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},
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{
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"label": translate("Enable culling"),
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"onPress": checked => {
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Engine.GameView_SetCullingEnabled(checked);
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},
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"checked": () => Engine.GameView_GetCullingEnabled(),
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},
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{
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"label": translate("Lock cull camera"),
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"onPress": checked => {
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Engine.GameView_SetLockCullCameraEnabled(checked);
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},
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"checked": () => Engine.GameView_GetLockCullCameraEnabled(),
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},
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{
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"label": translate("Display camera frustum"),
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"onPress": checked => {
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Engine.Renderer_SetDisplayFrustumEnabled(checked);
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},
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"checked": () => Engine.Renderer_GetDisplayFrustumEnabled(),
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},
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];
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};
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