Fix time elapsed counter briefly showing old value when toggled on
This was SVN commit r10527.
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@ -351,8 +351,6 @@ function updatePlayerDisplay(simState)
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function updateTimeElapsedCounter(simState)
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{
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var timeElapsedCounter = getGUIObjectByName("timeElapsedCounter");
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if (timeElapsedCounter.hidden)
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return;
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timeElapsedCounter.caption = timeToString(simState.timeElapsed);
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}
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