Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_thermistocles.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_thermistocles.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/hele_themistocles.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_civ_cart.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_civ_cart.dds
(Stored with Git LFS)
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@ -7,7 +7,7 @@ const NUM_PLAYERS = 4;
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const tGrass = ["grass1_a", "grass_highlands_a", "grass1_a"];
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const tGrassForest = "grass_forest_floor_oak";
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const tCliff = ["cliff_greekb", "cliff_greekb", "cliff_greekb_moss"];
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const tForest = "forrestfloor|gaia_flora_oak";
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const tForest = "forrestfloor|flora_tree_oak";
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const tGrassDirt75 = "sand_grass_75";
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const tGrassDirt50 = "sand_grass_50";
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const tGrassDirt25 = "sand_grass_25";
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@ -17,12 +17,12 @@ const tShore = "sand_path";
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const tShoreBlend = "sand_grass_50";
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const tWater = "sand_path";
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const oTree = "gaia_flora_oak";
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const oTree = "flora_tree_oak";
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const oTreeLarge = "flora/trees/oak_large.xml";
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const oBerryBush = "gaia_flora_bush_berry";
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const oSheep = "gaia_fauna_sheep";
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const oDeer = "gaia_fauna_deer";
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const oMine = "gaia_rock_light";
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const oBerryBush = "flora_bush_berry";
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const oSheep = "fauna_sheep";
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const oDeer = "fauna_deer";
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const oMine = "geology_stone_light";
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const oGrass = "props/flora/grass_field_lush_tall.xml";
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const oGrassShort = "props/flora/grass_field_lush_short.xml";
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const oReeds = "props/flora/reeds_pond_dry.xml";
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@ -18,11 +18,11 @@ const tWater = "water_2";
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const tWaterDeep = "water_3";
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const oTree = "flora/trees/palm_b.xml";
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const oBerryBush = "gaia_flora_bush_berry";
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const oBerryBush = "flora_bush_berry";
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const oBush = "props/flora/bush_dry_a.xml";
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const oSheep = "gaia_fauna_sheep";
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const oDeer = "gaia_fauna_deer";
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const oMine = "gaia_rock_light";
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const oSheep = "fauna_sheep";
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const oDeer = "fauna_deer";
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const oMine = "geology_stone_light";
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const oDecorativeRock = "geology/gray1.xml";
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// some utility functions to save typing
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binaries/data/mods/official/maps/scenarios/cantabrian_generated.pmp
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binaries/data/mods/official/maps/scenarios/cantabrian_generated.pmp
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binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml
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binaries/data/mods/official/maps/scenarios/cantabrian_generated.xml
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binaries/data/mods/official/maps/scenarios/neareastern_generated.pmp
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binaries/data/mods/official/maps/scenarios/neareastern_generated.pmp
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binaries/data/mods/official/maps/scenarios/neareastern_generated.xml
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binaries/data/mods/official/maps/scenarios/neareastern_generated.xml
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