Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
This commit is contained in:
parent
5a53c29d4f
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42a407ee23
@ -5,7 +5,7 @@
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<blend mode="over"/>
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<constant name="emissionrate" value="20.0"/>
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<uniform name="lifetime" min="20.0" max="30.0"/>
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<uniform name="lifetime" min="18.0" max="25.0"/>
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<uniform name="position.x" min="-4.0" max="4.0"/>
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<uniform name="position.z" min="-4.0" max="4.0"/>
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@ -1,7 +1,7 @@
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VARIATO
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- Iberian hero of the Lusitani tribe.
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- At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 BCE.
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- At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C.
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- Fast moving and can switch between sword and flaming javelin.
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binaries/data/mods/public/maps/scenarios/Granicus River.xml
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binaries/data/mods/public/maps/scenarios/Granicus River.xml
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binaries/data/mods/public/maps/scenarios/Oasis III.xml
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binaries/data/mods/public/maps/scenarios/Oasis III.xml
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binaries/data/mods/public/maps/scenarios/Oasis.xml
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binaries/data/mods/public/maps/scenarios/Oasis.xml
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@ -14,7 +14,7 @@
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<Civ>cart</Civ>
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<SpecificName>Maḥanēt</SpecificName>
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<History>The Carthaginians incorporated stables and barracks into their city walls.</History>
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<Tooltip>Train North African citizen-soldiers.</Tooltip>
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<Tooltip>Train North African citizen-soldiers. Research improvements for North African units.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="22.0" depth="23.0"/>
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@ -14,7 +14,7 @@
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<GenericName>Commercial Port</GenericName>
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<SpecificName>Namel</SpecificName>
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<History>The Carthaginians were famous for their sea trade. Carthage itself had an entire harbour dedicated to nothing more than commercial sea trade.</History>
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<Tooltip>Constructs fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
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<Tooltip>Construct fishing boats to gather meat and merchant ships to trade with other docks.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="30.0" depth="19.0"/>
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@ -18,7 +18,7 @@
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<Civ>cart</Civ>
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<SpecificName>Celtic Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire Celtic mercenaries.</Tooltip>
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<Tooltip>Hire Celtic mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Icon>structures/celtic_embassy.png</Icon>
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</Identity>
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<Obstruction>
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@ -11,7 +11,7 @@
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<Civ>cart</Civ>
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<SpecificName>Iberian Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire Iberian mercenaries.</Tooltip>
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<Tooltip>Hire Iberian mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Icon>structures/iberian_embassy.png</Icon>
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</Identity>
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<Obstruction>
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@ -14,7 +14,7 @@
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<Civ>cart</Civ>
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<SpecificName>Italiote Embassy</SpecificName>
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<History>The Carthaginian army was a cosmopolitan affair, made up of mercenaries from dozens of lands.</History>
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<Tooltip>Hire Italian mercenaries.</Tooltip>
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<Tooltip>Hire Italian mercenaries. Research improvements for these mercenaries.</Tooltip>
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<Icon>structures/italian_embassy.png</Icon>
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</Identity>
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<Obstruction>
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@ -13,7 +13,7 @@
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<Civ>cart</Civ>
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<SpecificName>Maqdaš</SpecificName>
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<History>What little we know of the Carthaginian religion has be pieced together from scattered sources. Tanit, a fertility goddess, was one of two principle gods in the Carthaginian pantheon, the other being her consort Ba'al, a deity of Phoenician origin.</History>
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<Tooltip>Train Priestesses. Train Sacred Band pikemen.</Tooltip>
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<Tooltip>Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison up to 15 units to heal them at a quick rate.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="17.0" depth="30.0"/>
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@ -16,7 +16,7 @@
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Brythonic Broch</SpecificName>
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<Tooltip>Train Brythonic Heroes and Champions.</Tooltip>
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<Tooltip>Train Brythonic heroes and champions. Construct siege rams.</Tooltip>
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<History>The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. </History>
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</Identity>
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<Obstruction>
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Gallic Dun</SpecificName>
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<Tooltip>Train Gallic Heroes and Champions.</Tooltip>
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<Tooltip>Train Gallic heroes and champions. Construct siege rams.</Tooltip>
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<History>Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period.</History>
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</Identity>
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<Sound>
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<Civ>celt</Civ>
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<GenericName>Rotary Mill</GenericName>
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<SpecificName>Melonas</SpecificName>
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<Tooltip>Increase Farm output +15%. (Currently a useless structure)</Tooltip>
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<Tooltip>Increase farming output +15%. (Currently a useless structure)</Tooltip>
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<History>The Celts developed the first rotary flour mill.</History>
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<Icon>structures/sb1.png</Icon>
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</Identity>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Teíchisma</SpecificName>
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<Tooltip>Build Siege Engines. Garrison soldiers inside for stout defense.</Tooltip>
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<Tooltip>Build siege engines. Garrison up to 15 soldiers inside for stout defense.</Tooltip>
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<History>The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below.</History>
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</Identity>
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<Obstruction>
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@ -19,7 +19,7 @@
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<Civ>hele</Civ>
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<GenericName>Gymnasium</GenericName>
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<SpecificName>Gymnásion</SpecificName>
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<Tooltip>Train Champion Units.</Tooltip>
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<Tooltip>Train champion units.</Tooltip>
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<History>The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established.</History>
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<Icon>structures/gymnasion.png</Icon>
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</Identity>
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<Civ>hele</Civ>
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<GenericName>Council Chamber</GenericName>
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<SpecificName>Prytaneîon</SpecificName>
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<Tooltip>Train Heroes.</Tooltip>
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<Tooltip>Train heroes.</Tooltip>
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<History>The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.</History>
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<Icon>structures/tholos.png</Icon>
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</Identity>
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<Civ>iber</Civ>
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<SpecificName>Monumento Venerado</SpecificName>
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<Icon>structures/monument.png</Icon>
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<Tooltip>All units within LOS of this monument will fight harder. Build limit: 1 per territory.</Tooltip>
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<Tooltip>All units within vision of this monument will fight harder. Build limit: 1 per territory.</Tooltip>
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<History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
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</Identity>
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<Obstruction>
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<SpecificName>Apadana</SpecificName>
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<History>The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. The annual tribute that the Persians received from their satrapies and vassal states, as regularised by Darius the Great, accounted for incredible annual revenue.</History>
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<Icon>structures/palace.png</Icon>
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<Tooltip>"Satrapy Tribute": Gain a trickle of Food, Wood, Stone, and Metal resources. Train Persian Heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
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<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards. Build Limit: 1.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="30.0" depth="30.0"/>
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<Civ>pers</Civ>
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<SpecificName>Padgan</SpecificName>
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<History>The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. </History>
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<Tooltip>Levy Citizen-Infantry units.</Tooltip>
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<Tooltip>Levy citizen-infantry units.</Tooltip>
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<Icon>structures/pers_barracks.png</Icon>
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</Identity>
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<TrainingQueue>
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<GenericName>Cavalry Stables</GenericName>
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<SpecificName>Tavileh</SpecificName>
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<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
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<Tooltip>Train Citizen-Cavalry units.</Tooltip>
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<Tooltip>Train citizen-cavalry units.</Tooltip>
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<Icon>structures/pers_stable.png</Icon>
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</Identity>
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<Obstruction>
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<GenericName>Entrenched Army Camp</GenericName>
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<SpecificName>Castra Vellum</SpecificName>
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<Icon>structures/fortress.png</Icon>
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<Tooltip>A special building that can be built on enemy territory. Constructs Siege Weapons.</Tooltip>
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<Tooltip>Build anywhere on the map, even in enemy territory. Constructs siege weapons.</Tooltip>
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<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
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</Identity>
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<Obstruction>
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<Civ>rome</Civ>
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<SpecificName>Castellum</SpecificName>
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<History>Fortified city.</History>
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<Tooltip>Trains Heroes and Champions.</Tooltip>
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<Tooltip>Train heroes and champions.</Tooltip>
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</Identity>
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<TrainingQueue>
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<Entities datatype="tokens">
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Forum</SpecificName>
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<History>The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their magnificent forums.</History>
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<History>The Forum was the most important place in Rome, for it was there that important speeches were held and decisions taken. Starting with Julius Caesar, the great emperors Vespasian, Nerva and Trajan built their own magnificent forums.</History>
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</Identity>
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<Obstruction>
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<Static width="32.0" depth="26.0"/>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Temple of Vesta</SpecificName>
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<SpecificName>Aedea Vestae</SpecificName>
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<SpecificName>Aedes Vestae</SpecificName>
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<History>(Insert History)</History>
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<Tooltip>Build this temple to greatly increase the loyalty of your buildings and female-citizens (helps prevent their capture).</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="12.0" depth="12.0"/>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Moenia</SpecificName>
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<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
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<History>Roman city walls used a number of innovations to thwart besiegers.</History>
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</Identity>
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<Obstruction>
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<Static width="23.0" depth="6.0"/>
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<Identity>
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<Civ>rome</Civ>
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<SpecificName>Porta</SpecificName>
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<History>(Insert History Here)</History>
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<History>Rome had a number of gates piercing its city walls. One of the most famous of these was the Appian Gate.</History>
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</Identity>
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<Obstruction>
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<Static width="38.0" depth="6.5"/>
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</Health>
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<Identity>
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<GenericName>Temple</GenericName>
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<Tooltip>Train Healers. Garrison up to 15 units to heal them at a quick rate.</Tooltip>
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<Tooltip>Train healers. Garrison up to 15 units to heal them at a quick rate.</Tooltip>
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<Classes datatype="tokens">Town</Classes>
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<Icon>structures/temple.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Outpost</GenericName>
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<Tooltip>Build in Neutral and Player territories to gain scout areas of the map. Slowly loses health while in Neutral territory.</Tooltip>
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<Tooltip>Build in neutral and friendly territories to scout areas of the map. Slowly loses health while in neutral territory.</Tooltip>
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<Classes datatype="tokens">Village Defensive -ConquestCritical</Classes>
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<Icon>structures/outpost.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>City Gate</GenericName>
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<Tooltip>Allow units access through a City Wall. (Currently not a working feature).</Tooltip>
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<Tooltip>Allow units access through a city wall. (Currently not a working feature).</Tooltip>
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<Classes datatype="tokens">Town -ConquestCritical Gates</Classes>
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<Icon>structures/gate.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Wall Turret</GenericName>
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<Tooltip>Garrison to defend a City Wall against attackers.</Tooltip>
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<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
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<Classes datatype="tokens">Town Defensive -ConquestCritical</Classes>
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<Icon>structures/tower.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Farmstead</GenericName>
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<Tooltip>Dropsite for the Food resource.</Tooltip>
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<Tooltip>Dropsite for the food resource.</Tooltip>
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<Classes datatype="tokens">Village -ConquestCritical DropsiteFood</Classes>
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<Icon>structures/farmstead.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Market</GenericName>
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<Tooltip>Create Trade units and Barter resources.</Tooltip>
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<Tooltip>Create trade units and barter resources.</Tooltip>
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<Classes datatype="tokens">Town BarterMarket</Classes>
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<Icon>structures/market.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Mill</GenericName>
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<Tooltip>Dropsite for Wood, Stone, and Metal resources.</Tooltip>
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<Tooltip>Dropsite for wood, stone, and metal resources.</Tooltip>
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<Classes datatype="tokens">Village -ConquestCritical DropsiteWood DropsiteMetal DropsiteStone</Classes>
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<Icon>structures/mill.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Barracks</GenericName>
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<Tooltip>Train Citizen-Soldiers. Garrison: 10.</Tooltip>
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<Tooltip>Train citizen-soldiers. Research military improvements. Garrison: 10.</Tooltip>
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<Classes datatype="tokens">Town</Classes>
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<Icon>structures/barracks.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Fortress</GenericName>
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<Tooltip>Train Heroes, Champions, and Siege Units. Garrison: 20.</Tooltip>
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<Tooltip>Train heroes, champions, and siege weapons. Garrison: 20.</Tooltip>
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<Classes datatype="tokens">City Defensive</Classes>
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<Icon>structures/fortress.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Corral</GenericName>
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<Tooltip>Raise herd animals for Food.</Tooltip>
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<Tooltip>Raise herd animals for food.</Tooltip>
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<Classes datatype="tokens">Village</Classes>
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<Icon>structures/corral.png</Icon>
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</Identity>
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</Health>
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<Identity>
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<GenericName>Field</GenericName>
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<Tooltip>Harvest grain for Food.</Tooltip>
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<Tooltip>Harvest vegetables for food.</Tooltip>
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<History>Farming originated around 9500 BC in India and the Middle East. The history of agriculture is a central element of human history, as agricultural progress has been a crucial factor in worldwide socio-economic change. Wealth-building and militaristic specializations rarely seen in hunter-gatherer cultures are commonplace in agricultural and agro-industrial societies - when farmers became capable of producing food beyond the needs of their own families, others in the tribe/nation/empire were freed to devote themselves to projects other than food acquisition.</History>
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<Icon>structures/field.png</Icon>
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</Identity>
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