Some footprint changes.

Female heads stuff.

This was SVN commit r11025.
This commit is contained in:
Michael D. Hafer 2012-02-05 03:01:03 +00:00
parent 867df2e6c1
commit 4530c3f31e
9 changed files with 56 additions and 24 deletions

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hair-Bun">
<mesh>props/dudette_head.dae</mesh>
@ -10,8 +8,10 @@
<variant frequency="1" name="Hair-Long">
<mesh>props/head_boudicca.dae</mesh>
</variant>
<variant frequency="1" name="Hair-Short">
<mesh>props/helmet/head_female_d.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Face-01">
<texture>props/head/celt_fem_b.dds</texture>
@ -23,7 +23,6 @@
<texture>props/head/celt_fem_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="color-blonde">
<colour>232 205 123</colour>
@ -35,7 +34,5 @@
<colour>120 114 35</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hair-bun">
<mesh>props/dudette_head.dae</mesh>
</variant>
<variant frequency="50" name="hair-shoulder">
<mesh>props/helmet/head_female_d.dae</mesh>
</variant>
<variant frequency="50" name="hair-ponytail">
<mesh>props/helmet/head_female_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="face-a">
<texture>props/head/pers_fem_a.dds</texture>
</variant>
<variant frequency="1" name="face-b">
<texture>props/head/pers_fem_b.dds</texture>
</variant>
<variant frequency="1" name="face-cin-kart">
<texture>props/head/kart_fem_a_cin.dds</texture>
</variant>
</group>
<group>
<variant frequency="5" name="hair-black">
<colour>0 0 0</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,29 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="100" name="hair-bun">
<mesh>props/dudette_head.dae</mesh>
</variant>
<variant frequency="50" name="hair-shoulder">
<mesh>props/helmet/head_female_d.dae</mesh>
</variant>
</group>
<group>
<variant name="face-a">
<variant frequency="1" name="face-a">
<texture>props/head/pers_fem_a.dds</texture>
</variant>
<variant name="face-b">
<variant frequency="1" name="face-b">
<texture>props/head/pers_fem_b.dds</texture>
</variant>
<variant frequency="1" name="face-cin-kart">
<texture>props/head/kart_fem_a_cin.dds</texture>
</variant>
</group>
<group>
<variant frequency="5" name="hair-black">
<colour>0 0 0</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -23,7 +23,7 @@
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<props>
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_kart_fem_1.xml" attachpoint="head"/>
</props>
</variant>
</group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
<Footprint>
<Square width="7.5" depth="7.5"/>
<Square width="10.0" depth="10.0"/>
<Height>15.0</Height>
</Footprint>
<Identity>

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@ -18,7 +18,7 @@
</Resources>
</Cost>
<Footprint>
<Square width="7.0" depth="7.0"/>
<Square width="9.0" depth="9.0"/>
<Height>15.0</Height>
</Footprint>
<GarrisonHolder>
@ -37,7 +37,7 @@
<Icon>structures/outpost.png</Icon>
</Identity>
<Obstruction>
<Static width="6.0" depth="6.0"/>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<RallyPoint disable=""/>
<Sound>

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@ -33,7 +33,7 @@
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="28.0"/>
<Square width="30.0" depth="30.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
@ -52,7 +52,7 @@
<Icon>structures/fortress.png</Icon>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
<Static width="25.0" depth="25.0"/>
</Obstruction>
<Sound>
<SoundGroups>