Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.

This was SVN commit r11116.
This commit is contained in:
Michael D. Hafer 2012-02-22 19:54:53 +00:00
parent b82efa5242
commit 46b1c53b31
8 changed files with 95 additions and 3 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="mesh">
<mesh>props/hele_pentekonter_sail.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sail_spqr">
<texture>props/rome_sail_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_trireme_mainsail.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="main sail - SPQR">
<texture>props/rome_sail_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="1" name="Greek Pentekonter">
<animations>
<animation file="mechanical/hele_ship_pentekonter_idle.dae" name="Idle" speed="30"/>
<animation file="mechanical/hele_ship_pentekonter_move.dae" name="Walk" speed="8"/>
<animation file="mechanical/hele_ship_pentekonter_move.dae" name="Run" speed="10"/>
</animations>
<mesh>structural/hele_ship_pentekonter.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/romans/bireme_sail.xml" attachpoint="sail"/>
</props>
<texture>structural/hele_pentekonter.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="mechanical/kart_ship_trireme_idle.dae" name="Idle" speed="30"/>
<animation file="mechanical/kart_ship_trireme_move.dae" name="Walk" speed="6"/>
<animation file="mechanical/kart_ship_trireme_move.dae" name="Run" speed="8"/>
</animations>
<mesh>structural/kart_ship_trireme.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/kart_trireme.dds</texture>
</variant>
</group>
<group>
<variant frequency="2" name="tent">
<props>
<prop actor="props/structures/carthaginians/trireme_frontsail.xml" attachpoint="root"/>
<prop actor="props/structures/romans/trireme_mainsail.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/trireme_tent.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/trireme_shrouds.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="no tent">
<props>
<prop actor="props/structures/carthaginians/trireme_frontsail.xml" attachpoint="root"/>
<prop actor="props/structures/romans/trireme_mainsail.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/trireme_shrouds.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -11,7 +11,7 @@
<uniform name="position.x" min="-1.0" max="1.0"/>
<uniform name="position.z" min="-1.0" max="1.0"/>
<constant name="position.y" min="0.1" max="0.5"/>
<uniform name="position.y" min="0.5" max="1.0"/>
<uniform name="angle" min="-0.5" max="0.5"/>

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@ -11,6 +11,6 @@
<Icon>units/hele_ship_bireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/pentekonter.xml</Actor>
<Actor>structures/romans/bireme.xml</Actor>
</VisualActor>
</Entity>

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@ -9,6 +9,6 @@ Ramming Secondary Attack.</Tooltip>
<Icon>units/hele_ship_trireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/hellenes/trireme.xml</Actor>
<Actor>structures/romans/trireme.xml</Actor>
</VisualActor>
</Entity>