Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/hele_pentekonter_sail.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail_spqr">
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<texture>props/rome_sail_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_trireme_mainsail.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="main sail - SPQR">
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<texture>props/rome_sail_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="Greek Pentekonter">
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<animations>
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<animation file="mechanical/hele_ship_pentekonter_idle.dae" name="Idle" speed="30"/>
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<animation file="mechanical/hele_ship_pentekonter_move.dae" name="Walk" speed="8"/>
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<animation file="mechanical/hele_ship_pentekonter_move.dae" name="Run" speed="10"/>
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</animations>
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<mesh>structural/hele_ship_pentekonter.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/romans/bireme_sail.xml" attachpoint="sail"/>
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</props>
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<texture>structural/hele_pentekonter.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="mechanical/kart_ship_trireme_idle.dae" name="Idle" speed="30"/>
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<animation file="mechanical/kart_ship_trireme_move.dae" name="Walk" speed="6"/>
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<animation file="mechanical/kart_ship_trireme_move.dae" name="Run" speed="8"/>
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</animations>
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<mesh>structural/kart_ship_trireme.dae</mesh>
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<props>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/kart_trireme.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="tent">
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<props>
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<prop actor="props/structures/carthaginians/trireme_frontsail.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/trireme_mainsail.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/trireme_tent.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/trireme_shrouds.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="no tent">
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<props>
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<prop actor="props/structures/carthaginians/trireme_frontsail.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/trireme_mainsail.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/trireme_shrouds.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -11,7 +11,7 @@
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<uniform name="position.x" min="-1.0" max="1.0"/>
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<uniform name="position.z" min="-1.0" max="1.0"/>
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<constant name="position.y" min="0.1" max="0.5"/>
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<uniform name="position.y" min="0.5" max="1.0"/>
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<uniform name="angle" min="-0.5" max="0.5"/>
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BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/iber_ship_fire.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/units/iber_ship_fire.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -11,6 +11,6 @@
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<Icon>units/hele_ship_bireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/pentekonter.xml</Actor>
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<Actor>structures/romans/bireme.xml</Actor>
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</VisualActor>
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</Entity>
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@ -9,6 +9,6 @@ Ramming Secondary Attack.</Tooltip>
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<Icon>units/hele_ship_trireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/trireme.xml</Actor>
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<Actor>structures/romans/trireme.xml</Actor>
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</VisualActor>
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</Entity>
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