Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests.

This was SVN commit r18577.
This commit is contained in:
Nicolas Auvray 2016-08-02 15:38:39 +00:00
parent 335b55d49b
commit 493990f472

View File

@ -35,10 +35,8 @@ public:
void setUp()
{
g_VFS = CreateVfs(20 * MiB);
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "mod", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "public", VFS_MOUNT_MUST_EXIST, 1));
TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir() / "cache"));
g_VFS->Mount(L"", DataDir()/"mods"/"mod", VFS_MOUNT_MUST_EXIST);
g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
CXeromyces::Startup();
// Need some stuff for terrain movement costs: