Added binaries and some example data for COLLADA conversion.

Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
This commit is contained in:
Ykkrosh 2007-03-01 22:34:38 +00:00
parent fa45d214b3
commit 49efe728fd
5 changed files with 22 additions and 2 deletions

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@ -0,0 +1,14 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>jav2.pmd</mesh>
<texture>male.dds</texture>
<animations>
<animation file="dudeidle.psa" name="Idle" speed="100"/>
<animation file="dudecorpse.psa" name="Corpse" speed="100"/>
<animation file="jav2.psa" name="Melee" speed="100"/>
</animations>
</variant>
</group>
</actor>

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binaries/data/mods/_test.dae/art/animation/jav2.dae (Stored with Git LFS) Normal file

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binaries/data/mods/_test.dae/art/meshes/jav2.dae (Stored with Git LFS) Normal file

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@ -63,7 +63,7 @@ extern_lib_defs = {
dbg_suffix = "", dbg_suffix = "",
}, },
fcollada = { fcollada = {
win_names = { "FColladaS" }, win_names = { "FCollada" },
unix_names = { "FCollada" }, unix_names = { "FCollada" },
dbg_suffix = "D", dbg_suffix = "D",
no_delayload = 1, no_delayload = 1,

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@ -68,7 +68,7 @@ function package_set_build_flags()
package.config["Testing"].buildflags = { "no-runtime-checks" } package.config["Testing"].buildflags = { "no-runtime-checks" }
package.config["Testing"].defines = { "TESTING" } package.config["Testing"].defines = { "TESTING" }
package.config["Release"].buildflags = { "no-runtime-checks", "optimize" } package.config["Release"].buildflags = { "no-runtime-checks", "optimize-speed" }
package.config["Release"].defines = { "NDEBUG" } package.config["Release"].defines = { "NDEBUG" }
-- various platform-specific build flags -- various platform-specific build flags