Make markets and traders non conquest critical (from alkazar).
This was SVN commit r12775.
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@ -30,7 +30,7 @@
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<Identity>
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<GenericName>Market</GenericName>
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<Tooltip>Create trade units to trade between other markets. Barter resources.</Tooltip>
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<Classes datatype="tokens">Town Market BarterMarket</Classes>
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<Classes datatype="tokens">Town Market BarterMarket -ConquestCritical</Classes>
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<Icon>structures/market.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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@ -15,7 +15,7 @@
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<Max>100</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Trader</Classes>
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<Classes datatype="tokens">Trader -ConquestCritical</Classes>
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<GenericName>Trader</GenericName>
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<History>Trade was a very important part of ancient civilisation - effective trading and control of trade routes equaled wealth. Trade took place by many forms from foot to caravans to merchant ships. One of the most notorious examples of the power of trade was the Silk Road.</History>
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<Tooltip>Trade resources between your own markets and those of your allies.</Tooltip>
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