New siege ram for the Spartans

This was SVN commit r11890.
This commit is contained in:
Pureon 2012-05-20 11:32:35 +00:00
parent d5e3e975c8
commit 4cf3467819
6 changed files with 42 additions and 9 deletions

View File

@ -2,19 +2,37 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Spartan Siege Ram">
<variant frequency="100" name="Spartan Siege Ram a">
<animations>
<animation file="mechanical/rome_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/rome_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/rome_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/rome_ram_attack.dae" name="Melee" speed="100"/>
<animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/rome_ram.dae</mesh>
<mesh>structural/spart_siege_ram.dae</mesh>
<props>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left"/>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right"/>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_right_back"/>
</props>
<texture>structural/rome_ram.png</texture>
<texture>structural/spart_siege_ram.png</texture>
</variant>
<variant frequency="100" name="Spartan Siege Ram b">
<animations>
<animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
<animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
<animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
</animations>
<mesh>structural/spart_siege_ram.dae</mesh>
<props>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_front"/>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right_front"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_left_back"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_back"/>
</props>
<texture>structural/spart_siege_ram.png</texture>
</variant>
</group>
<group>

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