Add Han Chinese Templates and Civ.json.
Patch by: artoo @wowgetoffyourcellphone, @Alexandermb, @Nescio, @Stan, @wltonlopes, @Kate, @lastrodamo, @Kimball, @niektb, @Lionkanzen, @Brightgalrs, @wackyserious, @Gen.Kenobi, @s0600204, @leper, sciondev, @Mr.lie, J.R.I.B.-Wein, David Flores, @sanderd17, @asterix @thamlett Fixes #6412 This was SVN commit r26420.
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72
binaries/data/mods/public/simulation/data/civs/han.json
Normal file
72
binaries/data/mods/public/simulation/data/civs/han.json
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@ -0,0 +1,72 @@
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{
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"Code": "han",
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"Culture": "china",
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"Music":[
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{ "File": "red_dawn.ogg", "Type": "peace" },
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{ "File": "hill_of_sorrows.ogg", "Type": "peace" }
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],
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"CivBonuses": [],
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"WallSets": [
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"structures/han/wallset_stone"
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],
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"StartEntities": [
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{
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"Template": "structures/han/civil_centre"
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},
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{
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"Template": "units/han/support_female_citizen",
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"Count": 4
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},
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{
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"Template": "units/han/infantry_spearman_b",
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"Count": 2
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},
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{
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"Template": "units/han/infantry_archer_b",
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"Count": 2
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},
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{
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"Template": "units/han/cavalry_archer_b"
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},
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{
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"Template": "units/han/support_minister"
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}
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],
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"AINames": [
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"Liu Bang",
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"Liu Ying",
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"Liu Gong",
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"Liu Hong",
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"Liu Heng",
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"Liu Qi",
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"Liu Che",
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"Liu Fuling",
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"Liu He",
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"Liu Bingyi",
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"Liu Shi",
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"Liu Ao",
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"Liu Xin",
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"Liu Kan",
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"Liu Xuan",
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"Liu Xiu",
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"Liu Zhuang",
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"Liu Da",
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"Liu Zhao",
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"Liu Long",
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"Liu Hu",
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"Liu Yi",
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"Liu Bao",
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"Liu Bing",
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"Liu Zuan",
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"Liu Zhi",
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"Liu Hong",
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"Liu Bian",
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"Liu Xie"
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],
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"SkirmishReplacements": {
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"skirmish/units/special_starting_unit": "units/han/support_minister",
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"skirmish/units/default_infantry_ranged_b": "units/han/infantry_archer_b",
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"skirmish/units/default_cavalry": "units/han/cavalry_archer_b"
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},
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"SelectableInGameSetup": true
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}
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_tree">
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<Identity>
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<SpecificName>Cherry Blossom</SpecificName>
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</Identity>
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<ResourceSupply>
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<Max>200</Max>
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</ResourceSupply>
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<VisualActor>
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<Actor>flora/trees/cherryblossom.xml</Actor>
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</VisualActor>
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</Entity>
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@ -1,9 +1,10 @@
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<Builder>
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<Rate>1.0</Rate>
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<Entities datatype="tokens">
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structures/{civ}/civil_centre
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structures/{civ}/ministry
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structures/{civ}/crannog
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structures/{civ}/military_colony
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structures/{civ}/house
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@ -15,16 +16,20 @@
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structures/{civ}/dock
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structures/{civ}/barracks
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structures/{civ}/stable
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structures/{civ}/practice_range
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structures/{civ}/elephant_stable
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structures/{civ}/arsenal
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structures/{civ}/forge
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structures/{civ}/temple
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structures/{civ}/market
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structures/{civ}/laozigate
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structures/{civ}/outpost
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structures/{civ}/sentry_tower
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structures/{civ}/defense_tower
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structures/{civ}/arsenal
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structures/{civ}/academy
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structures/{civ}/fortress
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structures/wallset_palisade
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structures/{civ}/wallset_palisade
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structures/{civ}/wallset_siege
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structures/{civ}/wallset_stone
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structures/{civ}/theater
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="special/player">
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<Auras datatype="tokens">
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teambonuses/han_player_teambonus
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</Auras>
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<EntityLimits>
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<Limits>
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<ImperialMinistry>1</ImperialMinistry>
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<GreatTower>1</GreatTower>
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<LaoziGate>4</LaoziGate>
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<Minister>9</Minister>
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</Limits>
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</EntityLimits>
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<Identity>
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<Civ>han</Civ>
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<GenericName>Han Chinese</GenericName>
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<History>The Han dynasty (206 BC – AD 220) was the second imperial dynasty of China, preceded by the Qin dynasty (221–207 BC) and succeeded by the Three Kingdoms period (AD 220–280). It is considered a golden age in Chinese history, and China made significant progress in arts and sciences during the Han period. The core of the Han empire was around the Wei River, and the Han capital was Chang'an, very close to the Qin capital Xianyang (both are now part of Xi'an, Shaanxi).</History>
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<Icon>emblems/emblem_chinese.png</Icon>
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</Identity>
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<Player>
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<Formations datatype="tokens">
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special/formations/anti_cavalry
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</Formations>
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</Player>
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</Entity>
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@ -0,0 +1,83 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<BuildRestrictions>
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<Category>Academy</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>200</BuildTime>
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<Resources>
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<stone>300</stone>
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<metal>300</metal>
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</Resources>
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</Cost>
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<Footprint>
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<Square depth="24.0" width="24.0"/>
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<Height>10.0</Height>
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</Footprint>
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<GarrisonHolder>
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<List datatype="tokens">Minister</List>
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</GarrisonHolder>
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<Health>
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<Max>2000</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>han</Civ>
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<GenericName>Imperial Academy</GenericName>
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<SpecificName>Dìguó Xuéyuàn</SpecificName>
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<SelectionGroupName>structures/han/academy</SelectionGroupName>
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<Tooltip>Train Champions and research their technologies.</Tooltip>
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<VisibleClasses datatype="tokens">-Village City Academy</VisibleClasses>
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<Icon>structures/embassy_italic.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static depth="22.0" width="22.0"/>
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</Obstruction>
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<Researcher>
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<Technologies datatype="tokens">
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-barracks_batch_training
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-unlock_champion_infantry
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</Technologies>
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</Researcher>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_tholos.xml</select>
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<constructed>interface/complete/building/complete_tholos.xml</constructed>
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<upgraded>interface/complete/building/complete_tholos.xml</upgraded>
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</SoundGroups>
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</Sound>
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<Trainer>
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<BatchTimeModifier>0.8</BatchTimeModifier>
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<Entities datatype="tokens">
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-units/{civ}/infantry_spearman_b
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-units/{civ}/infantry_pikeman_b
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-units/{civ}/infantry_maceman_b
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-units/{civ}/infantry_axeman_b
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-units/{civ}/infantry_swordsman_b
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-units/{civ}/infantry_javelineer_b
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-units/{civ}/infantry_slinger_b
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-units/{civ}/infantry_archer_b
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units/{civ}/champion_infantry_spearman
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units/{civ}/champion_infantry_pikeman
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units/{civ}/champion_infantry_maceman
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units/{civ}/champion_infantry_axeman
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units/{civ}/champion_infantry_swordsman
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units/{civ}/champion_infantry_javelineer
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units/{civ}/champion_infantry_slinger
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units/{civ}/champion_infantry_archer
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units/{civ}/champion_cavalry
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units/{civ}/champion_cavalry_spearman
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units/{civ}/champion_cavalry_swordsman
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units/{civ}/champion_cavalry_javelineer
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units/{civ}/champion_cavalry_archer
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units/{civ}/champion_cavalry_crossbowman
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units/{civ}/champion_chariot
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units/{civ}/war_dog
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</Entities>
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</Trainer>
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<VisualActor>
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<Actor>structures/han/academy.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_arsenal">
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<GarrisonHolder>
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<List datatype="tokens">Minister</List>
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</GarrisonHolder>
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<Identity>
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<Civ>han</Civ>
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<SpecificName>Bīnggōng Chǎng</SpecificName>
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</Identity>
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<Trainer>
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<Entities datatype="tokens">
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units/{civ}/siege_shoushe
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units/{civ}/siege_mangonel_packed
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</Entities>
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</Trainer>
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<VisualActor>
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<Actor>structures/han/arsenal.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_military_barracks">
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<Footprint>
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<Square depth="22.0" width="22.0"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder>
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<List datatype="tokens">Minister</List>
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</GarrisonHolder>
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<Identity>
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<Civ>han</Civ>
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<SpecificName>Jūn Yíng</SpecificName>
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</Identity>
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<Obstruction>
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<Static depth="20.0" width="20.0"/>
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</Obstruction>
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<Researcher>
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<Technologies datatype="tokens">
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-unlock_champion_infantry
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</Technologies>
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</Researcher>
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<Trainer>
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<Entities datatype="tokens">
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-units/{civ}/infantry_javelineer_b
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-units/{civ}/infantry_slinger_b
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-units/{civ}/infantry_archer_b
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-units/{civ}/champion_infantry_spearman
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-units/{civ}/champion_infantry_pikeman
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-units/{civ}/champion_infantry_maceman
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-units/{civ}/champion_infantry_axeman
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-units/{civ}/champion_infantry_swordsman
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-units/{civ}/champion_infantry_javelineer
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-units/{civ}/champion_infantry_slinger
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-units/{civ}/champion_infantry_archer
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</Entities>
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</Trainer>
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<VisualActor>
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<Actor>structures/han/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Footprint>
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<Square depth="35.0" width="43.0"/>
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<Height>8.0</Height>
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</Footprint>
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<GarrisonHolder>
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<List datatype="tokens">Minister</List>
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</GarrisonHolder>
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<Identity>
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<Civ>han</Civ>
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<SpecificName>Gōngdiàn</SpecificName>
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</Identity>
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<Obstruction>
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<Static depth="33.0" width="41.0"/>
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</Obstruction>
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<Researcher>
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<Technologies datatype="tokens">
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-unlock_spies
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-spy_counter
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</Technologies>
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</Researcher>
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<Trainer>
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<Entities datatype="tokens">
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units/{civ}/infantry_spearman_b
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units/{civ}/infantry_archer_b
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units/{civ}/cavalry_archer_b
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</Entities>
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</Trainer>
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<Upgrade>
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<ImperialCourt>
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<Entity>structures/han/civil_centre_court</Entity>
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<Tooltip>Greatly increase the health, capture resistance, and garrison capacity of this Civic Center. Unlock training of Heroes and Champions from this Civic Center.</Tooltip>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<Cost>
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<stone>300</stone>
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<wood>300</wood>
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</Cost>
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<Time>40</Time>
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<Variant>upgrading</Variant>
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</ImperialCourt>
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</Upgrade>
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<VisualActor>
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<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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<Actor>structures/han/civil_centre.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="structures/han/civil_centre">
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<Capturable>
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<CapturePoints op="mul">1.5</CapturePoints>
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</Capturable>
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<Cost>
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<BuildTime>500</BuildTime>
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<Resources>
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<wood>850</wood>
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<stone>700</stone>
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<metal>500</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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<Max op="mul">2</Max>
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</GarrisonHolder>
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<Health>
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<Max op="mul">1.5</Max>
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</Health>
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<Identity>
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<Civ>han</Civ>
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<GenericName>Imperial Court</GenericName>
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<SpecificName>Cháotíng</SpecificName>
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<VisibleClasses datatype="tokens">Defensive ImperialCourt City</VisibleClasses>
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<Classes datatype="tokens">CivCentre ImperialCourt CivSpecific</Classes>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<Icon>structures/military_settlement.png</Icon>
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</Identity>
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<Population>
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<Bonus>30</Bonus>
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</Population>
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<Researcher>
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<Technologies datatype="tokens">
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-phase_town_{civ}
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</Technologies>
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</Researcher>
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<Trainer>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry_archer
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units/{civ}/champion_infantry_swordsman
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units/{civ}/hero_han_xin_horse
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units/{civ}/hero_liu_bang_horse
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units/{civ}/hero_wei_qing_chariot
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-units/{civ}/infantry_spearman_b
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-units/{civ}/infantry_archer_b
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-units/{civ}/cavalry_archer_b
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</Entities>
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</Trainer>
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<Upgrade disable=""/>
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<VisualActor>
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<Actor>structures/han/imperial_court.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_resource_corral">
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<Footprint>
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<Square depth="20.0" width="22.0"/>
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<Height>5.0</Height>
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</Footprint>
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<Identity>
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<Civ>han</Civ>
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<SpecificName>Xù Lán</SpecificName>
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</Identity>
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<Obstruction>
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<Static depth="18.0" width="20.0"/>
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</Obstruction>
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<Trainer>
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<Entities datatype="tokens">
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-gaia/fauna_sheep_trainable
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gaia/fauna_cattle_zebu_trainable
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</Entities>
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</Trainer>
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<VisualActor>
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<Actor>structures/han/corral.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_stone">
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<Footprint>
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<Square depth="10.5" width="10.0"/>
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<Height>15.0</Height>
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</Footprint>
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<GarrisonHolder>
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<List datatype="tokens">Minister</List>
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</GarrisonHolder>
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<Identity>
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<Civ>han</Civ>
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<SpecificName>Fángyù Tǎ</SpecificName>
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</Identity>
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<Upgrade>
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<GreatArcheryTower>
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<Entity>structures/{civ}/defense_tower_great</Entity>
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<Tooltip>This tower has greater range, greater attack, greater health, and is twice as difficult to capture.</Tooltip>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<Cost>
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<stone>200</stone>
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</Cost>
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<Time>40</Time>
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<Variant>upgrading</Variant>
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</GreatArcheryTower>
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</Upgrade>
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<Obstruction>
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<Static depth="8.0" width="7.0"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>22.0</HeightOffset>
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</StatusBars>
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<VisualActor>
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<Actor>structures/han/tower_large.xml</Actor>
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||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="structures/han/defense_tower">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<MaxRange op="add">10</MaxRange>
|
||||
<Origin>
|
||||
<X>0</X>
|
||||
<Y>20</Y>
|
||||
<Z>0</Z>
|
||||
</Origin>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>2</DefaultArrowCount>
|
||||
<MaxArrowCount>10</MaxArrowCount>
|
||||
</BuildingAI>
|
||||
<BuildRestrictions>
|
||||
<Category>GreatTower</Category>
|
||||
</BuildRestrictions>
|
||||
<Capturable>
|
||||
<CapturePoints op="mul">2</CapturePoints>
|
||||
</Capturable>
|
||||
<GarrisonHolder>
|
||||
<Max>10</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max op="mul">2</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<GenericName>Great Tower</GenericName>
|
||||
<SpecificName>Dà Fángyù Tǎ</SpecificName>
|
||||
<Classes datatype="tokens">CivSpecific</Classes>
|
||||
<VisibleClasses datatype="tokens">GreatTower</VisibleClasses>
|
||||
<Icon>structures/tower_bolt.png</Icon>
|
||||
</Identity>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence>
|
||||
<Radius op="add">10</Radius>
|
||||
</TerritoryInfluence>
|
||||
<Upgrade disable=""/>
|
||||
<Vision>
|
||||
<Range op="add">10</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/tower_great.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_dock">
|
||||
<Footprint>
|
||||
<Square depth="32.0" width="26.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>9</Max>
|
||||
<EjectHealth>0</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<List datatype="tokens">Minister</List>
|
||||
<BuffHeal>1</BuffHeal>
|
||||
<LoadingRange>1</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Mǎtóu</SpecificName>
|
||||
<Icon>structures/dock.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="32.0" width="26.0"/>
|
||||
</Obstruction>
|
||||
<Trainer>
|
||||
<Entities datatype="tokens">
|
||||
-units/{civ}/ship_fire
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/dock.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x4_dock.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_farmstead">
|
||||
<Footprint>
|
||||
<Square depth="18.0" width="18.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<List datatype="tokens">Minister</List>
|
||||
<LoadingRange>1</LoadingRange>
|
||||
<Max>1</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Nóng Shè</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="16.0" width="16.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/farmstead.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_resource_field">
|
||||
<Footprint>
|
||||
<Square depth="22.0" width="22.0"/>
|
||||
<Height>2.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Dàotián</SpecificName>
|
||||
<GenericName>Rice Paddy</GenericName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="20.0" width="20.0"/>
|
||||
</Obstruction>
|
||||
<ResourceSupply>
|
||||
<KillBeforeGather>false</KillBeforeGather>
|
||||
<Max>Infinity</Max>
|
||||
<Type>food.rice</Type>
|
||||
<MaxGatherers>3</MaxGatherers>
|
||||
<DiminishingReturns>0.90</DiminishingReturns>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
<Actor>structures/rice_paddy.xml</Actor>
|
||||
<FoundationActor>props/structures/decals/rice_paddy_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_resource_field">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Tián</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/plot_field_medit.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_forge">
|
||||
<Footprint>
|
||||
<Square depth="24.0" width="24.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Duànzào Chǎng</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="24.0" width="24.0"/>
|
||||
</Obstruction>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
-archer_attack_spread
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/forge.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square depth="32.0" width="32.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Bǎolěi</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="28.0" width="28.0"/>
|
||||
</Obstruction>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
-attack_soldiers_will
|
||||
art_of_war
|
||||
poison_blades
|
||||
poison_arrows
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<Trainer>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}/hero_han_xin_horse
|
||||
units/{civ}/hero_liu_bang_horse
|
||||
units/{civ}/hero_wei_qing_chariot
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/fortress.xml</Actor>
|
||||
</VisualActor>
|
||||
<WallPiece>
|
||||
<Length>34.0</Length>
|
||||
</WallPiece>
|
||||
</Entity>
|
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_fortress">
|
||||
<Footprint>
|
||||
<Square depth="39.0" width="38.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Bǎolěi</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="34.0" width="34.0"/>
|
||||
</Obstruction>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
poison_blades
|
||||
pair_unlock_arrows_type
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<Trainer>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}/champion_infantry_swordsman
|
||||
units/{civ}/champion_infantry_archer
|
||||
units/{civ}/champion_cavalry_crossbowman
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/fortress_old.xml</Actor>
|
||||
</VisualActor>
|
||||
<WallPiece>
|
||||
<Length>34.0</Length>
|
||||
</WallPiece>
|
||||
</Entity>
|
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house_big">
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Footprint>
|
||||
<Square depth="18.0" width="18.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Mín Jū</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="15.0" width="16"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/house.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure">
|
||||
<Auras datatype="tokens">
|
||||
structures/han_laozi_gate
|
||||
</Auras>
|
||||
<BuildRestrictions>
|
||||
<Category>LaoziGate</Category>
|
||||
<Distance>
|
||||
<FromClass>LaoziGate</FromClass>
|
||||
<MinDistance>50</MinDistance>
|
||||
</Distance>
|
||||
</BuildRestrictions>
|
||||
<Capturable disable=""/>
|
||||
<Cost>
|
||||
<BuildTime>120</BuildTime>
|
||||
<Resources>
|
||||
<stone>100</stone>
|
||||
<wood>200</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square depth="8.0" width="24.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1200</Max>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<GenericName>LaoziGate</GenericName>
|
||||
<SpecificName>Lǎozǐ Mén</SpecificName>
|
||||
<Classes datatype="tokens">CivSpecific</Classes>
|
||||
<VisibleClasses datatype="tokens">LaoziGate Town</VisibleClasses>
|
||||
<Icon>structures/paifang.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<stone>20</stone>
|
||||
<metal>20</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static depth="7.0" width="23.0"/>
|
||||
<BlockMovement>false</BlockMovement>
|
||||
<BlockPathfinding>false</BlockPathfinding>
|
||||
</Obstruction>
|
||||
<ProductionQueue disable=""/>
|
||||
<RallyPoint disable=""/>
|
||||
<Researcher disable=""/>
|
||||
<Resistance>
|
||||
<Entity>
|
||||
<Damage>
|
||||
<Hack>20</Hack>
|
||||
<Pierce>30</Pierce>
|
||||
<Crush>3</Crush>
|
||||
</Damage>
|
||||
</Entity>
|
||||
</Resistance>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_iber_monument.xml</select>
|
||||
<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryDecay disable=""/>
|
||||
<Trainer disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/shrine.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x2.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_market">
|
||||
<Footprint>
|
||||
<Square depth="28.0" width="28.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Jíshì</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="28.0" width="28.0"/>
|
||||
</Obstruction>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
silk_road
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/market.xml</Actor>
|
||||
<FoundationActor>structures/fndn_7x7.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,93 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic">
|
||||
<BuildRestrictions>
|
||||
<Category>ImperialMinistry</Category>
|
||||
</BuildRestrictions>
|
||||
<Capturable>
|
||||
<CapturePoints>3000</CapturePoints>
|
||||
<RegenRate>5.0</RegenRate>
|
||||
</Capturable>
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>200</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square depth="36.0" width="32.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>9</Max>
|
||||
<EjectHealth>0</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<List datatype="tokens">Support Minister Infantry</List>
|
||||
<BuffHeal>1</BuffHeal>
|
||||
<LoadingRange>1</LoadingRange>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>3000</Max>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<Classes datatype="tokens">CivSpecific</Classes>
|
||||
<GenericName>Imperial Ministry</GenericName>
|
||||
<SpecificName>Guān Shǔ</SpecificName>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<VisibleClasses datatype="tokens">ImperialMinistry Town</VisibleClasses>
|
||||
<Tooltip>Train the Nine Ministers. Research a powerful suite of Administrative technologies.</Tooltip>
|
||||
<Icon>structures/imperial_ministry.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<stone>40</stone>
|
||||
<metal>40</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static depth="32.0" width="28.0"/>
|
||||
</Obstruction>
|
||||
<Population>
|
||||
<Bonus>20</Bonus>
|
||||
</Population>
|
||||
<ProductionQueue/>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
civil_service_01
|
||||
civil_service_02
|
||||
civil_engineering_01
|
||||
civil_engineering_02
|
||||
unlock_spies
|
||||
spy_counter
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<ResourceTrickle>
|
||||
<Rates>
|
||||
<food>0.0</food>
|
||||
<wood>0.1</wood>
|
||||
<stone>0.1</stone>
|
||||
<metal>0.1</metal>
|
||||
</Rates>
|
||||
<Interval>2000</Interval>
|
||||
</ResourceTrickle>
|
||||
<TerritoryInfluence>
|
||||
<Root>true</Root>
|
||||
<Radius>60</Radius>
|
||||
<Weight>30000</Weight>
|
||||
</TerritoryInfluence>
|
||||
<Trainer>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/han/support_minister
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
</Vision>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
|
||||
<Actor>structures/han/imperial_ministry.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_outpost">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Wànglóu</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/outpost.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_palisade">
|
||||
<Cost>
|
||||
<BuildTime>12</BuildTime>
|
||||
<Resources>
|
||||
<wood>10</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade</GenericName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>2</wood>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static depth="6" width="6"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>7</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/special/palisade_bamboo_curved_short.xml</Actor>
|
||||
</VisualActor>
|
||||
<WallPiece>
|
||||
<Length>8</Length>
|
||||
<Orientation>0.75</Orientation>
|
||||
<Indent>2.8</Indent>
|
||||
<Bend>0.5</Bend>
|
||||
</WallPiece>
|
||||
</Entity>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="structures/palisades_gate">
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade Gate</GenericName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/special/palisade_bamboo_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="structures/palisades_long">
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade</GenericName>
|
||||
</Identity>
|
||||
<Upgrade replace="">
|
||||
<Gate>
|
||||
<Entity>structures/han/palisades_gate</Entity>
|
||||
<Tooltip>Allow units access through Palisades. Can be locked to prevent access.</Tooltip>
|
||||
<Cost>
|
||||
<wood>10</wood>
|
||||
</Cost>
|
||||
<Time>6</Time>
|
||||
<Variant>upgrading</Variant>
|
||||
</Gate>
|
||||
</Upgrade>
|
||||
<VisualActor>
|
||||
<Actor>structures/special/palisade_bamboo_long.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="structures/palisades_medium">
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade</GenericName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/special/palisade_bamboo_medium.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="structures/palisades_short">
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade</GenericName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/special/palisade_bamboo_short.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="structures/palisades_tower">
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade Tower</GenericName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/special/palisade_bamboo_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,37 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_range">
|
||||
<Footprint>
|
||||
<Square depth="24.0" width="28.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Bǎ Chǎng</SpecificName>
|
||||
<VisibleClasses datatype="tokens">-Village Town</VisibleClasses>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="22.0" width="26.0"/>
|
||||
</Obstruction>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
archer_attack_spread
|
||||
special_crossbow_tradition
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<Trainer>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}/infantry_crossbowman_b
|
||||
-units/{civ}/champion_infantry_javelineer
|
||||
-units/{civ}/champion_infantry_slinger
|
||||
-units/{civ}/champion_infantry_archer
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/range.xml</Actor>
|
||||
<FoundationActor>structures/fndn_7x7.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_range">
|
||||
<Footprint>
|
||||
<Square depth="22.0" width="22.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Bǎ Chǎng</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="20.0" width="20.0"/>
|
||||
</Obstruction>
|
||||
<Trainer>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}/infantry_crossbowman_b
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/range.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_sentry">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Shào tǎ</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/tower_small.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_military_stable">
|
||||
<Footprint>
|
||||
<Square depth="25.0" width="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Mǎ Jiù</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="20.0" width="20.0"/>
|
||||
</Obstruction>
|
||||
<Researcher>
|
||||
<Technologies datatype="tokens">
|
||||
-unlock_champion_cavalry
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
<Trainer>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
units/{civ}/cavalry_crossbowman_b
|
||||
-units/{civ}/champion_cavalry
|
||||
-units/{civ}/champion_chariot
|
||||
-units/{civ}/war_dog
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/stable.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_economic_storehouse">
|
||||
<Footprint>
|
||||
<Square depth="18.5" width="15.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<BuffHeal>0</BuffHeal>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<List datatype="tokens">Minister</List>
|
||||
<LoadingRange>1</LoadingRange>
|
||||
<Max>1</Max>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Cāngkù</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="16.5" width="14.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/storehouse.xml</Actor>
|
||||
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_temple">
|
||||
<Footprint>
|
||||
<Square depth="28.0" width="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Sìmiào</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="26" width="23"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/temple.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x7.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_gate">
|
||||
<Footprint>
|
||||
<Square depth="11.0" width="37.0"/>
|
||||
<Height>18.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Chéng Mén</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Obstructions>
|
||||
<Right depth="10" width="14" x="12" z="0"/>
|
||||
<Left depth="10" width="14" x="-12" z="0"/>
|
||||
<Door depth="10" width="8" x="0" z="0"/>
|
||||
</Obstructions>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/wall_gate.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_long">
|
||||
<Footprint>
|
||||
<Square depth="9.0" width="37.0"/>
|
||||
<Height>11.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Chéng Yuán</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="8.0" width="36.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>12.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>1.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>-1.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>4.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>-4.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Four>
|
||||
<Five>
|
||||
<X>7.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Five>
|
||||
<Six>
|
||||
<X>-7.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Six>
|
||||
<Seven>
|
||||
<X>10.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Seven>
|
||||
<Eight>
|
||||
<X>-10.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Eight>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/wall_long.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_medium">
|
||||
<Footprint>
|
||||
<Square depth="9.0" width="25.0"/>
|
||||
<Height>11.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Chéng Yuán</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="8.0" width="24.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>12.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TurretHolder>
|
||||
<TurretPoints>
|
||||
<One>
|
||||
<X>1.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</One>
|
||||
<Two>
|
||||
<X>-1.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Two>
|
||||
<Three>
|
||||
<X>4.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Three>
|
||||
<Four>
|
||||
<X>-4.5</X>
|
||||
<Y>10</Y>
|
||||
<Z>0</Z>
|
||||
</Four>
|
||||
</TurretPoints>
|
||||
</TurretHolder>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/wall_medium.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_short">
|
||||
<Footprint>
|
||||
<Square depth="9.0" width="13.0"/>
|
||||
<Height>11.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Chéng Yuán</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="8.0" width="12.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>12.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/wall_short.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall_tower">
|
||||
<Footprint>
|
||||
<Square depth="11.0" width="11.0"/>
|
||||
<Height>23.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Chéng Lóu</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="10.0" width="10.0"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>24.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/wall_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
<WallPiece>
|
||||
<Length>10</Length>
|
||||
</WallPiece>
|
||||
</Entity>
|
@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_wallset">
|
||||
<Identity>
|
||||
<GenericName>Bamboo Stockade</GenericName>
|
||||
<Tooltip>Wall off an area. Build in own or neutral territory.</Tooltip>
|
||||
<VisibleClasses datatype="tokens">-Wall Palisade</VisibleClasses>
|
||||
<Icon>structures/palisade_wall.png</Icon>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
</Identity>
|
||||
<WallSet>
|
||||
<MaxTowerOverlap>0.95</MaxTowerOverlap>
|
||||
<MinTowerOverlap>0.05</MinTowerOverlap>
|
||||
<Templates>
|
||||
<Tower>structures/han/palisades_tower</Tower>
|
||||
<Gate>structures/han/palisades_gate</Gate>
|
||||
<Fort>structures/han/palisades_tower</Fort>
|
||||
<WallLong>structures/han/palisades_long</WallLong>
|
||||
<WallMedium>structures/han/palisades_medium</WallMedium>
|
||||
<WallShort>structures/han/palisades_short</WallShort>
|
||||
<WallCurves>structures/han/palisades_curve</WallCurves>
|
||||
</Templates>
|
||||
</WallSet>
|
||||
</Entity>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_wallset">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Yōng</SpecificName>
|
||||
</Identity>
|
||||
<WallSet>
|
||||
<Templates>
|
||||
<Tower>structures/han/wall_tower</Tower>
|
||||
<Gate>structures/han/wall_gate</Gate>
|
||||
<WallLong>structures/han/wall_long</WallLong>
|
||||
<WallMedium>structures/han/wall_medium</WallMedium>
|
||||
<WallShort>structures/han/wall_short</WallShort>
|
||||
</Templates>
|
||||
<MaxTowerOverlap>0.80</MaxTowerOverlap>
|
||||
<MinTowerOverlap>0.10</MinTowerOverlap>
|
||||
</WallSet>
|
||||
</Entity>
|
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint>
|
||||
<Square depth="43.0" width="48.0"/>
|
||||
<Height>14.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<List datatype="tokens">Minister</List>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Míngtáng Bìyōng</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="43.0" width="48.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theater.xml</FoundationActor>
|
||||
<Actor>structures/han/wonder.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="shrine|template_structure_civic_temple">
|
||||
<Footprint replace="">
|
||||
<Square depth="10" width="10"/>
|
||||
<Height>20</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Bǎotǎ</SpecificName>
|
||||
<GenericName>Pagoda</GenericName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static depth="7.5" width="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>20</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/pagoda.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -56,7 +56,7 @@
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="32.0" depth="32.0"/>
|
||||
<Square depth="32.0" width="32.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
@ -85,7 +85,7 @@
|
||||
<metal>100</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
<Static depth="30.0" width="30.0"/>
|
||||
</Obstruction>
|
||||
<Population>
|
||||
<Bonus>20</Bonus>
|
||||
@ -120,6 +120,7 @@
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_civ_center.xml</select>
|
||||
<constructed>interface/complete/building/complete_civ_center.xml</constructed>
|
||||
<upgraded>interface/complete/building/complete_civ_center.xml</upgraded>
|
||||
<alert_raise>interface/alarm/alarm_alert_0.xml</alert_raise>
|
||||
<alert_end>interface/alarm/alarm_alert_1.xml</alert_end>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
|
@ -42,6 +42,9 @@
|
||||
gather_farming_plows
|
||||
gather_farming_training
|
||||
gather_farming_fertilizer
|
||||
gather_farming_seed_drill
|
||||
gather_farming_water_weeding
|
||||
gather_farming_chain_pump
|
||||
gather_farming_harvester
|
||||
</Technologies>
|
||||
</Researcher>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="25.0" depth="25.0"/>
|
||||
<Square depth="25.0" width="25.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
@ -30,13 +30,13 @@
|
||||
<wood>40</wood>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="24.0"/>
|
||||
<Static depth="24.0" width="24.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<constructed>interface/complete/building/complete_range.xml</constructed>
|
||||
<select>interface/select/building/sel_barracks.xml</select>
|
||||
<select>interface/select/building/sel_gymnasium.xml</select>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<Trainer>
|
||||
@ -45,6 +45,11 @@
|
||||
units/{civ}/infantry_javelineer_b
|
||||
units/{civ}/infantry_slinger_b
|
||||
units/{civ}/infantry_archer_b
|
||||
units/{civ}/infantry_crossbowman_b
|
||||
units/{civ}/champion_infantry_javelineer
|
||||
units/{civ}/champion_infantry_slinger
|
||||
units/{civ}/champion_infantry_archer
|
||||
units/{civ}/champion_infantry_crossbowman
|
||||
</Entities>
|
||||
</Trainer>
|
||||
<Vision>
|
||||
|
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_catafalque">
|
||||
<Auras datatype="tokens">
|
||||
units/catafalques/han_catafalque_1
|
||||
units/catafalques/han_catafalque_2
|
||||
</Auras>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Emperor Wǔ (Liu Che)</SpecificName>
|
||||
</Identity>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_archer_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_archer_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_archer_a_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_cavalry_ranged_archer">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/cavalry_archer_b</SelectionGroupName>
|
||||
<SpecificName>Gōng Qíbīng</SpecificName>
|
||||
<Icon>units/han/cavalry_archer.png</Icon>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_archer_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_archer_b_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_archer_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_archer_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_crossbowman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_crossbowman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_crossbowman_a_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_cavalry_ranged_crossbowman">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/cavalry_crossbowman_b</SelectionGroupName>
|
||||
<SpecificName>Han Cavalry Crossbowman</SpecificName>
|
||||
<Icon>units/han/cavalry_crossbowman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_crossbowman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_crossbowman_b_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_crossbowman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_crossbowman_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_spearman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_spearman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_spearman_a_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_cavalry_melee_spearman">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/cavalry_spearman_b</SelectionGroupName>
|
||||
<SpecificName>Máo Qíbīng</SpecificName>
|
||||
<Icon>units/han/cavalry_spearman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_spearman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_spearman_b_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_spearman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_spearman_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_swordsman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_swordsman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_swordsman_a_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_cavalry_melee_swordsman">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/cavalry_swordsman_b</SelectionGroupName>
|
||||
<SpecificName>Dāo Qíbīng</SpecificName>
|
||||
<Icon>units/han/cavalry_swordsman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/cavalry_swordsman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_swordsman_b_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/cavalry_swordsman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_swordsman_e_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_cavalry_crossbowman">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Sun Wu Trouble Freeing Forces</SpecificName>
|
||||
<SelectionGroupName>units/han/cavalry_crossbowman</SelectionGroupName>
|
||||
<Icon>units/han/champion_cavalry_crossbowman.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_crossbowman_c_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_cavalry_spearman">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Wu Wei Yin Cao Cao Guard</SpecificName>
|
||||
<SelectionGroupName>units/han/champion_cavalry</SelectionGroupName>
|
||||
<Icon>units/han/champion_cavalry_spearman.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/cavalry_spearman_c_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_infantry_archer">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<GenericName>Palace Guard Archer</GenericName>
|
||||
<SpecificName>Yǔ Lín</SpecificName>
|
||||
<SelectionGroupName>units/han/champion_infantry_archer</SelectionGroupName>
|
||||
<Icon>units/han/champion_infantry_archer.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_archer_c.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_champion_infantry_swordsman">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<GenericName>Palace Guard Swordsman</GenericName>
|
||||
<SpecificName>Hǔ Bēn</SpecificName>
|
||||
<SelectionGroupName>units/han/champion_infantry_swordsman</SelectionGroupName>
|
||||
<Icon>units/han/champion_infantry_swordsman.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_swordsman_c.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_infantry_pikeman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_han_xin_1
|
||||
units/heroes/han_hero_han_xin_2
|
||||
</Auras>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Hán Xìn</SpecificName>
|
||||
<Icon>units/han/hero_han_xin.png</Icon>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_infantry_han_xin.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_cavalry_spearman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_han_xin_1
|
||||
units/heroes/han_hero_han_xin_2
|
||||
</Auras>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Hán Xìn</SpecificName>
|
||||
<Icon>units/han/hero_han_xin.png</Icon>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_cavalry_spearman_han_xin_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_infantry_swordsman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_liu_bang_1
|
||||
units/heroes/han_hero_liu_bang_2
|
||||
</Auras>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Liú Bāng</SpecificName>
|
||||
<Icon>units/han/hero_liu_bang.png</Icon>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_infantry_liu_bang.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_cavalry_swordsman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_liu_bang_1
|
||||
units/heroes/han_hero_liu_bang_2
|
||||
</Auras>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Liú Bāng</SpecificName>
|
||||
<Icon>units/han/hero_liu_bang.png</Icon>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_cavalry_swordsman_liu_bang_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_infantry_crossbowman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_wei_qing_1
|
||||
units/heroes/han_hero_wei_qing_2
|
||||
</Auras>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Crush>3</Crush>
|
||||
</Damage>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Wèi Qīng</SpecificName>
|
||||
<Icon>units/han/hero_wei_qing.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_infantry_wei_qing.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_cavalry_crossbowman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_wei_qing_1
|
||||
units/heroes/han_hero_wei_qing_2
|
||||
units/heroes/han_hero_wei_qing_3
|
||||
</Auras>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Crush>3</Crush>
|
||||
</Damage>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Footprint replace="">
|
||||
<Square depth="10.0" width="10.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Wèi Qīng</SpecificName>
|
||||
<VisibleClasses datatype="tokens">Chariot</VisibleClasses>
|
||||
<Icon>units/han/hero_wei_qing.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_chariot_crossbowman_wei_qing_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_hero_cavalry_crossbowman">
|
||||
<Auras datatype="tokens">
|
||||
units/heroes/han_hero_wei_qing_1
|
||||
units/heroes/han_hero_wei_qing_2
|
||||
</Auras>
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Crush>3</Crush>
|
||||
</Damage>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Wèi Qīng</SpecificName>
|
||||
<Icon>units/han/hero_wei_qing.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/hero_cavalry_crossbowman_wei_qing_m.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_archer_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_archer_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_archer_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_ranged_archer">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/infantry_archer_b</SelectionGroupName>
|
||||
<SpecificName>Shè Shǒu</SpecificName>
|
||||
<Icon>units/han/infantry_archer.png</Icon>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_archer_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_archer_b.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<Rates>
|
||||
<food.rice>0.35</food.rice>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_archer_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_archer_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_crossbowman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_crossbowman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_crossbowman_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_ranged_crossbowman">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Crush>1</Crush>
|
||||
</Damage>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/infantry_crossbowman_b</SelectionGroupName>
|
||||
<SpecificName>Nǔ Shǒu</SpecificName>
|
||||
<Icon>units/han/infantry_crossbowman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_crossbowman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_crossbowman_b.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<Rates>
|
||||
<food.rice>0.35</food.rice>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_crossbowman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_crossbowman_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_pikeman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_pikeman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_halberdman_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_pikeman">
|
||||
<Attack>
|
||||
<Melee>
|
||||
<AttackName>Halberdier</AttackName>
|
||||
<Damage>
|
||||
<Hack op="add">1</Hack>
|
||||
<Pierce op="add">1</Pierce>
|
||||
</Damage>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/infantry_pikeman_b</SelectionGroupName>
|
||||
<SpecificName>Jǐ Bīng</SpecificName>
|
||||
<Icon>units/han/infantry_halberdman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_pikeman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_halberdman_b.xml</Actor>
|
||||
</VisualActor>
|
||||
<Resistance>
|
||||
<Entity>
|
||||
<Damage>
|
||||
<Hack op="add">-2</Hack>
|
||||
<Pierce op="add">-2</Pierce>
|
||||
</Damage>
|
||||
</Entity>
|
||||
</Resistance>
|
||||
<ResourceGatherer>
|
||||
<Rates>
|
||||
<food.rice>0.35</food.rice>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<UnitAI>
|
||||
<Formations datatype="tokens">
|
||||
special/formations/anti_cavalry
|
||||
</Formations>
|
||||
</UnitAI>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_pikeman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_halberdman_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_spearman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_spearman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_spearman_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_spearman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/infantry_spearman_b</SelectionGroupName>
|
||||
<SpecificName>Máo Bīng</SpecificName>
|
||||
<Icon>units/han/infantry_spearman.png</Icon>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_spearman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_spearman_b.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<Rates>
|
||||
<food.rice>0.35</food.rice>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<UnitAI>
|
||||
<Formations datatype="tokens">
|
||||
special/formations/anti_cavalry
|
||||
</Formations>
|
||||
</UnitAI>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_spearman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_spearman_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_swordsman_b">
|
||||
<Identity>
|
||||
<Rank>Advanced</Rank>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_swordsman_e</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_swordsman_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_infantry_melee_swordsman">
|
||||
<Builder>
|
||||
<Entities datatype="tokens">
|
||||
-structures/wallset_palisade
|
||||
</Entities>
|
||||
</Builder>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SelectionGroupName>units/han/infantry_swordsman_b</SelectionGroupName>
|
||||
<SpecificName>Dāo Bīng</SpecificName>
|
||||
<Icon>units/han/infantry_swordsman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/han/infantry_swordsman_a</Entity>
|
||||
</Promotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_swordsman_b.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<Rates>
|
||||
<food.rice>0.35</food.rice>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
</Entity>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/infantry_swordsman_a">
|
||||
<Identity>
|
||||
<Rank>Elite</Rank>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>units/han/infantry_swordsman_e.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Zhàn Chuán</SpecificName>
|
||||
<Icon>units/han/ship_bireme.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/bireme.xml</Actor>
|
||||
</VisualActor>
|
||||
<Footprint>
|
||||
<Square depth="36.0" width="14.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_fire">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Huǒ Chuán</SpecificName>
|
||||
<Icon>units/han/ship_fire.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/fireship.xml</Actor>
|
||||
</VisualActor>
|
||||
<Footprint>
|
||||
<Square depth="16.0" width="7.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_fishing">
|
||||
<Footprint>
|
||||
<Square depth="20.0" width="5.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Yú Chuán</SpecificName>
|
||||
<Icon>units/han/ship_fishing.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/fishing_ship.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_merchant">
|
||||
<Footprint>
|
||||
<Square depth="22.0" width="8.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Shāng Chuán</SpecificName>
|
||||
<Icon>units/han/ship_merchant.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/merchant_ship.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_quinquereme">
|
||||
<Footprint>
|
||||
<Square depth="46.0" width="20.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Dà Lóu Chuán</SpecificName>
|
||||
<Icon>units/han/ship_quinquereme.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/towership.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Footprint>
|
||||
<Square depth="36.0" width="14.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Lóu Chuán</SpecificName>
|
||||
<Icon>units/han/ship_trireme.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/trireme.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/siege_mangonel_unpacked">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Tóushí Chē</SpecificName>
|
||||
<Icon>units/han/siege_mangonel_packed.png</Icon>
|
||||
</Identity>
|
||||
<Pack>
|
||||
<Entity>units/han/siege_mangonel_unpacked</Entity>
|
||||
<State>packed</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/han/siege_mangonel_pivot_packed.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_siege_stonethrower">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Projectile>
|
||||
<LaunchPoint y="5"/>
|
||||
</Projectile>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Footprint replace="">
|
||||
<Square depth="20.0" width="11.0"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Tóushí Chē</SpecificName>
|
||||
<Icon>units/han/siege_mangonel.png</Icon>
|
||||
</Identity>
|
||||
<Pack>
|
||||
<Entity>units/han/siege_mangonel_packed</Entity>
|
||||
<State>unpacked</State>
|
||||
</Pack>
|
||||
<VisualActor>
|
||||
<Actor>units/han/siege_mangonel.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_siege_ram">
|
||||
<Footprint replace="">
|
||||
<Square depth="10.0" width="8.0"/>
|
||||
<Height>3.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<SpecificName>Gōngchéng Chuí</SpecificName>
|
||||
<Icon>units/athen_siege_ram.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/siege_ram.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_siege_boltshooter">
|
||||
<Footprint replace="">
|
||||
<Square depth="8.0" width="5.0"/>
|
||||
<Height>5.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Nǔ Chē</SpecificName>
|
||||
<Icon>units/han/siege_boltshooter.png</Icon>
|
||||
</Identity>
|
||||
<Pack disable=""/>
|
||||
<Promotion disable=""/>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>128x256/rounded_rectangle.png</MainTexture>
|
||||
<MainTextureMask>128x256/rounded_rectangle_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Acceleration op="mul">0.9</Acceleration>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/han/siege_shoushe.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_siege_tower">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<SpecificName>Gōngchéng Tǎ</SpecificName>
|
||||
<Icon>units/han/siege_tower.png</Icon>
|
||||
</Identity>
|
||||
<Promotion disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>structures/han/siege_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_support_female_citizen">
|
||||
<Identity>
|
||||
<Civ>han</Civ>
|
||||
<GenericName>Fù Nǚ</GenericName>
|
||||
<Icon>units/han/support_female_citizen.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>units/han/female_citizen.xml</Actor>
|
||||
</VisualActor>
|
||||
<ResourceGatherer>
|
||||
<Rates>
|
||||
<food.rice>0.6</food.rice>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
</Entity>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="units/han/support_female_citizen">
|
||||
<Cost>
|
||||
<BuildTime>30</BuildTime>
|
||||
</Cost>
|
||||
<Identity>
|
||||
<RequiredTechnology>unlock_females_house</RequiredTechnology>
|
||||
</Identity>
|
||||
</Entity>
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user