Added operator infantry unit to the siege scorpio
This was SVN commit r12893.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/special/rome_siege_scorpio_operator.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="chain hauberk">
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<textures><texture file="skeletal/rome_isw_a.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="chain thorax">
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<textures><texture file="skeletal/rome_isw_e.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -10,20 +10,17 @@
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</animations>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<props>
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<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
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</props>
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</props>
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</variant>
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</variant>
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</group>
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</group>
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<group>
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<group>
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<variant frequency="1" name="pectoral--plain">
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<variant frequency="1" name="chain hauberk">
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<textures><texture file="skeletal/rome_isw_b.dds" name="baseTex"/></textures>
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<textures><texture file="skeletal/rome_isw_a.dds" name="baseTex"/></textures>
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</variant>
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</variant>
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<variant frequency="1" name="pectoral--muscle">
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<variant frequency="1" name="chain thorax">
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<textures><texture file="skeletal/rome_isw_b_2.dds" name="baseTex"/></textures>
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<textures><texture file="skeletal/rome_isw_e.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="pectoral">
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<textures><texture file="skeletal/rome_isw_b_3.dds" name="baseTex"/></textures>
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</variant>
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</variant>
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</group>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans.xml</material>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Scorpio">
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<mesh>props/special/rome_siege_scorpio_weapon.dae</mesh>
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<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -5,6 +5,9 @@
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<variant frequency="1" name="Scorpio">
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<variant frequency="1" name="Scorpio">
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<mesh>structural/rome_siege_scorpio.dae</mesh>
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<mesh>structural/rome_siege_scorpio.dae</mesh>
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<props>
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<props>
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<prop actor="props/special/rome_scorpio_operator.xml" attachpoint="operator"/>
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<prop actor="props/special/rome_scorpio_weapon.xml" attachpoint="scorpio"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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</props>
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</props>
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<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
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<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
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BIN
binaries/data/mods/public/art/meshes/props/special/rome_siege_scorpio_operator.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/rome_siege_scorpio_operator.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/special/rome_siege_scorpio_weapon.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/rome_siege_scorpio_weapon.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/rome_siege_scorpio.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/structural/rome_siege_scorpio.dae
(Stored with Git LFS)
Binary file not shown.
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