Added operator infantry unit to the siege scorpio

This was SVN commit r12893.
This commit is contained in:
Pureon 2012-11-25 22:39:12 +00:00
parent 9654715773
commit 5142c2e9bd
7 changed files with 49 additions and 10 deletions

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/special/rome_siege_scorpio_operator.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chain hauberk">
<textures><texture file="skeletal/rome_isw_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="chain thorax">
<textures><texture file="skeletal/rome_isw_e.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -10,20 +10,17 @@
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pectoral--plain">
<textures><texture file="skeletal/rome_isw_b.dds" name="baseTex"/></textures>
<variant frequency="1" name="chain hauberk">
<textures><texture file="skeletal/rome_isw_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral--muscle">
<textures><texture file="skeletal/rome_isw_b_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral">
<textures><texture file="skeletal/rome_isw_b_3.dds" name="baseTex"/></textures>
<variant frequency="1" name="chain thorax">
<textures><texture file="skeletal/rome_isw_e.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Scorpio">
<mesh>props/special/rome_siege_scorpio_weapon.dae</mesh>
<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -5,6 +5,9 @@
<variant frequency="1" name="Scorpio">
<mesh>structural/rome_siege_scorpio.dae</mesh>
<props>
<prop actor="props/special/rome_scorpio_operator.xml" attachpoint="operator"/>
<prop actor="props/special/rome_scorpio_weapon.xml" attachpoint="scorpio"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>

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