- Replace some if the "old" helmet meshes and textures. These textures are used by some of the newer helmet prop actors. Perhaps we can find a better texture solution in the future for these props.
- Fix a couple helmet actors while I'm at it. This was SVN commit r26384.
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@ -5,7 +5,7 @@
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<variant>
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<mesh>props/helmet/headband_01.dae</mesh>
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<textures>
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<texture file="props/helmet/old/mace_a2.dds" name="baseTex"/>
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<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -5,7 +5,7 @@
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<variant frequency="100" name="Seleucus'Nikator helmet">
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<mesh>props/helmet/sele_hero_seleucus_nikator_02.dae</mesh>
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<textures>
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<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
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<texture file="props/helmet/hero_helmet_seleucus_nikator_dif3.png" name="specTex"/>
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<texture file="props/helmet/hero_helmet_seleucus_nikator_norm.png" name="normTex"/>
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</textures>
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</variant>
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binaries/data/mods/public/art/meshes/props/helmet/old/iberian_04.dae
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binaries/data/mods/public/art/meshes/props/helmet/old/iberian_04.dae
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binaries/data/mods/public/art/textures/skins/props/helmet/old/hele_a3.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/hele_a3.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/hele_straw.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/hele_straw.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/iber_04.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/iber_04.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/rome-a.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/rome-a.dds
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binaries/data/mods/public/art/textures/skins/props/helmet/old/sele_cataphract_helmet.png
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binaries/data/mods/public/art/textures/skins/props/helmet/old/sele_cataphract_helmet.png
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