- Replace some if the "old" helmet meshes and textures. These textures are used by some of the newer helmet prop actors. Perhaps we can find a better texture solution in the future for these props.

- Fix a couple helmet actors while I'm at it.

This was SVN commit r26384.
This commit is contained in:
wowgetoffyourcellphone 2022-02-15 07:38:04 +00:00
parent 259eced530
commit 54e9f15bc7
8 changed files with 17 additions and 5 deletions

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@ -5,7 +5,7 @@
<variant>
<mesh>props/helmet/headband_01.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_a2.dds" name="baseTex"/>
<texture file="props/helmet/maur_inf_turban_a.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Seleucus'Nikator helmet">
<mesh>props/helmet/sele_hero_seleucus_nikator_02.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
<texture file="props/helmet/hero_helmet_seleucus_nikator_dif3.png" name="specTex"/>
<texture file="props/helmet/hero_helmet_seleucus_nikator_norm.png" name="normTex"/>
</textures>
</variant>

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