This was SVN commit r26981.

This commit is contained in:
marder 2022-06-22 17:18:11 +00:00
parent 77c11753c3
commit 589dfa7a50
7 changed files with 46 additions and 52 deletions

View File

@ -1,11 +1,11 @@
{
"genericName": "Civil Engineering − Level 1",
"genericName": "Improved Construction",
"specificName": { "han": "Gōngchéng" },
"description": "",
"cost": {
"food": 0,
"wood": 250,
"stone": 250,
"wood": 300,
"stone": 300,
"metal": 0
},
"requirements": {
@ -15,16 +15,15 @@
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "chinese_engineering_01.png",
"icon": "work.png",
"researchTime": 40,
"tooltip": "All structures −15% build time, +10% health and −5% cost.",
"tooltip": "All structures −10% build time and −10% cost.",
"modifications": [
{ "value": "Cost/BuildTime","multiply": 0.85 },
{ "value": "Health/Max","multiply": 1.1 },
{ "value": "Cost/Resources/food", "multiply": 0.95 },
{ "value": "Cost/Resources/wood", "multiply": 0.95 },
{ "value": "Cost/Resources/stone", "multiply": 0.95 },
{ "value": "Cost/Resources/metal", "multiply": 0.95 }
{ "value": "Cost/BuildTime","multiply": 0.9 },
{ "value": "Cost/Resources/food", "multiply": 0.9 },
{ "value": "Cost/Resources/wood", "multiply": 0.9 },
{ "value": "Cost/Resources/stone", "multiply": 0.9 },
{ "value": "Cost/Resources/metal", "multiply": 0.9 }
],
"affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"

View File

@ -1,31 +1,25 @@
{
"genericName": "Civil Engineering − Level 2",
"genericName": "Robust Architecture",
"specificName": { "han": "Gōngchéng" },
"supersedes": "civil_engineering_01",
"description": "",
"cost": {
"food": 0,
"wood": 500,
"stone": 500,
"wood": 300,
"stone": 300,
"metal": 0
},
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "tech": "phase_town" },
{ "civ": "han" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "chinese_engineering_02.png",
"icon": "blocks_three.png",
"researchTime": 40,
"tooltip": "All structures −25% build time, +20% health and −5% cost.",
"tooltip": "All structures +20% health.",
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.75 },
{ "value": "Health/Max", "multiply": 1.2 },
{ "value": "Cost/Resources/food", "multiply": 0.95 },
{ "value": "Cost/Resources/wood", "multiply": 0.95 },
{ "value": "Cost/Resources/stone", "multiply": 0.95 },
{ "value": "Cost/Resources/metal", "multiply": 0.95 }
{ "value": "Health/Max", "multiply": 1.2 }
],
"affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"

View File

@ -1,10 +1,10 @@
{
"genericName": "Civil Service − Level 1",
"genericName": "Efficient Bureaucracy",
"specificName": { "han": "Guānliáo" },
"description": "",
"cost": {
"food": 250,
"wood": 250,
"food": 200,
"wood": 200,
"stone": 0,
"metal": 0
},
@ -15,16 +15,12 @@
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "chinese_bureaucracy_01.png",
"icon": "sibylline_books.png",
"researchTime": 40,
"tooltip": "Technologies at all buildings, except the Forge, −15% cost and −15% research time.",
"tooltip": "Ministers −50% train time.",
"modifications": [
{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
{ "value": "Cost/BuildTime", "multiply": 0.5 }
],
"affects": ["Structure !Forge"],
"affects": ["Minister"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -1,31 +1,26 @@
{
"genericName": "Civil Service − Level 2",
"genericName": "Intensive Training",
"specificName": { "han": "Guānliáo" },
"supersedes": "civil_service_01",
"description": "",
"cost": {
"food": 200,
"wood": 200,
"stone": 200,
"metal": 400
"stone": 0,
"metal": 0
},
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "tech": "phase_town" },
{ "civ": "han" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "chinese_bureaucracy_02.png",
"icon": "hospital.png",
"researchTime": 40,
"tooltip": "Technologies at all buildings, except the Forge, −15% cost and −15% research time.",
"tooltip": "Ministers +50% health.",
"modifications": [
{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
{ "value": "Health/Max", "multiply": 1.5 }
],
"affects": ["Structure !Forge"],
"affects": ["Minister"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -0,0 +1,6 @@
{
"genericName": "Civil Engineering",
"top": "civil_engineering_01",
"bottom": "civil_engineering_02",
"requirements": { "civ": "han" }
}

View File

@ -0,0 +1,6 @@
{
"genericName": "Civil Service",
"top": "civil_service_01",
"bottom": "civil_service_02",
"requirements": { "civ": "han" }
}

View File

@ -55,10 +55,8 @@
<ProductionQueue/>
<Researcher>
<Technologies datatype="tokens">
civil_service_01
civil_service_02
civil_engineering_01
civil_engineering_02
pair_unlock_civil_engineering_han
pair_unlock_civil_service_han
unlock_spies
spy_counter
</Technologies>