This was SVN commit r26981.
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@ -1,11 +1,11 @@
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{
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"genericName": "Civil Engineering − Level 1",
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"genericName": "Improved Construction",
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"specificName": { "han": "Gōngchéng" },
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"description": "",
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"cost": {
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"food": 0,
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"wood": 250,
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"stone": 250,
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"wood": 300,
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"stone": 300,
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"metal": 0
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},
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"requirements": {
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@ -15,16 +15,15 @@
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]
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},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "chinese_engineering_01.png",
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"icon": "work.png",
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"researchTime": 40,
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"tooltip": "All structures −15% build time, +10% health and −5% cost.",
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"tooltip": "All structures −10% build time and −10% cost.",
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"modifications": [
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{ "value": "Cost/BuildTime","multiply": 0.85 },
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{ "value": "Health/Max","multiply": 1.1 },
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{ "value": "Cost/Resources/food", "multiply": 0.95 },
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{ "value": "Cost/Resources/wood", "multiply": 0.95 },
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{ "value": "Cost/Resources/stone", "multiply": 0.95 },
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{ "value": "Cost/Resources/metal", "multiply": 0.95 }
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{ "value": "Cost/BuildTime","multiply": 0.9 },
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{ "value": "Cost/Resources/food", "multiply": 0.9 },
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{ "value": "Cost/Resources/wood", "multiply": 0.9 },
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{ "value": "Cost/Resources/stone", "multiply": 0.9 },
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{ "value": "Cost/Resources/metal", "multiply": 0.9 }
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],
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"affects": ["Structure"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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@ -1,31 +1,25 @@
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{
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"genericName": "Civil Engineering − Level 2",
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"genericName": "Robust Architecture",
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"specificName": { "han": "Gōngchéng" },
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"supersedes": "civil_engineering_01",
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"description": "",
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"cost": {
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"food": 0,
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"wood": 500,
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"stone": 500,
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"wood": 300,
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"stone": 300,
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"metal": 0
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "tech": "phase_town" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "chinese_engineering_02.png",
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"icon": "blocks_three.png",
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"researchTime": 40,
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"tooltip": "All structures −25% build time, +20% health and −5% cost.",
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"tooltip": "All structures +20% health.",
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 0.75 },
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{ "value": "Health/Max", "multiply": 1.2 },
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{ "value": "Cost/Resources/food", "multiply": 0.95 },
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{ "value": "Cost/Resources/wood", "multiply": 0.95 },
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{ "value": "Cost/Resources/stone", "multiply": 0.95 },
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{ "value": "Cost/Resources/metal", "multiply": 0.95 }
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{ "value": "Health/Max", "multiply": 1.2 }
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],
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"affects": ["Structure"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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@ -1,10 +1,10 @@
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{
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"genericName": "Civil Service − Level 1",
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"genericName": "Efficient Bureaucracy",
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"specificName": { "han": "Guānliáo" },
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"description": "",
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"cost": {
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"food": 250,
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"wood": 250,
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"food": 200,
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"wood": 200,
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"stone": 0,
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"metal": 0
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},
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@ -15,16 +15,12 @@
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]
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},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "chinese_bureaucracy_01.png",
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"icon": "sibylline_books.png",
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"researchTime": 40,
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"tooltip": "Technologies at all buildings, except the Forge, −15% cost and −15% research time.",
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"tooltip": "Ministers −50% train time.",
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"modifications": [
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
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{ "value": "Cost/BuildTime", "multiply": 0.5 }
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],
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"affects": ["Structure !Forge"],
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"affects": ["Minister"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -1,31 +1,26 @@
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{
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"genericName": "Civil Service − Level 2",
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"genericName": "Intensive Training",
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"specificName": { "han": "Guānliáo" },
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"supersedes": "civil_service_01",
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"description": "",
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"cost": {
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"food": 200,
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"wood": 200,
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"stone": 200,
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"metal": 400
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"stone": 0,
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"metal": 0
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},
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "tech": "phase_town" },
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{ "civ": "han" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "chinese_bureaucracy_02.png",
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"icon": "hospital.png",
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"researchTime": 40,
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"tooltip": "Technologies at all buildings, except the Forge, −15% cost and −15% research time.",
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"tooltip": "Ministers +50% health.",
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"modifications": [
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{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
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{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
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{ "value": "Health/Max", "multiply": 1.5 }
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],
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"affects": ["Structure !Forge"],
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"affects": ["Minister"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -0,0 +1,6 @@
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{
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"genericName": "Civil Engineering",
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"top": "civil_engineering_01",
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"bottom": "civil_engineering_02",
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"requirements": { "civ": "han" }
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}
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{
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"genericName": "Civil Service",
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"top": "civil_service_01",
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"bottom": "civil_service_02",
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"requirements": { "civ": "han" }
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}
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@ -55,10 +55,8 @@
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<ProductionQueue/>
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<Researcher>
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<Technologies datatype="tokens">
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civil_service_01
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civil_service_02
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civil_engineering_01
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civil_engineering_02
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pair_unlock_civil_engineering_han
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pair_unlock_civil_service_han
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unlock_spies
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spy_counter
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</Technologies>
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