Using even stricter GLSL typing to please even more compilers...

This was SVN commit r12557.
This commit is contained in:
myconid 2012-08-30 14:13:28 +00:00
parent afe65d7b76
commit 5fcbf01fcb
2 changed files with 2 additions and 4 deletions

View File

@ -3,9 +3,7 @@
<technique>
<require shaders="glsl"/>
<pass shader="glsl/los_interp">
<blend src="src_alpha" dst="one_minus_src_alpha"/>
</pass>
<pass shader="glsl/los_interp"/>
</technique>
</effect>

View File

@ -7,5 +7,5 @@ attribute vec2 a_uv0;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(a_vertex, 1.0);
v_tex = gl_MultiTexCoord0;
v_tex = gl_MultiTexCoord0.xy;
}