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This was SVN commit r12.
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@ -1,7 +1,29 @@
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- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h , put in compiler's include\gl dir
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- leave out debug* for now (requires dbghelp, included with vc7)
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- leave out memcpy.cpp, unless processor pack installed (not currently used anyway)
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- don't define D3D8 unless the SDK is installed (=> less accurate graphics card info)
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- dito for DDRAW7 (=> video card memory size not available)
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- set code generation to multithreaded
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- set entry point to entry (=>
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Workspace settings:
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________________________________________________________________________________
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Compiler settings:
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- set code generation to multithreaded (+debug if desired)
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- set entry point to entry
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________________________________________________________________________________
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Includes:
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- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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put it in GL subdir of compiler's include dir
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- add dir containing tex.h etc. to the compiler's include path
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________________________________________________________________________________
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Xerces (required for the GUI, which can be omitted ATM)
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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put the DLL in bin in your system dir, or in the game's dir;
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add its include dir to the compiler's include path
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________________________________________________________________________________
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Files to leave out, as they aren't necessary ATM, and require compiler support:
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- debug* (requires dbghelp, included with vc7)
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- memcpy.cpp (requires VC6 processor pack)
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________________________________________________________________________________
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NB: earlier steps that are now unnecessary:
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- adding .lib files - now taken care of by the code, via #pragma comment(lib
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- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls
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