Sound and gravity commit, hungarian oaks too. Keep your eyes and ears open for potential errors while playtesting
https://wildfiregames.com/forum/index.php?/topic/27220-differentiating-unit-sounds/&tab=comments#comment-387731 https://wildfiregames.com/forum/index.php?/topic/25431-task-trees/page/14/&tab=comments#comment-387445 This was SVN commit r23144.
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4ba6620486
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<props>
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<prop actor="flora/trees/oak_hungarian_branches.xml" attachpoint="root"/>
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<prop actor="props/flora/olive_decal.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="a">
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<textures>
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<texture file="gaia/oak_hungarian_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="b">
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<textures>
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<texture file="gaia/oak_hungarian_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="c">
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<textures>
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<texture file="gaia/oak_hungarian_3.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="1">
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<mesh>gaia/oak_hungarian_1.dae</mesh>
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</variant>
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<variant frequency="2" name="2">
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<mesh>gaia/oak_hungarian_2.dae</mesh>
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</variant>
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<variant frequency="2" name="3">
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<mesh>gaia/oak_hungarian_3.dae</mesh>
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</variant>
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</group>
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||||
<material>basic_trans_wind.xml</material>
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</actor>
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<props>
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<prop actor="flora/trees/oak_hungarian_branches.xml" attachpoint="root"/>
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<prop actor="props/flora/olive_decal.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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<variant frequency="3" name="a">
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<textures>
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<texture file="gaia/oak_hungarian_autumn_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="b">
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<textures>
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<texture file="gaia/oak_hungarian_autumn_2.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="c">
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<textures>
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<texture file="gaia/oak_hungarian_autumn_3.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="1">
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<mesh>gaia/oak_hungarian_1.dae</mesh>
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</variant>
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<variant frequency="2" name="2">
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<mesh>gaia/oak_hungarian_2.dae</mesh>
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</variant>
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<variant frequency="2" name="3">
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<mesh>gaia/oak_hungarian_3.dae</mesh>
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</variant>
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||||
</group>
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||||
<material>basic_trans_wind.xml</material>
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||||
</actor>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base"/>
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</group>
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<group>
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<variant frequency="3" name="a">
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||||
<textures>
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<texture file="gaia/oak_hungarian_dead.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="1">
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<mesh>gaia/oak_hungarian_1_dead.dae</mesh>
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</variant>
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<variant frequency="2" name="2">
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<mesh>gaia/oak_hungarian_2_dead.dae</mesh>
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</variant>
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<variant frequency="2" name="3">
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<mesh>gaia/oak_hungarian_3_dead.dae</mesh>
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</variant>
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||||
</group>
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<material>basic_trans_wind.xml</material>
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||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/gaia/oak_hungarian_1.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_1.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_1_dead.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_1_dead.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_2.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_2.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_2_dead.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_2_dead.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_3.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_3.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_3_dead.dae
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binaries/data/mods/public/art/meshes/gaia/oak_hungarian_3_dead.dae
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_1.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_1.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_2.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_2.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_3.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_3.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_autumn_1.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_autumn_1.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_autumn_2.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_autumn_2.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_autumn_3.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_autumn_3.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_dead.png
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binaries/data/mods/public/art/textures/skins/gaia/oak_hungarian_dead.png
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>.7</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>0.9</GainUpper>
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<GainLower>0.5</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.0</PitchUpper>
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<PitchLower>0.6</PitchLower>
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<Threshold>100</Threshold>
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<Path>audio/attack/impact/</Path>
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<Sound>arrow_impact_01.ogg</Sound>
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<Sound>arrow_impact_02.ogg</Sound>
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<Sound>arrow_impact_03.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/impact/arrow_impact_01.ogg
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binaries/data/mods/public/audio/attack/impact/arrow_impact_01.ogg
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binaries/data/mods/public/audio/attack/impact/arrow_impact_02.ogg
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binaries/data/mods/public/audio/attack/impact/arrow_impact_02.ogg
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binaries/data/mods/public/audio/attack/impact/arrow_impact_03.ogg
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binaries/data/mods/public/audio/attack/impact/arrow_impact_03.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1.4</GainUpper>
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<GainLower>1.0</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.6</PitchUpper>
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<PitchLower>1.2</PitchLower>
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<Threshold>1</Threshold>
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<Path>audio/attack/weapon/</Path>
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<Sound>spear_attack_01.ogg</Sound>
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<Sound>spear_attack_02.ogg</Sound>
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<Sound>spear_attack_03.ogg</Sound>
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<Sound>spear_attack_04.ogg</Sound>
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<Sound>spear_attack_05.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/weapon/Musket_1.ogg
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binaries/data/mods/public/audio/attack/weapon/Musket_1.ogg
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binaries/data/mods/public/audio/attack/weapon/Musket_2.ogg
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binaries/data/mods/public/audio/attack/weapon/Musket_2.ogg
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binaries/data/mods/public/audio/attack/weapon/Musket_3.ogg
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binaries/data/mods/public/audio/attack/weapon/Musket_3.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack.xml
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binaries/data/mods/public/audio/attack/weapon/bow_attack.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>.8</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1.0</GainUpper>
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<GainLower>0.6</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.7</PitchUpper>
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<PitchLower>1.3</PitchLower>
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<Threshold>100</Threshold>
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<Path>audio/attack/weapon/</Path>
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<Sound>bow_attack_01.ogg</Sound>
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<Sound>bow_attack_02.ogg</Sound>
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<Sound>bow_attack_03.ogg</Sound>
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<Sound>bow_attack_04.ogg</Sound>
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<Sound>bow_attack_05.ogg</Sound>
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<Sound>bow_attack_06.ogg</Sound>
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<Sound>bow_attack_07.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/weapon/bow_attack_01.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_01.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_02.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_02.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_03.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_03.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_04.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_04.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_05.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_05.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_06.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_06.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_07.ogg
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binaries/data/mods/public/audio/attack/weapon/bow_attack_07.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_01.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_01.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_02.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_02.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_03.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_03.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_04.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_04.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_05.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_05.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_06.ogg
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binaries/data/mods/public/audio/attack/weapon/jav_attack_06.ogg
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1.2</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1.2</GainUpper>
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<GainLower>1.0</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.0</PitchUpper>
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<PitchLower>0.8</PitchLower>
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<Threshold>100</Threshold>
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<Path>audio/attack/weapon/</Path>
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<Sound>jav_attack_01.ogg</Sound>
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<Sound>jav_attack_02.ogg</Sound>
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<Sound>jav_attack_03.ogg</Sound>
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<Sound>jav_attack_04.ogg</Sound>
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<Sound>jav_attack_05.ogg</Sound>
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<Sound>jav_attack_06.ogg</Sound>
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</SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/attack/weapon/</Path>
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<Sound>Musket_1.ogg</Sound>
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<Sound>Musket_2.ogg</Sound>
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<Sound>Musket_3.ogg</Sound>
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</SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>.4</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>0.4</GainUpper>
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<GainLower>0.3</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.2</PitchUpper>
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<PitchLower>0.8</PitchLower>
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<Threshold>100</Threshold>
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<Path>audio/attack/weapon/</Path>
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<Sound>pike_attack_01.ogg</Sound>
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<Sound>pike_attack_02.ogg</Sound>
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<Sound>pike_attack_03.ogg</Sound>
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<Sound>pike_attack_04.ogg</Sound>
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<Sound>pike_attack_05.ogg</Sound>
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</SoundGroup>
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binaries/data/mods/public/audio/attack/weapon/pike_attack_01.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_01.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_02.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_02.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_03.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_03.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_04.ogg
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binaries/data/mods/public/audio/attack/weapon/pike_attack_04.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/pike_attack_05.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/pike_attack_05.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<SoundGroup>
|
||||
<Gain>.7</Gain>
|
||||
<Pitch>0.8</Pitch>
|
||||
<Priority>100</Priority>
|
||||
<ConeGain>1</ConeGain>
|
||||
<Looping>0</Looping>
|
||||
<RandOrder>1</RandOrder>
|
||||
<RandGain>1</RandGain>
|
||||
<GainUpper>0.7</GainUpper>
|
||||
<GainLower>0.5</GainLower>
|
||||
<RandPitch>1</RandPitch>
|
||||
<PitchUpper>0.8</PitchUpper>
|
||||
<PitchLower>0.4</PitchLower>
|
||||
<Threshold>100</Threshold>
|
||||
<Path>audio/attack/weapon/</Path>
|
||||
<Sound>sling_attack_01.ogg</Sound>
|
||||
<Sound>sling_attack_02.ogg</Sound>
|
||||
<Sound>sling_attack_03.ogg</Sound>
|
||||
<Sound>sling_attack_04.ogg</Sound>
|
||||
<Sound>sling_attack_05.ogg</Sound>
|
||||
</SoundGroup>
|
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_01.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_01.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_02.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_02.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_03.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_03.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_04.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_04.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_05.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sling_attack_05.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<SoundGroup>
|
||||
<Gain>3</Gain>
|
||||
<Priority>100</Priority>
|
||||
<ConeGain>1</ConeGain>
|
||||
<Looping>0</Looping>
|
||||
<RandOrder>1</RandOrder>
|
||||
<RandGain>1</RandGain>
|
||||
<GainUpper>2.2</GainUpper>
|
||||
<GainLower>1.8</GainLower>
|
||||
<RandPitch>1</RandPitch>
|
||||
<PitchUpper>1.0</PitchUpper>
|
||||
<PitchLower>0.6</PitchLower>
|
||||
<Threshold>1</Threshold>
|
||||
<Path>audio/attack/weapon/</Path>
|
||||
<Sound>spear_attack_01.ogg</Sound>
|
||||
<Sound>spear_attack_02.ogg</Sound>
|
||||
<Sound>spear_attack_03.ogg</Sound>
|
||||
<Sound>spear_attack_04.ogg</Sound>
|
||||
<Sound>spear_attack_05.ogg</Sound>
|
||||
</SoundGroup>
|
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_01.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_01.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_02.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_02.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_03.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_03.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_04.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_04.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_05.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/spear_attack_05.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,21 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<SoundGroup>
|
||||
<Gain>3</Gain>
|
||||
<Priority>100</Priority>
|
||||
<ConeGain>1</ConeGain>
|
||||
<Looping>0</Looping>
|
||||
<RandOrder>1</RandOrder>
|
||||
<RandGain>1</RandGain>
|
||||
<GainUpper>2.2</GainUpper>
|
||||
<GainLower>1.8</GainLower>
|
||||
<RandPitch>1</RandPitch>
|
||||
<PitchUpper>1.0</PitchUpper>
|
||||
<PitchLower>0.8</PitchLower>
|
||||
<Threshold>1</Threshold>
|
||||
<Path>audio/attack/weapon/</Path>
|
||||
<Sound>sword_attack_01.ogg</Sound>
|
||||
<Sound>sword_attack_02.ogg</Sound>
|
||||
<Sound>sword_attack_03.ogg</Sound>
|
||||
<Sound>sword_attack_04.ogg</Sound>
|
||||
<Sound>sword_attack_05.ogg</Sound>
|
||||
</SoundGroup>
|
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_01.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_01.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_02.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_02.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_03.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_03.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_04.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_04.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_05.ogg
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/audio/attack/weapon/sword_attack_05.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_flora_tree">
|
||||
<Identity>
|
||||
<SpecificName>Hungarian Oak</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>flora/trees/oak_hungarian.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_gaia_flora_tree">
|
||||
<Identity>
|
||||
<SpecificName>Hungarian Oak</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>flora/trees/oak_hungarian_autumn.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
@ -132,8 +132,8 @@
|
||||
<constructed>interface/complete/building/complete_universal.xml</constructed>
|
||||
<death>attack/destruction/building_collapse_large.xml</death>
|
||||
<attacked>interface/alarm/alarm_attackplayer.xml</attacked>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>1.5</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>1.5</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
|
@ -104,7 +104,7 @@
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attacked>interface/alarm/alarm_attackplayer.xml</attacked>
|
||||
<attack_slaughter>attack/weapon/sword.xml</attack_slaughter>
|
||||
<attack_slaughter>attack/weapon/sword_attack.xml</attack_slaughter>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<StatusBars>
|
||||
|
@ -87,9 +87,9 @@
|
||||
<order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
|
||||
<walk>actor/mounted/movement/walk.xml</walk>
|
||||
<run>actor/mounted/movement/walk.xml</run>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_melee>attack/weapon/sword.xml</attack_melee>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
<death>actor/fauna/death/death_horse.xml</death>
|
||||
<trained>interface/alarm/alarm_create_cav.xml</trained>
|
||||
</SoundGroups>
|
||||
|
@ -26,6 +26,11 @@
|
||||
<GenericName>Cavalry Spearman</GenericName>
|
||||
<Tooltip>Counters: 1.5x vs. Cavalry.</Tooltip>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -13,6 +13,7 @@
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Gravity>39.81</Gravity>
|
||||
<Spread>3.0</Spread>
|
||||
</Projectile>
|
||||
</Ranged>
|
||||
|
@ -13,6 +13,7 @@
|
||||
<RepeatTime>1250</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Gravity>39.81</Gravity>
|
||||
<Spread>4.0</Spread>
|
||||
</Projectile>
|
||||
</Ranged>
|
||||
@ -26,4 +27,10 @@
|
||||
<VisibleClasses datatype="tokens">Javelinist</VisibleClasses>
|
||||
<GenericName>Cavalry Skirmisher</GenericName>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -23,8 +23,8 @@
|
||||
</Loot>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -49,7 +49,7 @@
|
||||
<order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
|
||||
<walk>actor/mounted/movement/walk.xml</walk>
|
||||
<run>actor/mounted/movement/walk.xml</run>
|
||||
<attack_melee>attack/weapon/sword.xml</attack_melee>
|
||||
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>
|
||||
<death>actor/fauna/death/death_horse.xml</death>
|
||||
<trained>interface/alarm/alarm_create_cav.xml</trained>
|
||||
</SoundGroups>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>1.0</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Spread>1.0</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
@ -36,6 +36,8 @@
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<death>actor/fauna/death/death_horse.xml</death>
|
||||
<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -36,6 +36,11 @@
|
||||
<GenericName>Champion Cavalry Spearman</GenericName>
|
||||
<Tooltip>Counters: 1.5x vs. Cavalry.</Tooltip>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -40,7 +40,7 @@
|
||||
<order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
|
||||
<walk>actor/human/movement/walk.xml</walk>
|
||||
<run>actor/human/movement/walk.xml</run>
|
||||
<attack_melee>attack/weapon/sword.xml</attack_melee>
|
||||
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>
|
||||
<death>actor/human/death/{phenotype}_death.xml</death>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>1.0</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Spread>1.0</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
@ -36,6 +36,10 @@
|
||||
special/formations/skirmish
|
||||
</Formations>
|
||||
</Identity>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.75</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -41,6 +41,11 @@
|
||||
special/formations/testudo
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/pike_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -39,6 +39,11 @@
|
||||
special/formations/testudo
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.3</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -62,9 +62,9 @@
|
||||
<order_gather>voice/{lang}/civ/civ_{phenotype}_gather.xml</order_gather>
|
||||
<order_repair>voice/{lang}/civ/civ_{phenotype}_repair.xml</order_repair>
|
||||
<order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
|
||||
<attack_melee>attack/weapon/sword.xml</attack_melee>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
<walk>actor/human/movement/walk.xml</walk>
|
||||
<run>actor/human/movement/walk.xml</run>
|
||||
<death>actor/human/death/{phenotype}_death.xml</death>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
@ -35,6 +35,12 @@
|
||||
</Formations>
|
||||
<GenericName>Hero Cavalry Skirmisher</GenericName>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -28,6 +28,11 @@
|
||||
<GenericName>Hero Cavalry Spearman</GenericName>
|
||||
<Tooltip>Counters: 1.5x vs. Cavalry.</Tooltip>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.0</WalkSpeed>
|
||||
</UnitMotion>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
@ -28,4 +28,10 @@
|
||||
special/formations/skirmish
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -31,4 +31,9 @@
|
||||
special/formations/testudo
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -109,9 +109,9 @@
|
||||
<order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
|
||||
<walk>actor/human/movement/walk.xml</walk>
|
||||
<run>actor/human/movement/run.xml</run>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_melee>attack/weapon/sword.xml</attack_melee>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
<attack_melee>attack/weapon/sword_attack.xml</attack_melee>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
<death>actor/human/death/{phenotype}_death.xml</death>
|
||||
<build>resource/construction/con_wood.xml</build>
|
||||
<gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
|
||||
|
@ -39,4 +39,9 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/pike_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -35,4 +35,9 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.95</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -17,6 +17,7 @@
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Gravity>39.81</Gravity>
|
||||
<Spread>3.0</Spread>
|
||||
</Projectile>
|
||||
</Ranged>
|
||||
|
@ -17,6 +17,7 @@
|
||||
<RepeatTime>1250</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Gravity>39.81</Gravity>
|
||||
<Spread>4.0</Spread>
|
||||
</Projectile>
|
||||
</Ranged>
|
||||
@ -36,4 +37,10 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/weapon/javelin_attack.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -18,6 +18,7 @@
|
||||
<Projectile>
|
||||
<Speed>62.5</Speed>
|
||||
<Spread>3.0</Spread>
|
||||
<Gravity>29.81</Gravity>
|
||||
</Projectile>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
@ -37,4 +38,9 @@
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
</UnitMotion>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/weapon/sling_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>2.0</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
|
||||
@ -65,8 +65,8 @@
|
||||
<ResourceGatherer disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<Projectile>
|
||||
<Speed>75.0</Speed>
|
||||
<Spread>2.0</Spread>
|
||||
<Gravity>9.81</Gravity>
|
||||
<Gravity>39.81</Gravity>
|
||||
<LaunchPoint y="3"/>
|
||||
</Projectile>
|
||||
<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
|
||||
@ -65,8 +65,8 @@
|
||||
<ResourceGatherer disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
|
||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
|
Loading…
Reference in New Issue
Block a user