[art] Move the prop points for the Roman tents to fit the newer Roman Scutum models.

This was SVN commit r26562.
This commit is contained in:
wowgetoffyourcellphone 2022-03-06 07:17:32 +00:00
parent fc5a165d81
commit 69daefeb2b
4 changed files with 48 additions and 12 deletions

View File

@ -6,32 +6,68 @@
<mesh>props/rome_tent_a.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_tent_a_props.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shieldround"/>
<prop actor="props/structures/romans/rome_tent_a_flaps.xml" attachpoint="root"/>
</props>
<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Tent B">
<mesh>props/rome_tent_b.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_tent_b_props.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/scutum_rome_isp_06.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shieldround"/>
<prop actor="props/structures/romans/rome_tent_b_flaps.xml" attachpoint="root"/>
</props>
<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Tent C (fire)">
<mesh>props/rome_tent_c.dae</mesh>
<props>
<prop actor="props/structures/romans/rome_tent_c_props.xml" attachpoint="root"/>
<prop actor="props/structures/romans/rome_tent_c_flaps.xml" attachpoint="root"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/scutum_rome_isw_05.xml" attachpoint="shieldtower"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shieldround"/>
<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="fire"/>
</props>
<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Texture">
<textures>
<texture file="props/rome_sb_tent.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="Shield 14">
<props>
<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="2" name="Shield 06">
<props>
<prop actor="props/units/shields/scutum_rome_isp_06.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="1" name="Shield 05">
<props>
<prop actor="props/units/shields/scutum_rome_isw_05.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="2" name="Shield 10">
<props>
<prop actor="props/units/shields/scutum_rome_isp_10.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="2" name="Shield 12">
<props>
<prop actor="props/units/shields/scutum_rome_isw_12.xml" attachpoint="shieldtower"/>
</props>
</variant>
<variant frequency="1" name="Shield 02">
<props>
<prop actor="props/units/shields/scutum_rome_isw_02.xml" attachpoint="shieldtower"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>

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