[art] Move the prop points for the Roman tents to fit the newer Roman Scutum models.
This was SVN commit r26562.
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@ -6,32 +6,68 @@
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<mesh>props/rome_tent_a.dae</mesh>
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<props>
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<prop actor="props/structures/romans/rome_tent_a_props.xml" attachpoint="root"/>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shieldtower"/>
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<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shieldtower"/>
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<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shieldround"/>
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<prop actor="props/structures/romans/rome_tent_a_flaps.xml" attachpoint="root"/>
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</props>
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<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
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</variant>
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<variant frequency="2" name="Tent B">
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<mesh>props/rome_tent_b.dae</mesh>
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<props>
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<prop actor="props/structures/romans/rome_tent_b_props.xml" attachpoint="root"/>
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<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shieldtower"/>
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<prop actor="props/units/shields/scutum_rome_isp_06.xml" attachpoint="shieldtower"/>
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<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shieldround"/>
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<prop actor="props/structures/romans/rome_tent_b_flaps.xml" attachpoint="root"/>
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</props>
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<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="Tent C (fire)">
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<mesh>props/rome_tent_c.dae</mesh>
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<props>
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<prop actor="props/structures/romans/rome_tent_c_props.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/rome_tent_c_flaps.xml" attachpoint="root"/>
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<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shieldtower"/>
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<prop actor="props/units/shields/scutum_rome_isw_05.xml" attachpoint="shieldtower"/>
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<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shieldround"/>
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<prop actor="props/special/eyecandy/campfire_prop.xml" attachpoint="fire"/>
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</props>
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<textures><texture file="props/rome_sb_tent.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Texture">
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<textures>
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<texture file="props/rome_sb_tent.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="Shield 14">
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<props>
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<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shieldtower"/>
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</props>
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</variant>
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<variant frequency="2" name="Shield 06">
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<props>
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<prop actor="props/units/shields/scutum_rome_isp_06.xml" attachpoint="shieldtower"/>
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</props>
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</variant>
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<variant frequency="1" name="Shield 05">
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<props>
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<prop actor="props/units/shields/scutum_rome_isw_05.xml" attachpoint="shieldtower"/>
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</props>
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</variant>
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<variant frequency="2" name="Shield 10">
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<props>
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<prop actor="props/units/shields/scutum_rome_isp_10.xml" attachpoint="shieldtower"/>
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</props>
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</variant>
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<variant frequency="2" name="Shield 12">
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<props>
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<prop actor="props/units/shields/scutum_rome_isw_12.xml" attachpoint="shieldtower"/>
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</props>
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</variant>
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<variant frequency="1" name="Shield 02">
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<props>
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<prop actor="props/units/shields/scutum_rome_isw_02.xml" attachpoint="shieldtower"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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binaries/data/mods/public/art/meshes/props/rome_tent_a.dae
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binaries/data/mods/public/art/meshes/props/rome_tent_a.dae
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binaries/data/mods/public/art/meshes/props/rome_tent_b.dae
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binaries/data/mods/public/art/meshes/props/rome_tent_b.dae
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binaries/data/mods/public/art/meshes/props/rome_tent_c.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/rome_tent_c.dae
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