Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio.

This was SVN commit r14029.
This commit is contained in:
leper 2013-10-19 20:13:48 +00:00
parent 71a41ba401
commit 742c489353
21 changed files with 32 additions and 32 deletions

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@ -7,7 +7,7 @@
"spart": "Prometoopidion",
"athen": "Prometoopidion"
},
"description": "Metal armour for a horse's face.",
"description": "Metal armor for a horse's face.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
@ -17,4 +17,4 @@
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}

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@ -1,4 +1,4 @@
{
{
"genericName": "Triple Walls",
"autoResearch": true,
"description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls. Consequently, Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",

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@ -1,13 +1,13 @@
{
"genericName": "Colonization",
"description": "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
"description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 500},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "political_face.png",
"researchTime": 60,
"tooltip": "Carthaginians were colonizers. Civilization Centers, Temples, and Houses -25% build time.",
"tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
"modifications": [{"value": "Cost/BuildTime", "multiplier": 0.75}],
"affects": ["Civic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}

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@ -1,4 +1,4 @@
{
{
"genericName": "Wooden Construction",
"autoResearch": true,
"description": "Celtic structures were mostly made of wood with rubble foundations. Consequently, their structures have less health than other cultures do, but they also construct faster.",

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@ -1,7 +1,7 @@
{
"pair": "pair_walls_01",
"genericName": "Geometric Masonry",
"description": "Using geometric masonry increases the sturdiness of defenseive walls.",
"description": "Using geometric masonry increases the sturdiness of defensive walls.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 0},
"requirements": {"tech": "phase_town"},
"requirementsTooltip": "Unlocked in Town Phase.",
@ -14,4 +14,4 @@
],
"affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}

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@ -1,4 +1,4 @@
{
{
"genericName": "Hellenic Architecture",
"autoResearch": true,
"description": "The Greeks used stone construction from early Mycenaean times.",

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@ -1,16 +1,16 @@
{
"genericName": "Hellenistic Metropolis",
"description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation.",
"description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.",
"cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "statue_face_stone.png",
"researchTime": 60,
"tooltip": "Civic Centres +100% health and double default arrows.",
"tooltip": "Civic centers +100% health and double default arrows.",
"modifications": [
{"value": "BuildingAI/DefaultArrowCount", "multiplier": 2.0},
{"value": "Health/Max", "multiplier": 2.0}
],
"affects": ["CivCentre"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}

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@ -1,4 +1,4 @@
{
{
"genericName": "Delian League",
"autoResearch": true,
"description": "Shortly after the great naval victories at Salamis and Mycale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",

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@ -1,4 +1,4 @@
{
{
"genericName": "Emperor of Emperors",
"specificName": {
"maur": "Chakravarti Samrāt"

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@ -1,4 +1,4 @@
{
{
"genericName": "Wooden Walls",
"autoResearch": true,
"description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",

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@ -1,4 +1,4 @@
{
{
"genericName": "Great King's Levy",
"autoResearch": true,
"description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",

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@ -10,7 +10,7 @@
"supersedes": "phase_town_athen",
"icon": "city_phase.png",
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_phase.xml"

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@ -3,9 +3,9 @@
"description": "Advance from a bustling town to large city.",
"cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
"icon": "city_phase.png",
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civilisation Centres increased by another +50%",
"tooltip": "Advance to City Phase, which unlocks Brythonic structures and units. Territory radius for Civic Centers increased by another +50%",
"soundComplete": "interface/alarm/alarm_phase.xml"
}

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@ -3,9 +3,9 @@
"description": "Advance from a bustling town to large city.",
"cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
"icon": "city_phase.png",
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilisation Centres increased by another +50%",
"tooltip": "Advance to City Phase, which unlocks Gallic structures and units. Territory radius for Civilization Centres increased by another +50%",
"soundComplete": "interface/alarm/alarm_phase.xml"
}

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@ -9,10 +9,10 @@
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
"cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
"supersedes": "phase_town_generic",
"icon": "city_phase.png",
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilisation Centres increased by another +50%",
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
"soundComplete": "interface/alarm/alarm_phase.xml"
}

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@ -6,11 +6,11 @@
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Spartan city phase, where unit promotion is boosted and the population cap reduced to balance.",
"cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civ Centres).",
"requirementsTooltip": "Requires 4 new Town Phase structures (except Walls and Civic Centers).",
"supersedes": "phase_town_generic",
"icon": "city_phase.png",
"researchTime": 80,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. All citizen-soldiers promote directly to Elite rank after 1 kill, but population cap reduced -10%.",
"modifications": [
{"value": "Promotion/RequiredXp", "multiplier": 0.1, "affects": ["CitizenSoldier"]},
{"value": "Player/MaxPopulation", "multiplier": 0.9}

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@ -10,7 +10,7 @@
"supersedes": "phase_village",
"icon": "town_phase.png",
"researchTime": 80,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiplier": 1.1}],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_phase.xml"

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@ -7,6 +7,6 @@
"supersedes": "phase_village",
"icon": "town_phase.png",
"researchTime": 80,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civilization Centers increased by +30%",
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
"soundComplete": "interface/alarm/alarm_phase.xml"
}

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@ -1,6 +1,6 @@
{
"genericName": "Armour plating",
"description": "Increased armour on siege weapons",
"genericName": "Armor plating",
"description": "Increased armor on siege weapons",
"cost": {"food": 0, "wood": 300, "stone": 0, "metal": 350},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",

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@ -1,4 +1,4 @@
{
{
"genericName": "Unlock Champion Units",
"specificName": {
"hele": "Agèma",

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@ -1,4 +1,4 @@
{
{
"genericName": "Fertility Festival",
"specificName": {
"hele": "Thesmophoria",