New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="shield mesh">
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<mesh>props/celt_siege_ram_shields.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sheild textures">
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<texture>props/celt_prop_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="siege ram">
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<mesh>structural/celt_siege_ram.dae</mesh>
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<props>
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<prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_siege_ram.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/celt_siege_ram_shields.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/celt_siege_ram_shields.dae
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binaries/data/mods/public/art/meshes/structural/celt_siege_ram.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/structural/celt_siege_ram.dae
(Stored with Git LFS)
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binaries/data/mods/public/audio/attack/siege/ram_attack.ogg
(Stored with Git LFS)
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binaries/data/mods/public/audio/attack/siege/ram_attack.ogg
(Stored with Git LFS)
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binaries/data/mods/public/audio/attack/siege/ram_attack.xml
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binaries/data/mods/public/audio/attack/siege/ram_attack.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>ram_attack.ogg</Replacement>
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<Path>audio/attack/siege</Path>
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<Sound>ram_attack.ogg</Sound>
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</SoundGroup>
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BIN
binaries/data/mods/public/audio/attack/siege/ram_move.ogg
(Stored with Git LFS)
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binaries/data/mods/public/audio/attack/siege/ram_move.ogg
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binaries/data/mods/public/audio/attack/siege/ram_move.xml
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binaries/data/mods/public/audio/attack/siege/ram_move.xml
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>1</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>ram_move.ogg</Replacement>
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<Path>audio/attack/siege</Path>
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<Sound>ram_move.ogg</Sound>
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</SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>siege_select_10.ogg</Replacement>
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<Path>audio/attack/siege</Path>
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<Sound>siege_select_10.ogg</Sound>
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</SoundGroup>
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<Vision>
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<Range>48</Range>
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</Vision>
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<Sound>
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<SoundGroups>
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<select>attack/siege/siege_select.xml</select>
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<order_walk>attack/siege/ram_move.xml</order_walk>
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<order_attack>attack/siege/ram_attack.xml</order_attack>
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</SoundGroups>
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</Sound>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ram">
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<Identity>
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<Civ>celt</Civ>
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<SpecificName>Reithe</SpecificName>
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<Tooltip>Siege Ram</Tooltip>
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<History>Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.</History>
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/siege_ram.xml</Actor>
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</VisualActor>
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<Cost>
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<BuildTime>88</BuildTime>
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<Resources>
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<wood>350</wood>
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<metal>250</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>880</Max>
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</Health>
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<Armour>
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<Pierce>25.0</Pierce>
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<Crush>20.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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</UnitMotion>
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</Entity>
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