New siege ram sounds added. Celt siege ram files.

This was SVN commit r8912.
This commit is contained in:
Pureon 2011-02-12 00:01:21 +00:00
parent aa8c3a9ea9
commit 7476bad7e2
11 changed files with 144 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="shield mesh">
<mesh>props/celt_siege_ram_shields.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sheild textures">
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="siege ram">
<mesh>structural/celt_siege_ram.dae</mesh>
<props>
<prop actor="props/structures/celts/siege_ram_shields.xml" attachpoint="root"/>
</props>
<texture>structural/celt_siege_ram.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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binaries/data/mods/public/audio/attack/siege/ram_attack.ogg (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ram_attack.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ram_attack.ogg</Sound>
</SoundGroup>

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binaries/data/mods/public/audio/attack/siege/ram_move.ogg (Stored with Git LFS) Normal file

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ram_move.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ram_move.ogg</Sound>
</SoundGroup>

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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>siege_select_10.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>siege_select_10.ogg</Sound>
</SoundGroup>

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<Vision> <Vision>
<Range>48</Range> <Range>48</Range>
</Vision> </Vision>
<Sound>
<SoundGroups>
<select>attack/siege/siege_select.xml</select>
<order_walk>attack/siege/ram_move.xml</order_walk>
<order_attack>attack/siege/ram_attack.xml</order_attack>
</SoundGroups>
</Sound>
</Entity> </Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege_ram">
<Identity>
<Civ>celt</Civ>
<SpecificName>Reithe</SpecificName>
<Tooltip>Siege Ram</Tooltip>
<History>Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art.</History>
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/siege_ram.xml</Actor>
</VisualActor>
<Cost>
<BuildTime>88</BuildTime>
<Resources>
<wood>350</wood>
<metal>250</metal>
</Resources>
</Cost>
<Health>
<Max>880</Max>
</Health>
<Armour>
<Pierce>25.0</Pierce>
<Crush>20.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
</UnitMotion>
</Entity>