Added comments listing the changes from the original shader by Martinsh.

This was SVN commit r12772.
This commit is contained in:
gregory 2012-10-18 20:06:25 +00:00
parent e963b43dcc
commit 753d151959

View File

@ -39,6 +39,15 @@ changelog:
- bokeh bias to bring out bokeh edges
- image thresholding to bring out highlights when image is out of focus
----------------------
Changes from original shader:
- Changed names of samplers and values to their equivalents in 0 A.D.'s postproc manager.
- Moved user variables into HQDOF.xml defines and modified their values..
- Removed an optimization that caused lines to appear on the edges of the (mostly) focused area.
- Removed unnecessary pentagon bokeh shaped code from the sample code.
----------------------
*/
uniform sampler2D renderedTex;