Templates | Rename warship parent templates to more agnostic naming scheme. Adjust ship child templates to suit.
This was SVN commit r27341.
This commit is contained in:
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@ -1,86 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship">
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<Attack>
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<Ranged>
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<AttackName>Bow</AttackName>
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<Damage>
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<Pierce>12</Pierce>
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</Damage>
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<MaxRange>55</MaxRange>
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Bonuses>
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<BonusShip>
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<Classes>Ship</Classes>
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<Multiplier>3.0</Multiplier>
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</BonusShip>
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</Bonuses>
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<Projectile>
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<Speed>100</Speed>
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<Spread>2</Spread>
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<Gravity>50</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>3</DefaultArrowCount>
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<MaxArrowCount>13</MaxArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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<Population>3</Population>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>200</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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<Max>30</Max>
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<List datatype="tokens">Support Soldier Siege</List>
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</GarrisonHolder>
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<Health>
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<Max>1400</Max>
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</Health>
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<Identity>
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<GenericName>Medium Warship</GenericName>
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<Tooltip>Garrison units for transport and to increase firepower. Deals triple damage against Ships.</Tooltip>
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<VisibleClasses datatype="tokens">Ranged Warship Trireme</VisibleClasses>
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<Requirements>
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<Techs>phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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<xp>140</xp>
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<wood>40</wood>
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<metal>20</metal>
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</Loot>
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<Position>
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<TurnRate>4</TurnRate>
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</Position>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>128x512/cartouche.png</MainTexture>
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<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">1.8</WalkSpeed>
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<Acceleration op="mul">1.8</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>90</Range>
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</Vision>
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</Entity>
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@ -1,83 +1,54 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship">
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<Attack>
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<Ranged>
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<AttackName>Bow</AttackName>
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<Damage>
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<Pierce>12</Pierce>
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</Damage>
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<MaxRange>45</MaxRange>
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Bonuses>
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<BonusShip>
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<Classes>Ship</Classes>
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<Multiplier>3.0</Multiplier>
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</BonusShip>
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</Bonuses>
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<Projectile>
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<Speed>100</Speed>
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<Spread>2</Spread>
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<Gravity>50</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>2</DefaultArrowCount>
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<MaxArrowCount>10</MaxArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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<Population>2</Population>
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<BuildTime>20</BuildTime>
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<Resources>
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<wood>120</wood>
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<metal>60</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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<Max>20</Max>
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<List datatype="tokens">Support Cavalry</List>
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</GarrisonHolder>
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<Health>
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<Max>800</Max>
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</Health>
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<Identity>
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<GenericName>Light Warship</GenericName>
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<Tooltip>Garrison units for transport and to increase firepower. Deals triple damage against Ships.</Tooltip>
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<VisibleClasses datatype="tokens">Ranged Warship Bireme</VisibleClasses>
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<Requirements>
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<Techs>phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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<xp>80</xp>
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<wood>24</wood>
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<metal>12</metal>
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</Loot>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>128x512/cartouche.png</MainTexture>
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<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">1.55</WalkSpeed>
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<Acceleration op="mul">1.55</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>90</Range>
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</Vision>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship">
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<Attack>
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<Ranged>
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<AttackName>Bow</AttackName>
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<Damage>
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<Pierce>12</Pierce>
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</Damage>
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<MaxRange>45</MaxRange>
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<PrepareTime>1000</PrepareTime>
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<RepeatTime>2000</RepeatTime>
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<Bonuses>
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<BonusShip>
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<Classes>Ship</Classes>
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<Multiplier>3.0</Multiplier>
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</BonusShip>
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</Bonuses>
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<Projectile>
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<Speed>100</Speed>
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<Spread>2</Spread>
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<Gravity>50</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Ship Human</PreferredClasses>
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</Ranged>
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</Attack>
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<BuildingAI>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<GarrisonArrowClasses>Infantry Cavalry</GarrisonArrowClasses>
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</BuildingAI>
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<GarrisonHolder>
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<List datatype="tokens">Support Soldier</List>
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</GarrisonHolder>
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<Identity>
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<GenericName>Light Warship</GenericName>
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<Tooltip>Garrison units for transport and to increase firepower. Deals triple damage against Ships.</Tooltip>
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<VisibleClasses datatype="tokens">Ranged Warship</VisibleClasses>
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</Identity>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>128x512/cartouche.png</MainTexture>
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<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
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<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
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</SoundGroups>
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</Sound>
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</Entity>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship">
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<Entity parent="template_unit_ship_warship">
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<Attack>
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<Ranged>
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<AttackName>Stone</AttackName>
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@ -28,7 +28,6 @@
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<BuildingAI>
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<DefaultArrowCount>1</DefaultArrowCount>
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<MaxArrowCount>10</MaxArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<GarrisonArrowClasses>StoneThrower</GarrisonArrowClasses>
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</BuildingAI>
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<Cost>
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@ -52,8 +51,9 @@
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</Health>
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<Identity>
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<GenericName>Heavy Warship</GenericName>
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<Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
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<VisibleClasses datatype="tokens">Ranged Warship Quinquereme</VisibleClasses>
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<Tooltip>Garrison units for transport. Garrison Stone Throwers to increase firepower.</Tooltip>
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<VisibleClasses datatype="tokens">Heavy</VisibleClasses>
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<Classes datatype="tokens">Quinquereme</Classes>
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<Requirements>
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<Techs>phase_city</Techs>
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</Requirements>
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@ -66,14 +66,6 @@
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<Position>
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<TurnRate>4</TurnRate>
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</Position>
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<Selectable>
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<Overlay>
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<Texture>
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<MainTexture>128x512/cartouche.png</MainTexture>
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<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
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</Texture>
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</Overlay>
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</Selectable>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/siege/ballist_attack.xml</attack_ranged>
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_warship">
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<BuildingAI>
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<DefaultArrowCount>2</DefaultArrowCount>
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<MaxArrowCount>10</MaxArrowCount>
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</BuildingAI>
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<Cost>
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<Population>2</Population>
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<BuildTime>20</BuildTime>
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<Resources>
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<wood>120</wood>
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<metal>60</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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<Max>20</Max>
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</GarrisonHolder>
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<Health>
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<Max>800</Max>
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</Health>
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<Identity>
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<GenericName>Light Warship</GenericName>
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<VisibleClasses datatype="tokens">Light</VisibleClasses>
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<Classes datatype="tokens">Bireme</Classes>
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<Requirements>
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<Techs>phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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<xp>80</xp>
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<wood>24</wood>
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<metal>12</metal>
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</Loot>
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<UnitMotion>
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<WalkSpeed op="mul">1.55</WalkSpeed>
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<Acceleration op="mul">1.55</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>90</Range>
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</Vision>
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</Entity>
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@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_warship">
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<BuildingAI>
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<DefaultArrowCount>3</DefaultArrowCount>
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<MaxArrowCount>13</MaxArrowCount>
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</BuildingAI>
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<Cost>
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<Population>3</Population>
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<BuildTime>25</BuildTime>
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<Resources>
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<wood>200</wood>
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<metal>100</metal>
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</Resources>
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</Cost>
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<GarrisonHolder>
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<Max>30</Max>
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<List datatype="tokens">Siege</List>
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</GarrisonHolder>
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<Health>
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<Max>1400</Max>
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</Health>
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<Identity>
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<GenericName>Medium Warship</GenericName>
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<Tooltip>Garrison units for transport and to increase firepower. Deals triple damage against Ships.</Tooltip>
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<VisibleClasses datatype="tokens">Medium</VisibleClasses>
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<Classes datatype="tokens">Trireme</Classes>
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<Requirements>
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<Techs>phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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<xp>140</xp>
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<wood>40</wood>
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<metal>20</metal>
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</Loot>
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<Position>
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<TurnRate>4</TurnRate>
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</Position>
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<UnitMotion>
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<WalkSpeed op="mul">1.8</WalkSpeed>
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<Acceleration op="mul">1.8</Acceleration>
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</UnitMotion>
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<Vision>
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<Range>90</Range>
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</Vision>
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</Entity>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="civ/athen|template_unit_ship_bireme">
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<Entity parent="civ/athen|template_unit_ship_warship_light">
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<Footprint>
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<Square width="8.0" depth="33.0"/>
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<Height>10.0</Height>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="civ/athen|template_unit_ship_trireme">
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<Entity parent="civ/athen|template_unit_ship_warship_medium">
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<Footprint>
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<Square width="10.0" depth="40.0"/>
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<Height>8.0</Height>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Entity parent="template_unit_ship_warship_medium">
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<Cost>
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<BuildTime>40</BuildTime>
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</Cost>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_bireme">
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<Entity parent="template_unit_ship_warship_light">
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<Footprint>
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<Square width="9.0" depth="36.0"/>
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<Height>10.0</Height>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_quinquereme">
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<Entity parent="template_unit_ship_warship_heavy">
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<Identity>
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<Civ>cart</Civ>
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<GenericName>Quinquereme</GenericName>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Entity parent="template_unit_ship_warship_medium">
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<Footprint>
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<Square width="12.0" depth="48.0"/>
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<Height>8.0</Height>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Entity parent="template_unit_ship_warship_medium">
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<Cost>
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<BuildTime>40</BuildTime>
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</Cost>
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@ -14,12 +14,12 @@
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<Promotion>
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<Entity>units/han/infantry_spearman_a</Entity>
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</Promotion>
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<VisualActor>
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<Actor>units/han/infantry_spearman_b.xml</Actor>
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</VisualActor>
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<UnitAI>
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<Formations datatype="tokens">
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special/formations/anti_cavalry
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</Formations>
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</UnitAI>
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<VisualActor>
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<Actor>units/han/infantry_spearman_b.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_bireme">
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<Entity parent="template_unit_ship_warship_light">
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<Footprint>
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<Square depth="16.0" width="8.0"/>
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<Height>8.0</Height>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_quinquereme">
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<Entity parent="template_unit_ship_warship_heavy">
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<Footprint>
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<Square depth="46.0" width="20.0"/>
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<Height>8.0</Height>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Entity parent="template_unit_ship_warship_medium">
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<Footprint>
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<Square depth="34.0" width="17.0"/>
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<Height>8.0</Height>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Entity parent="template_unit_ship_warship_medium">
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<Cost>
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<BuildTime>40</BuildTime>
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</Cost>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_bireme">
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<Entity parent="template_unit_ship_warship_light">
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<Footprint>
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<Square width="8.0" depth="33.0"/>
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<Height>10.0</Height>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_trireme">
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<Entity parent="template_unit_ship_warship_medium">
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||||
<Footprint>
|
||||
<Square width="10.0" depth="40.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="8.0" depth="33.0"/>
|
||||
<Height>10.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="40.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="14.0" depth="32.0"/>
|
||||
<Height>10.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Cost>
|
||||
<BuildTime>40</BuildTime>
|
||||
</Cost>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="28.0"/>
|
||||
<Height>10.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="7.0" depth="37.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Footprint>
|
||||
<Square width="9.0" depth="42.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="9.0" depth="37.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_quinquereme">
|
||||
<Entity parent="template_unit_ship_warship_heavy">
|
||||
<Cost>
|
||||
<Population>5</Population>
|
||||
<BuildTime>60</BuildTime>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="8.0" depth="33.0"/>
|
||||
<Height>10.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_quinquereme">
|
||||
<Entity parent="template_unit_ship_warship_heavy">
|
||||
<Identity>
|
||||
<Civ>ptol</Civ>
|
||||
<SpecificName>Octḗrēs</SpecificName>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="40.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="8.0" depth="33.0"/>
|
||||
<Height>10.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_quinquereme">
|
||||
<Entity parent="template_unit_ship_warship_heavy">
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Quīnquerēmis Rōmāna</SpecificName>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="43.0"/>
|
||||
</Footprint>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="8.0" depth="33.0"/>
|
||||
<Height>10.0</Height>
|
||||
@ -11,6 +11,6 @@
|
||||
<Icon>units/ptol/ship_bireme.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/bireme.xml</Actor>
|
||||
<Actor>structures/macedonians/pentekonter.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_quinquereme">
|
||||
<Entity parent="template_unit_ship_warship_heavy">
|
||||
<Identity>
|
||||
<Civ>sele</Civ>
|
||||
<SpecificName>Pentères</SpecificName>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="40.0"/>
|
||||
<Height>8.0</Height>
|
||||
@ -11,6 +11,6 @@
|
||||
<Icon>units/hele/ship_trireme.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>structures/athenians/trireme.xml</Actor>
|
||||
<Actor>structures/macedonians/trireme.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="8.0" depth="33.0"/>
|
||||
<Height>10.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_trireme">
|
||||
<Entity parent="template_unit_ship_warship_medium">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="40.0"/>
|
||||
<Height>8.0</Height>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_ship_bireme">
|
||||
<Entity parent="template_unit_ship_warship_light">
|
||||
<Footprint>
|
||||
<Square width="14.0" depth="56.0"/>
|
||||
<Height>10.0</Height>
|
||||
@ -8,14 +8,6 @@
|
||||
<SpecificName>Longship</SpecificName>
|
||||
<Icon>units/viking_longship.png</Icon>
|
||||
</Identity>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>128x512/cartouche.png</MainTexture>
|
||||
<MainTextureMask>128x512/cartouche_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<VisualActor>
|
||||
<Actor>structures/viking/longship.xml</Actor>
|
||||
</VisualActor>
|
||||
|
Loading…
Reference in New Issue
Block a user