More GUI texture cleanup. :)

This was SVN commit r1528.
This commit is contained in:
Acumen 2004-12-18 16:27:32 +00:00
parent bb2de67c31
commit 7cfa5f6e4d
93 changed files with 211 additions and 900 deletions

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@ -46,7 +46,7 @@
]]></script>
<!-- Game Session GUI -->
<script file="gui/test/functions_session_coord.js"><![CDATA[
<script file="gui/test/functions_coord.js"><![CDATA[
]]></script>
<script file="gui/test/functions_session_group_pane.js"><![CDATA[

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@ -23,8 +23,9 @@
<action on="Press"><![CDATA[
GUIObjectToggle("session_group_pane");
]]></action>
<!--
<object type="text" name="session_group_pane_bg" sprite="sprite1" z="60" ghost="true" hidden="false"/>
-->
<!-- First row. -->
<object type="button" name="session_group_pane_portrait_1" style="portrait" z="60" hidden="false">1

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@ -1,180 +1,180 @@
function initCoord()
{
GUIType="bottom";
// Coord-style size table.
SizeCoord = new Array();
SizeCoord.last = 0;
// Standard portrait widths.
crd_portrait_lrg_width = 64;
crd_portrait_lrg_height = crd_portrait_lrg_width;
crd_portrait_sml_width = 32;
crd_portrait_sml_height = crd_portrait_sml_width;
// Screen percentages.
top_screen = 0;
left_screen = 0;
mid_screen = 50;
bottom_screen = 100;
right_screen = 100;
// Small icons (eg Movement Rate, Food).
crd_mini_icon_width = 20;
crd_mini_icon_height = crd_mini_icon_width;
// Define cell reference constants for icon sheets.
initCellReference();
}
// ====================================================================
function AddSizeCoord(objectName, left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1, left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2)
{
// Used to store the two GUI style sizes for an object on creation (specified as coordinates).
// Used later by FlipGUI() to switch the objects to a new set of positions.
SizeCoord[SizeCoord.last] = new Object();
SizeCoord[SizeCoord.last].name = objectName;
SizeCoord[SizeCoord.last].size1 = new GUISize(left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1);
SizeCoord[SizeCoord.last].size2 = new GUISize(left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2);
SizeCoord.last++; // Increment counter for next entry.
}
// ====================================================================
function AddSizeString(objectName, size1, size2)
{
// Used to store the two GUI style sizes for an object on creation (specified as strings).
// Used later by FlipGUI() to switch the objects to a new set of positions.
SizeCoord[SizeCoord.last] = new Object();
SizeCoord[SizeCoord.last].name = objectName;
SizeCoord[SizeCoord.last].size1 = size1;
SizeCoord[SizeCoord.last].size2 = size2;
SizeCoord.last++; // Increment counter for next entry.
}
// ====================================================================
function setSize(objectName, sizeString)
{
// Use this function as a shortcut to change the size of a GUI control, specifying a size string.
getGUIObjectByName(objectName).size = sizeString;
}
// ====================================================================
function setSizeCoord(objectName, left, top, right, bottom, rleft, rtop, rright, rbottom)
{
// Use this function as a shortcut to change the size of a GUI control, specifying individual coordinates.
getGUIObjectByName(objectName).size = new GUISize(left, top, right, bottom, rleft, rtop, rright, rbottom);
}
// ====================================================================
function FlipGUI(NewGUIType)
{
// Sets the GUI coordinates and graphics so that the panel is either at the top or bottom of the screen.
switch (NewGUIType)
{
// Set which GUI to use.
case "top":
case "bottom":
case "none":
GUIType=NewGUIType;
break;
default:
// If no type specified, toggle.
if (GUIType == "top")
GUIType = "bottom";
else
if (GUIType == "bottom")
GUIType = "none";
else
GUIType = "top";
break;
}
if (GUIType != "none")
{
GUIObjectUnhide("session_gui");
GUIObjectUnhide("always_on");
// Seek through all sizes created.
for (FlipGUILoop = 0; FlipGUILoop <= SizeCoord.last-1; FlipGUILoop++)
{
// Set each object to the other size.
switch (GUIType)
{
case "top":
setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size1);
switch (SizeCoord[FlipGUILoop].name){
case "session_panel_minimap_segbottom1":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_minimap_segbottom2":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_minimap_segbottom3":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_minimap_segbottom4":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_status_bg":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-top";
break;
default:
break;
}
break;
case "bottom":
setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size2);
switch (SizeCoord[FlipGUILoop].name){
case "session_panel_minimap_segbottom1":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop1";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop1-lit";
break;
case "session_panel_minimap_segbottom2":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop2";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop2-lit";
break;
case "session_panel_minimap_segbottom3":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop3";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop3-lit";
break;
case "session_panel_minimap_segbottom4":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop4";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop4-lit";
break;
case "session_panel_status_bg":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-bottom";
break;
default:
break;
}
break;
}
}
UpdateGroupPane();
}
else
{
GUIObjectHide("session_gui");
GUIObjectHide("always_on");
}
writeConsole("GUI flipped to " + GUIType + ".");
}
function initCoord()
{
GUIType="bottom";
// Coord-style size table.
SizeCoord = new Array();
SizeCoord.last = 0;
// Standard portrait widths.
crd_portrait_lrg_width = 64;
crd_portrait_lrg_height = crd_portrait_lrg_width;
crd_portrait_sml_width = 32;
crd_portrait_sml_height = crd_portrait_sml_width;
// Screen percentages.
top_screen = 0;
left_screen = 0;
mid_screen = 50;
bottom_screen = 100;
right_screen = 100;
// Small icons (eg Movement Rate, Food).
crd_mini_icon_width = 20;
crd_mini_icon_height = crd_mini_icon_width;
// Define cell reference constants for icon sheets.
initCellReference();
}
// ====================================================================
function AddSizeCoord(objectName, left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1, left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2)
{
// Used to store the two GUI style sizes for an object on creation (specified as coordinates).
// Used later by FlipGUI() to switch the objects to a new set of positions.
SizeCoord[SizeCoord.last] = new Object();
SizeCoord[SizeCoord.last].name = objectName;
SizeCoord[SizeCoord.last].size1 = new GUISize(left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1);
SizeCoord[SizeCoord.last].size2 = new GUISize(left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2);
SizeCoord.last++; // Increment counter for next entry.
}
// ====================================================================
function AddSizeString(objectName, size1, size2)
{
// Used to store the two GUI style sizes for an object on creation (specified as strings).
// Used later by FlipGUI() to switch the objects to a new set of positions.
SizeCoord[SizeCoord.last] = new Object();
SizeCoord[SizeCoord.last].name = objectName;
SizeCoord[SizeCoord.last].size1 = size1;
SizeCoord[SizeCoord.last].size2 = size2;
SizeCoord.last++; // Increment counter for next entry.
}
// ====================================================================
function setSize(objectName, sizeString)
{
// Use this function as a shortcut to change the size of a GUI control, specifying a size string.
getGUIObjectByName(objectName).size = sizeString;
}
// ====================================================================
function setSizeCoord(objectName, left, top, right, bottom, rleft, rtop, rright, rbottom)
{
// Use this function as a shortcut to change the size of a GUI control, specifying individual coordinates.
getGUIObjectByName(objectName).size = new GUISize(left, top, right, bottom, rleft, rtop, rright, rbottom);
}
// ====================================================================
function FlipGUI(NewGUIType)
{
// Sets the GUI coordinates and graphics so that the panel is either at the top or bottom of the screen.
switch (NewGUIType)
{
// Set which GUI to use.
case "top":
case "bottom":
case "none":
GUIType=NewGUIType;
break;
default:
// If no type specified, toggle.
if (GUIType == "top")
GUIType = "bottom";
else
if (GUIType == "bottom")
GUIType = "none";
else
GUIType = "top";
break;
}
if (GUIType != "none")
{
GUIObjectUnhide("session_gui");
GUIObjectUnhide("always_on");
// Seek through all sizes created.
for (FlipGUILoop = 0; FlipGUILoop <= SizeCoord.last-1; FlipGUILoop++)
{
// Set each object to the other size.
switch (GUIType)
{
case "top":
setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size1);
switch (SizeCoord[FlipGUILoop].name){
case "session_panel_minimap_segbottom1":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_minimap_segbottom2":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_minimap_segbottom3":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_minimap_segbottom4":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
break;
case "session_panel_status_bg":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-top";
break;
default:
break;
}
break;
case "bottom":
setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size2);
switch (SizeCoord[FlipGUILoop].name){
case "session_panel_minimap_segbottom1":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop1";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop1-lit";
break;
case "session_panel_minimap_segbottom2":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop2";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop2-lit";
break;
case "session_panel_minimap_segbottom3":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop3";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop3-lit";
break;
case "session_panel_minimap_segbottom4":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop4";
getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop4-lit";
break;
case "session_panel_status_bg":
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-bottom";
break;
default:
break;
}
break;
}
}
UpdateGroupPane();
}
else
{
GUIObjectHide("session_gui");
GUIObjectHide("always_on");
}
writeConsole("GUI flipped to " + GUIType + ".");
}

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@ -122,7 +122,7 @@ function UpdateGroupPane()
{
// Reveal Group Pane.
getGUIObjectByName("session_group_pane").hidden = false;
/*
// Set size of Group Pane background.
if (selection.length <= 13)
{
@ -174,7 +174,7 @@ function UpdateGroupPane()
break;
}
}
*/
// Display appropriate portraits.
for (groupPaneLoop = 1; groupPaneLoop <= crd_grppane_prt_last; groupPaneLoop++)
{

View File

@ -43,11 +43,11 @@
/>
<!-- Resource Icons -->
<icon name="icon_resource_food" texture="resource_food" size="20 20" />
<icon name="icon_resource_wood" texture="resource_wood" size="20 20" />
<icon name="icon_resource_stone" texture="resource_stone" size="20 20" />
<icon name="icon_resource_ore" texture="resource_ore" size="20 20" />
<icon name="icon_resource_population" texture="resource_population" size="20 20" />
<icon name="icon_resource_food" texture="ui_icon_sheet_statistic" size="20 20" />
<icon name="icon_resource_wood" texture="ui_icon_sheet_statistic" size="20 20" />
<icon name="icon_resource_stone" texture="ui_icon_sheet_statistic" size="20 20" />
<icon name="icon_resource_ore" texture="ui_icon_sheet_statistic" size="20 20" />
<icon name="icon_resource_population" texture="ui_icon_sheet_statistic" size="20 20" />
<!-- Statistic Icons -->
<icon name="icon_statistic_garrison" texture="ui_icon_sheet_statistic" size="20 20" />

View File

@ -1,699 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE sprites SYSTEM "../gui.dtd">
<!-- testing an update -->
<sprites>
<!--
==========================================
GENERIC BUTTONS
==========================================
-->
<sprite name="sprite1">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image texture="background.tga" texture-size="0 0 256 256" size="1 1 100%-2 100%-2" />
</sprite>
<sprite name="sprite4">
<image backcolor="50 50 50" size="0 0 100% 100%" />
</sprite>
<sprite name="sprite1-over">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="200 0 0" size="1 1 100%-2 100%-2" />
<image texture="background.tga" texture-size="0 0 256 256" size="2 2 100%-3 100%-3" />
</sprite>
<sprite name="sprite1-ch">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="4 4 100%-5 100%-5" z-level="1" />
<image backcolor="128 0 0" size="4 4 100%-5 100%-5" z-level="1" />
</sprite>
<sprite name="sprite1-pressed">
<image backcolor="64 64 64" size="0 0 100% 100%" />
<image backcolor="128 128 128" size="1 1 100%-1 100%-1" z-level="1" />
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" z-level="2" />
</sprite>
<sprite name="sprite2">
<!-- Starting with top left corner continuing in a clockwise manner -->
<image backcolor="212 208 200" size="0 1 1 100%-1" />
<image backcolor="212 208 200" size="0 0 100%-1 1" />
<image backcolor="255 255 255" size="1 2 1 100%-2" />
<image backcolor="255 255 255" size="1 1 100%-2 2" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<!-- middle -->
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
</sprite>
<sprite name="sprite2-pressed">
<image backcolor="128 128 128" size="0 0 100% 100%" />
<image backcolor="212 208 200" size="1 1 100%-1 100%-1" z-level="1" />
</sprite>
<sprite name="grey">
<image backcolor="243 242 240" size="0 0 100% 100%" />
</sprite>
<sprite name="white-border">
<image backcolor="100 70 120" size="0 0 100% 100%" />
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="scroll">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 2 100%-2 100%-2" z-level="1" />
</sprite>
<sprite name="scroll-bar">
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
<image backcolor="150 105 180" size="2 0 100%-2 100%" z-level="1" />
</sprite>
<sprite name="green-bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="0 200 0" size="0 0 100% 100%" />
</sprite>
<sprite name="yellow-bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="255 255 0" size="0 0 100% 100%" />
</sprite>
<sprite name="blue-bar">
<image backcolor="255 255 255" size="0 1 1 100%-1" />
<image backcolor="255 255 255" size="0 0 100%-1 1" />
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
<image backcolor="0 0 255" size="0 0 100% 100%" />
</sprite>
<sprite name="blue-bar-outlined">
<image backcolor="0 0 0" size="-1 -1 100%+1 0" />
<image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 0 0 100%" />
<image backcolor="0 0 0" size="100% 0 100%+1 100%" />
<image backcolor="0 0 255" size="0 0 100% 100%" />
</sprite>
<sprite name="back-bar">
<image backcolor="200 200 200" size="0 1 1 100%-1" />
<image backcolor="200 200 200" size="0 0 100%-1 1" />
<image backcolor="200 200 200" size="100%-1 0 100% 100%" />
<image backcolor="200 200 200" size="0 100%-1 100%-1 100%" />
</sprite>
<sprite name="only-white-border">
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
<image backcolor="255 255 255" size="-1 0 0 100%" />
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
</sprite>
<sprite name="only-black-border">
<image backcolor="0 0 0" size="-1 -1 100%+1 0" />
<image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 0 0 100%" />
<image backcolor="0 0 0" size="100% 0 100%+1 100%" />
</sprite>
<!-- Standard 0 A.D.-style framed window -->
<sprite name="0ad_window">
<!-- middle -->
<image texture="global/ui_gen_background_paper.png" texture-size="0 0 128 128" size="0%-10 0%-10 100%+10 100%+10" />
<!-- Starting with top left corner continuing in a clockwise manner -->
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="0%-25 0%-25 0%-10 0%-10" />
<image texture="global/ui_gen_border-top-20px.png" texture-size="0 0 128 32" size="0%-10 0%-25 100%+10 0%+7" />
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="100%+10 0%-25 100%+25 0%-10" />
<image texture="global/ui_gen_border-right-20px.png" texture-size="0 0 32 128" size="100%-6 0%-10 100%+26 100%+10" />
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="100%+10 100%+10 100%+25 100%+25" />
<image texture="global/ui_gen_border-bottom-20px.png" texture-size="0 0 128 32" size="0%-10 100%-7 100%+10 100%+25" />
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="0%-25 100%+10 0%-10 100%+25" />
<image texture="global/ui_gen_border-left-20px.png" texture-size="0 0 32 128" size="0%-25 0%-10 0%+7 100%+10" />
</sprite>
<!-- Standard 0 A.D.-style window's title bar -->
<sprite name="0ad_window_title">
<image texture="global/ui_gen_titlebar-left.png" real-texture-placement="0 0 64 32" size="0%+0 0%-10 5%+64 0%+22" />
<image texture="global/ui_gen_titlebar-middle.png" real-texture-placement="0 0 64 32" size="5%+64 0%-10 95%-64 0%+22" />
<image texture="global/ui_gen_titlebar-right.png" real-texture-placement="0 0 64 32" size="95%-64 0%-10 100%+0 0%+22" />
</sprite>
<!--
==========================================
PREGAME GUI
==========================================
-->
<sprite name="pregame-mainmenu-background">
<image texture="ui_pregame_mainmenu_background.png" real-texture-placement="0 0 1024 768" size="0 0 100% 100%" />
</sprite>
<sprite name="pregame-mainmenu-0ad-logo-480x218">
<image texture="ui_pregame_mainmenu_0ad_logo.png" real-texture-placement="0 0 480 218" size="0 0 100% 100%" />
</sprite>
<sprite name="pregame-mainmenu-wfg-logo-256x64">
<image texture="ui_pregame_mainmenu_wfg_logo.png" real-texture-placement="0 0 256 64" size="0 0 100% 100%" />
</sprite>
<sprite name="pregame-mainmenu-spbt">
<image texture="ui_pregame_mainmenu_spbt_over.png" real-texture-placement="1 1 151 142" size="0 0 100% 100%" />
</sprite>
<sprite name="pregame-mainmenu-mpbt">
<image texture="ui_pregame_mainmenu_mpbt_over.png" real-texture-placement="1 1 137 139" size="0 0 100% 100%" />
</sprite>
<sprite name="tooltip-background">
<image backcolor="0 0 0 85" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
LOADING GUI
==========================================
-->
<sprite name="black_bkg">
<image texture="black_bkg_16x16.png" texture-size="0 0 16 16" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
MAP ORB
==========================================
-->
<sprite name="session_panel_minimap_bg">
<image texture="ui_session_panel_minimap_bg.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_dummy">
<image texture="ui_session_panel_minimap_dummy.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft1">
<image texture="ui_session_panel_minimap_segleft1.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft2">
<image texture="ui_session_panel_minimap_segleft2.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft3">
<image texture="ui_session_panel_minimap_segleft3.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft4">
<image texture="ui_session_panel_minimap_segleft4.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom1">
<image texture="ui_session_panel_minimap_segbottom1.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom2">
<image texture="ui_session_panel_minimap_segbottom2.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom3">
<image texture="ui_session_panel_minimap_segbottom3.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom4">
<image texture="ui_session_panel_minimap_segbottom4.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop1">
<image texture="ui_session_panel_minimap_segtop1.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop2">
<image texture="ui_session_panel_minimap_segtop2.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop3">
<image texture="ui_session_panel_minimap_segtop3.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop4">
<image texture="ui_session_panel_minimap_segtop4.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft1-lit">
<image texture="ui_session_panel_minimap_segleft1-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft2-lit">
<image texture="ui_session_panel_minimap_segleft2-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft3-lit">
<image texture="ui_session_panel_minimap_segleft3-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segleft4-lit">
<image texture="ui_session_panel_minimap_segleft4-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom1-lit">
<image texture="ui_session_panel_minimap_segbottom1-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom2-lit">
<image texture="ui_session_panel_minimap_segbottom2-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom3-lit">
<image texture="ui_session_panel_minimap_segbottom3-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segbottom4-lit">
<image texture="ui_session_panel_minimap_segbottom4-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop1-lit">
<image texture="ui_session_panel_minimap_segtop1-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop2-lit">
<image texture="ui_session_panel_minimap_segtop2-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop3-lit">
<image texture="ui_session_panel_minimap_segtop3-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_minimap_segtop4-lit">
<image texture="ui_session_panel_minimap_segtop4-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
STATUS ORB
==========================================
-->
<sprite name="session_panel_status_bg-top">
<image texture="ui_session_panel_status_bg-top.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<sprite name="session_panel_status_bg-bottom">
<image texture="ui_session_panel_status_bg-bottom.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
RESOURCE BAR
==========================================
-->
<sprite name="resource_food">
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_wood">
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_stone">
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_ore">
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_population">
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_counter">
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_counter_long">
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
</sprite>
<sprite name="resource_food_counter">
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_wood_counter">
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_stone_counter">
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_ore_counter">
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<sprite name="resource_population_counter">
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
</sprite>
<!--
==========================================
STATISTIC ICONS - SHEETS
==========================================
-->
<sprite name="ui_icon_sheet_statistic">
<image texture="ui_icon_sheet_statistic.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
BACKDROP SINGLE PORTRAITS
==========================================
-->
<!-- Default (empty) portrait (circular). -->
<sprite name="ui_portrait_default_circle">
<image texture="ui_portrait_default_circle.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_default_circle-lit">
<effect add-color="26 26 26"/>
<image texture="ui_portrait_default_circle.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_default_circle-grey">
<image texture="ui_portrait_default_circle-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<!-- Default (empty) portrait (square). -->
<sprite name="ui_portrait_default_square">
<image texture="ui_portrait_default_square.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_default_square-lit">
<effect add-color="26 26 26"/>
<image texture="ui_portrait_default_square.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_default_square-grey">
<image texture="ui_portrait_default_square-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
ACTION SHEET PORTRAITS - COMMANDS, TABS, STANCES, FORMATIONS, ETC
==========================================
-->
<sprite name="ui_portrait_sheet_action">
<image texture="ui_portrait_sheet_action.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_action-lit">
<effect add-color="42 42 42"/>
<image texture="ui_portrait_sheet_action.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_action-grey">
<image texture="ui_portrait_sheet_action-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
ENTITY SINGLE PORTRAITS
==========================================
-->
<!-- Pyrogenesis Dude portrait. -->
<sprite name="ui_portrait_unit_dude">
<image texture="ui_portrait_unit_dude.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_unit_dude-lit">
<effect add-color="42 42 42"/>
<image texture="ui_portrait_unit_dude.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_unit_dude-grey">
<image texture="ui_portrait_unit_dude-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<!-- Pyrogenesis Dudette portrait. -->
<sprite name="ui_portrait_unit_dudette">
<image texture="ui_portrait_unit_dudette.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_unit_dudette-lit">
<effect add-color="42 42 42"/>
<image texture="ui_portrait_unit_dudette.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_unit_dudette-grey">
<image texture="ui_portrait_unit_dudette-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<!-- Deciduous Tree portrait. -->
<sprite name="ui_portrait_flora_deciduotree">
<image texture="ui_portrait_flora_deciduotree.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_flora_deciduotree-lit">
<effect add-color="42 42 42"/>
<image texture="ui_portrait_flora_deciduotree.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<sprite name="ui_portrait_flora_deciduotree-grey">
<image texture="ui_portrait_flora_deciduotree-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - CELTS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_celt">
<image texture="ui_portrait_sheet_civ_celt.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_celt-grey">
<image texture="ui_portrait_sheet_civ_celt-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_celt-lit">
<effect add-color="100 100 100"/>
<image texture="ui_portrait_sheet_civ_celt.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - HELLENES
==========================================
-->
<sprite name="ui_portrait_sheet_civ_hele">
<image texture="ui_portrait_sheet_civ_hele.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_hele-grey">
<image texture="ui_portrait_sheet_civ_hele-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_hele-lit">
<effect add-color="100 100 100"/>
<image texture="ui_portrait_sheet_civ_hele.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - IBERIANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_iber">
<image texture="ui_portrait_sheet_civ_iber.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_iber-grey">
<image texture="ui_portrait_sheet_civ_iber-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_iber-lit">
<effect add-color="100 100 100"/>
<image texture="ui_portrait_sheet_civ_iber.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - CARTHAGINIANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_kart">
<image texture="ui_portrait_sheet_civ_kart.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_kart-grey">
<image texture="ui_portrait_sheet_civ_kart-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_kart-lit">
<effect add-color="100 100 100"/>
<image texture="ui_portrait_sheet_civ_kart.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - PERSIANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_pers">
<image texture="ui_portrait_sheet_civ_pers.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_pers-grey">
<image texture="ui_portrait_sheet_civ_pers-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_pers-lit">
<effect add-color="100 100 100"/>
<image texture="ui_portrait_sheet_civ_pers.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
ENTITY SHEET PORTRAITS - ROMANS
==========================================
-->
<sprite name="ui_portrait_sheet_civ_rome">
<image texture="ui_portrait_sheet_civ_rome.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_rome-grey">
<image texture="ui_portrait_sheet_civ_rome-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<sprite name="ui_portrait_sheet_civ_rome-lit">
<effect add-color="100 100 100"/>
<image texture="ui_portrait_sheet_civ_rome.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
</sprite>
<!--
==========================================
TEMPORARY IMAGES
==========================================
-->
<!-- Exit Button -->
<sprite name="exit_sprite">
<image texture="exit_button_16.png" texture-size="0 0 16 16" size="0 0 100% 100%" />
</sprite>
<sprite name="exit_sprite-over">
<image texture="exit_button_16-over.png" texture-size="0 0 16 16" size="0 0 100% 100%" />
</sprite>
<!-- Some more temps /Gee -->
<sprite name="test">
<image size="0 0 100% 100%" backcolor="100 100 250" />
</sprite>
<sprite name="test2">
<image size="0 0 100% 100%" backcolor="200 100 050" />
</sprite>
<!--
==========================================
GENERIC ICONS
==========================================
-->
<sprite name="0ad_icon">
<image texture="global/ui_gen_0ad-icon-black.png" size="0 0 100% 100%" texture-size="0 0 16 16" />
</sprite>
<sprite name="bullet_icon">
<image texture="global/ui_gen_bullet-icon.png" size="0 0 100% 100%" texture-size="0 0 8 8" />
</sprite>
<sprite name="0ad_icon">
<image texture="global/ui_gen_infinity-icon.png" size="0 0 100% 100%" texture-size="0 0 16 16" />
</sprite>
<!--
==========================================
MESSAGE BOX
==========================================
-->
<sprite name="message_box-gen-background">
<image texture="global/ui_gen_background_paper.png" size="0 0 100% 100%" texture-size="0 0 128 128" />
</sprite>
<sprite name="message_box-corner">
<image texture="global/ui_gen_border-corner-15px.png" size="0 0 100% 100%" real-texture-placement="0 0 15 15" />
</sprite>
<sprite name="message_box-border-top">
<image texture="global/ui_gen_border-top-20px.png" size="0 0 100% 100%" texture-size="0 0 128 32" />
</sprite>
<sprite name="message_box-border-left">
<image texture="global/ui_gen_border-left-20px.png" size="0 0 100% 100%" texture-size="0 0 32 128" />
</sprite>
<sprite name="message_box-border-right">
<image texture="global/ui_gen_border-right-20px.png" size="0 0 100% 100%" texture-size="0 0 32 128" />
</sprite>
<sprite name="message_box-border-bottom">
<image texture="global/ui_gen_border-bottom-20px.png" size="0 0 100% 100%" texture-size="0 0 128 32" />
</sprite>
<sprite name="message_box-titlebar-left">
<image texture="global/ui_gen_titlebar-left.png" size="0 0 100% 100%" real-texture-placement="0 0 64 32" />
</sprite>
<sprite name="message_box-titlebar-right">
<image texture="global/ui_gen_titlebar-right.png" size="0 0 100% 100%" real-texture-placement="0 0 64 32" />
</sprite>
<sprite name="message_box-titlebar-middle">
<image texture="global/ui_gen_titlebar-middle.png" size="0 0 100% 100%" texture-size="0 0 64 32" />
</sprite>
<sprite name="message_box-button-normal">
<image texture="global/ui_gen_button-wood.png" size="0 0 100% 100%" real-texture-placement="0 0 160 31" />
</sprite>
<sprite name="message_box-button-over">
<image texture="global/ui_gen_button-wood.png" size="0 0 100% 100%" real-texture-placement="0 32 160 64" />
</sprite>
</sprites>