More GUI texture cleanup. :)
This was SVN commit r1528.
This commit is contained in:
parent
bb2de67c31
commit
7cfa5f6e4d
BIN
binaries/data/mods/official/art/textures/ui/backup/ui_session_panel_minimap_bg.png
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binaries/data/mods/official/art/textures/ui/backup/ui_session_panel_minimap_bg.png
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binaries/data/mods/official/art/textures/ui/backup/ui_session_panel_minimap_dummy.png
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binaries/data/mods/official/art/textures/ui/backup/ui_session_panel_minimap_dummy.png
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binaries/data/mods/official/art/textures/ui/backup/ui_session_panel_status_bg-bottom2.png
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binaries/data/mods/official/art/textures/ui/backup/ui_session_panel_status_bg-bottom2.png
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binaries/data/mods/official/art/textures/ui/session/icons/ui_icon_sheet_statistic.png
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binaries/data/mods/official/art/textures/ui/session/icons/ui_icon_sheet_statistic.png
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_action-grey.png
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_action-grey.png
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_action-lit.png
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_action-lit.png
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_action.png
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binaries/data/mods/official/art/textures/ui/session/portraits/ui_portrait_sheet_action.png
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binaries/data/mods/official/art/textures/ui/ui_icon_sheet_statistic.png
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binaries/data/mods/official/art/textures/ui/ui_icon_sheet_statistic.png
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binaries/data/mods/official/art/textures/ui/ui_portrait_sheet_action-grey.png
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binaries/data/mods/official/art/textures/ui/ui_portrait_sheet_action-grey.png
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binaries/data/mods/official/art/textures/ui/ui_portrait_sheet_action-lit.png
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binaries/data/mods/official/art/textures/ui/ui_portrait_sheet_action-lit.png
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binaries/data/mods/official/art/textures/ui/ui_portrait_sheet_action.png
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binaries/data/mods/official/art/textures/ui/ui_portrait_sheet_action.png
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@ -46,7 +46,7 @@
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]]></script>
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<!-- Game Session GUI -->
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<script file="gui/test/functions_session_coord.js"><![CDATA[
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<script file="gui/test/functions_coord.js"><![CDATA[
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]]></script>
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<script file="gui/test/functions_session_group_pane.js"><![CDATA[
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@ -23,8 +23,9 @@
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<action on="Press"><![CDATA[
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GUIObjectToggle("session_group_pane");
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]]></action>
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<!--
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<object type="text" name="session_group_pane_bg" sprite="sprite1" z="60" ghost="true" hidden="false"/>
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-->
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<!-- First row. -->
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<object type="button" name="session_group_pane_portrait_1" style="portrait" z="60" hidden="false">1
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360
binaries/data/mods/official/gui/test/functions_session_coord.js → binaries/data/mods/official/gui/test/functions_coord.js
Executable file → Normal file
360
binaries/data/mods/official/gui/test/functions_session_coord.js → binaries/data/mods/official/gui/test/functions_coord.js
Executable file → Normal file
@ -1,180 +1,180 @@
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function initCoord()
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{
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GUIType="bottom";
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// Coord-style size table.
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SizeCoord = new Array();
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SizeCoord.last = 0;
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// Standard portrait widths.
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crd_portrait_lrg_width = 64;
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crd_portrait_lrg_height = crd_portrait_lrg_width;
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crd_portrait_sml_width = 32;
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crd_portrait_sml_height = crd_portrait_sml_width;
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// Screen percentages.
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top_screen = 0;
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left_screen = 0;
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mid_screen = 50;
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bottom_screen = 100;
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right_screen = 100;
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// Small icons (eg Movement Rate, Food).
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crd_mini_icon_width = 20;
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crd_mini_icon_height = crd_mini_icon_width;
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// Define cell reference constants for icon sheets.
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initCellReference();
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}
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// ====================================================================
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function AddSizeCoord(objectName, left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1, left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2)
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{
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// Used to store the two GUI style sizes for an object on creation (specified as coordinates).
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// Used later by FlipGUI() to switch the objects to a new set of positions.
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SizeCoord[SizeCoord.last] = new Object();
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SizeCoord[SizeCoord.last].name = objectName;
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SizeCoord[SizeCoord.last].size1 = new GUISize(left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1);
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SizeCoord[SizeCoord.last].size2 = new GUISize(left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2);
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SizeCoord.last++; // Increment counter for next entry.
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}
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// ====================================================================
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function AddSizeString(objectName, size1, size2)
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{
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// Used to store the two GUI style sizes for an object on creation (specified as strings).
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// Used later by FlipGUI() to switch the objects to a new set of positions.
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SizeCoord[SizeCoord.last] = new Object();
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SizeCoord[SizeCoord.last].name = objectName;
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SizeCoord[SizeCoord.last].size1 = size1;
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SizeCoord[SizeCoord.last].size2 = size2;
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SizeCoord.last++; // Increment counter for next entry.
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}
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// ====================================================================
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function setSize(objectName, sizeString)
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{
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// Use this function as a shortcut to change the size of a GUI control, specifying a size string.
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getGUIObjectByName(objectName).size = sizeString;
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}
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// ====================================================================
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function setSizeCoord(objectName, left, top, right, bottom, rleft, rtop, rright, rbottom)
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{
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// Use this function as a shortcut to change the size of a GUI control, specifying individual coordinates.
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getGUIObjectByName(objectName).size = new GUISize(left, top, right, bottom, rleft, rtop, rright, rbottom);
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}
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// ====================================================================
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function FlipGUI(NewGUIType)
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{
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// Sets the GUI coordinates and graphics so that the panel is either at the top or bottom of the screen.
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switch (NewGUIType)
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{
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// Set which GUI to use.
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case "top":
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case "bottom":
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case "none":
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GUIType=NewGUIType;
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break;
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default:
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// If no type specified, toggle.
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if (GUIType == "top")
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GUIType = "bottom";
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else
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if (GUIType == "bottom")
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GUIType = "none";
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else
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GUIType = "top";
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break;
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}
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if (GUIType != "none")
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{
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GUIObjectUnhide("session_gui");
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GUIObjectUnhide("always_on");
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// Seek through all sizes created.
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for (FlipGUILoop = 0; FlipGUILoop <= SizeCoord.last-1; FlipGUILoop++)
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{
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// Set each object to the other size.
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switch (GUIType)
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{
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case "top":
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setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size1);
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switch (SizeCoord[FlipGUILoop].name){
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case "session_panel_minimap_segbottom1":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_minimap_segbottom2":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_minimap_segbottom3":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_minimap_segbottom4":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_status_bg":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-top";
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break;
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default:
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break;
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}
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break;
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case "bottom":
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setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size2);
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switch (SizeCoord[FlipGUILoop].name){
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case "session_panel_minimap_segbottom1":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop1";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop1-lit";
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break;
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case "session_panel_minimap_segbottom2":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop2";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop2-lit";
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break;
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case "session_panel_minimap_segbottom3":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop3";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop3-lit";
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break;
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case "session_panel_minimap_segbottom4":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop4";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop4-lit";
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break;
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case "session_panel_status_bg":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-bottom";
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break;
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default:
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break;
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}
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break;
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}
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}
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UpdateGroupPane();
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}
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else
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{
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GUIObjectHide("session_gui");
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GUIObjectHide("always_on");
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}
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writeConsole("GUI flipped to " + GUIType + ".");
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}
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function initCoord()
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{
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GUIType="bottom";
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// Coord-style size table.
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SizeCoord = new Array();
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SizeCoord.last = 0;
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// Standard portrait widths.
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crd_portrait_lrg_width = 64;
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crd_portrait_lrg_height = crd_portrait_lrg_width;
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crd_portrait_sml_width = 32;
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crd_portrait_sml_height = crd_portrait_sml_width;
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// Screen percentages.
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top_screen = 0;
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left_screen = 0;
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mid_screen = 50;
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bottom_screen = 100;
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right_screen = 100;
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// Small icons (eg Movement Rate, Food).
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crd_mini_icon_width = 20;
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crd_mini_icon_height = crd_mini_icon_width;
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// Define cell reference constants for icon sheets.
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initCellReference();
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}
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// ====================================================================
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function AddSizeCoord(objectName, left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1, left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2)
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{
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// Used to store the two GUI style sizes for an object on creation (specified as coordinates).
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// Used later by FlipGUI() to switch the objects to a new set of positions.
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SizeCoord[SizeCoord.last] = new Object();
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SizeCoord[SizeCoord.last].name = objectName;
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SizeCoord[SizeCoord.last].size1 = new GUISize(left1, top1, right1, bottom1, rleft1, rtop1, rright1, rbottom1);
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SizeCoord[SizeCoord.last].size2 = new GUISize(left2, top2, right2, bottom2, rleft2, rtop2, rright2, rbottom2);
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SizeCoord.last++; // Increment counter for next entry.
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}
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// ====================================================================
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function AddSizeString(objectName, size1, size2)
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{
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// Used to store the two GUI style sizes for an object on creation (specified as strings).
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// Used later by FlipGUI() to switch the objects to a new set of positions.
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SizeCoord[SizeCoord.last] = new Object();
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SizeCoord[SizeCoord.last].name = objectName;
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SizeCoord[SizeCoord.last].size1 = size1;
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SizeCoord[SizeCoord.last].size2 = size2;
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SizeCoord.last++; // Increment counter for next entry.
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}
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// ====================================================================
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function setSize(objectName, sizeString)
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{
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// Use this function as a shortcut to change the size of a GUI control, specifying a size string.
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getGUIObjectByName(objectName).size = sizeString;
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}
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// ====================================================================
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function setSizeCoord(objectName, left, top, right, bottom, rleft, rtop, rright, rbottom)
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{
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// Use this function as a shortcut to change the size of a GUI control, specifying individual coordinates.
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getGUIObjectByName(objectName).size = new GUISize(left, top, right, bottom, rleft, rtop, rright, rbottom);
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}
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// ====================================================================
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function FlipGUI(NewGUIType)
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{
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// Sets the GUI coordinates and graphics so that the panel is either at the top or bottom of the screen.
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switch (NewGUIType)
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{
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// Set which GUI to use.
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case "top":
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case "bottom":
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case "none":
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GUIType=NewGUIType;
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break;
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default:
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// If no type specified, toggle.
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if (GUIType == "top")
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GUIType = "bottom";
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else
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if (GUIType == "bottom")
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GUIType = "none";
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else
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GUIType = "top";
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break;
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}
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if (GUIType != "none")
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{
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GUIObjectUnhide("session_gui");
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GUIObjectUnhide("always_on");
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// Seek through all sizes created.
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for (FlipGUILoop = 0; FlipGUILoop <= SizeCoord.last-1; FlipGUILoop++)
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{
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// Set each object to the other size.
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switch (GUIType)
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{
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case "top":
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setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size1);
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switch (SizeCoord[FlipGUILoop].name){
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case "session_panel_minimap_segbottom1":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_minimap_segbottom2":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_minimap_segbottom3":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_minimap_segbottom4":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = SizeCoord[FlipGUILoop].name;
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = SizeCoord[FlipGUILoop].name + "-lit";
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break;
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case "session_panel_status_bg":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-top";
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break;
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default:
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break;
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}
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break;
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case "bottom":
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setSize(SizeCoord[FlipGUILoop].name, SizeCoord[FlipGUILoop].size2);
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switch (SizeCoord[FlipGUILoop].name){
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case "session_panel_minimap_segbottom1":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop1";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop1-lit";
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break;
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case "session_panel_minimap_segbottom2":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop2";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop2-lit";
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break;
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case "session_panel_minimap_segbottom3":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop3";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop3-lit";
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break;
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case "session_panel_minimap_segbottom4":
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getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_minimap_segtop4";
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getGUIObjectByName(SizeCoord[FlipGUILoop].name)["sprite-over"] = "session_panel_minimap_segtop4-lit";
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break;
|
||||
case "session_panel_status_bg":
|
||||
getGUIObjectByName(SizeCoord[FlipGUILoop].name).sprite = "session_panel_status_bg-bottom";
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateGroupPane();
|
||||
}
|
||||
else
|
||||
{
|
||||
GUIObjectHide("session_gui");
|
||||
GUIObjectHide("always_on");
|
||||
}
|
||||
|
||||
writeConsole("GUI flipped to " + GUIType + ".");
|
||||
|
||||
}
|
@ -122,7 +122,7 @@ function UpdateGroupPane()
|
||||
{
|
||||
// Reveal Group Pane.
|
||||
getGUIObjectByName("session_group_pane").hidden = false;
|
||||
|
||||
/*
|
||||
// Set size of Group Pane background.
|
||||
if (selection.length <= 13)
|
||||
{
|
||||
@ -174,7 +174,7 @@ function UpdateGroupPane()
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
// Display appropriate portraits.
|
||||
for (groupPaneLoop = 1; groupPaneLoop <= crd_grppane_prt_last; groupPaneLoop++)
|
||||
{
|
||||
|
@ -43,11 +43,11 @@
|
||||
/>
|
||||
|
||||
<!-- Resource Icons -->
|
||||
<icon name="icon_resource_food" texture="resource_food" size="20 20" />
|
||||
<icon name="icon_resource_wood" texture="resource_wood" size="20 20" />
|
||||
<icon name="icon_resource_stone" texture="resource_stone" size="20 20" />
|
||||
<icon name="icon_resource_ore" texture="resource_ore" size="20 20" />
|
||||
<icon name="icon_resource_population" texture="resource_population" size="20 20" />
|
||||
<icon name="icon_resource_food" texture="ui_icon_sheet_statistic" size="20 20" />
|
||||
<icon name="icon_resource_wood" texture="ui_icon_sheet_statistic" size="20 20" />
|
||||
<icon name="icon_resource_stone" texture="ui_icon_sheet_statistic" size="20 20" />
|
||||
<icon name="icon_resource_ore" texture="ui_icon_sheet_statistic" size="20 20" />
|
||||
<icon name="icon_resource_population" texture="ui_icon_sheet_statistic" size="20 20" />
|
||||
|
||||
<!-- Statistic Icons -->
|
||||
<icon name="icon_statistic_garrison" texture="ui_icon_sheet_statistic" size="20 20" />
|
||||
|
@ -1,699 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<!DOCTYPE sprites SYSTEM "../gui.dtd">
|
||||
|
||||
<!-- testing an update -->
|
||||
|
||||
<sprites>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
GENERIC BUTTONS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="sprite1">
|
||||
<!-- Starting with top left corner continuing in a clockwise manner -->
|
||||
<image backcolor="255 255 255" size="0 1 1 100%-1" />
|
||||
<image backcolor="255 255 255" size="0 0 100%-1 1" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<!-- middle -->
|
||||
<image texture="background.tga" texture-size="0 0 256 256" size="1 1 100%-2 100%-2" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="sprite4">
|
||||
<image backcolor="50 50 50" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="sprite1-over">
|
||||
<!-- Starting with top left corner continuing in a clockwise manner -->
|
||||
<image backcolor="255 255 255" size="0 1 1 100%-1" />
|
||||
<image backcolor="255 255 255" size="0 0 100%-1 1" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<!-- middle -->
|
||||
<image backcolor="200 0 0" size="1 1 100%-2 100%-2" />
|
||||
<image texture="background.tga" texture-size="0 0 256 256" size="2 2 100%-3 100%-3" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="sprite1-ch">
|
||||
<!-- Starting with top left corner continuing in a clockwise manner -->
|
||||
<image backcolor="255 255 255" size="0 1 1 100%-1" />
|
||||
<image backcolor="255 255 255" size="0 0 100%-1 1" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<!-- middle -->
|
||||
<image backcolor="212 208 200" size="4 4 100%-5 100%-5" z-level="1" />
|
||||
<image backcolor="128 0 0" size="4 4 100%-5 100%-5" z-level="1" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="sprite1-pressed">
|
||||
<image backcolor="64 64 64" size="0 0 100% 100%" />
|
||||
<image backcolor="128 128 128" size="1 1 100%-1 100%-1" z-level="1" />
|
||||
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" z-level="2" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="sprite2">
|
||||
<!-- Starting with top left corner continuing in a clockwise manner -->
|
||||
<image backcolor="212 208 200" size="0 1 1 100%-1" />
|
||||
<image backcolor="212 208 200" size="0 0 100%-1 1" />
|
||||
<image backcolor="255 255 255" size="1 2 1 100%-2" />
|
||||
<image backcolor="255 255 255" size="1 1 100%-2 2" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<!-- middle -->
|
||||
<image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="sprite2-pressed">
|
||||
<image backcolor="128 128 128" size="0 0 100% 100%" />
|
||||
<image backcolor="212 208 200" size="1 1 100%-1 100%-1" z-level="1" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="grey">
|
||||
<image backcolor="243 242 240" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="white-border">
|
||||
<image backcolor="100 70 120" size="0 0 100% 100%" />
|
||||
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
|
||||
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
|
||||
<image backcolor="255 255 255" size="-1 0 0 100%" />
|
||||
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="scroll">
|
||||
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
|
||||
<image backcolor="150 105 180" size="2 2 100%-2 100%-2" z-level="1" />
|
||||
</sprite>
|
||||
<sprite name="scroll-bar">
|
||||
<!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
|
||||
<image backcolor="150 105 180" size="2 0 100%-2 100%" z-level="1" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="green-bar">
|
||||
<image backcolor="255 255 255" size="0 1 1 100%-1" />
|
||||
<image backcolor="255 255 255" size="0 0 100%-1 1" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<image backcolor="0 200 0" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="yellow-bar">
|
||||
<image backcolor="255 255 255" size="0 1 1 100%-1" />
|
||||
<image backcolor="255 255 255" size="0 0 100%-1 1" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<image backcolor="255 255 0" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="blue-bar">
|
||||
<image backcolor="255 255 255" size="0 1 1 100%-1" />
|
||||
<image backcolor="255 255 255" size="0 0 100%-1 1" />
|
||||
<image backcolor="64 64 64" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
|
||||
<image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
|
||||
<image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
|
||||
<image backcolor="0 0 255" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="blue-bar-outlined">
|
||||
<image backcolor="0 0 0" size="-1 -1 100%+1 0" />
|
||||
<image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
|
||||
<image backcolor="0 0 0" size="-1 0 0 100%" />
|
||||
<image backcolor="0 0 0" size="100% 0 100%+1 100%" />
|
||||
<image backcolor="0 0 255" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="back-bar">
|
||||
<image backcolor="200 200 200" size="0 1 1 100%-1" />
|
||||
<image backcolor="200 200 200" size="0 0 100%-1 1" />
|
||||
<image backcolor="200 200 200" size="100%-1 0 100% 100%" />
|
||||
<image backcolor="200 200 200" size="0 100%-1 100%-1 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="only-white-border">
|
||||
<image backcolor="255 255 255" size="-1 -1 100%+1 0" />
|
||||
<image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
|
||||
<image backcolor="255 255 255" size="-1 0 0 100%" />
|
||||
<image backcolor="255 255 255" size="100% 0 100%+1 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="only-black-border">
|
||||
<image backcolor="0 0 0" size="-1 -1 100%+1 0" />
|
||||
<image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
|
||||
<image backcolor="0 0 0" size="-1 0 0 100%" />
|
||||
<image backcolor="0 0 0" size="100% 0 100%+1 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Standard 0 A.D.-style framed window -->
|
||||
<sprite name="0ad_window">
|
||||
<!-- middle -->
|
||||
<image texture="global/ui_gen_background_paper.png" texture-size="0 0 128 128" size="0%-10 0%-10 100%+10 100%+10" />
|
||||
<!-- Starting with top left corner continuing in a clockwise manner -->
|
||||
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="0%-25 0%-25 0%-10 0%-10" />
|
||||
<image texture="global/ui_gen_border-top-20px.png" texture-size="0 0 128 32" size="0%-10 0%-25 100%+10 0%+7" />
|
||||
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="100%+10 0%-25 100%+25 0%-10" />
|
||||
<image texture="global/ui_gen_border-right-20px.png" texture-size="0 0 32 128" size="100%-6 0%-10 100%+26 100%+10" />
|
||||
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="100%+10 100%+10 100%+25 100%+25" />
|
||||
<image texture="global/ui_gen_border-bottom-20px.png" texture-size="0 0 128 32" size="0%-10 100%-7 100%+10 100%+25" />
|
||||
<image texture="global/ui_gen_border-corner-15px.png" real-texture-placement="0 0 15 15" size="0%-25 100%+10 0%-10 100%+25" />
|
||||
<image texture="global/ui_gen_border-left-20px.png" texture-size="0 0 32 128" size="0%-25 0%-10 0%+7 100%+10" />
|
||||
</sprite>
|
||||
|
||||
<!-- Standard 0 A.D.-style window's title bar -->
|
||||
<sprite name="0ad_window_title">
|
||||
<image texture="global/ui_gen_titlebar-left.png" real-texture-placement="0 0 64 32" size="0%+0 0%-10 5%+64 0%+22" />
|
||||
<image texture="global/ui_gen_titlebar-middle.png" real-texture-placement="0 0 64 32" size="5%+64 0%-10 95%-64 0%+22" />
|
||||
<image texture="global/ui_gen_titlebar-right.png" real-texture-placement="0 0 64 32" size="95%-64 0%-10 100%+0 0%+22" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
PREGAME GUI
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="pregame-mainmenu-background">
|
||||
<image texture="ui_pregame_mainmenu_background.png" real-texture-placement="0 0 1024 768" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="pregame-mainmenu-0ad-logo-480x218">
|
||||
<image texture="ui_pregame_mainmenu_0ad_logo.png" real-texture-placement="0 0 480 218" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="pregame-mainmenu-wfg-logo-256x64">
|
||||
<image texture="ui_pregame_mainmenu_wfg_logo.png" real-texture-placement="0 0 256 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="pregame-mainmenu-spbt">
|
||||
<image texture="ui_pregame_mainmenu_spbt_over.png" real-texture-placement="1 1 151 142" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="pregame-mainmenu-mpbt">
|
||||
<image texture="ui_pregame_mainmenu_mpbt_over.png" real-texture-placement="1 1 137 139" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="tooltip-background">
|
||||
<image backcolor="0 0 0 85" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
LOADING GUI
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="black_bkg">
|
||||
<image texture="black_bkg_16x16.png" texture-size="0 0 16 16" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
MAP ORB
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="session_panel_minimap_bg">
|
||||
<image texture="ui_session_panel_minimap_bg.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_dummy">
|
||||
<image texture="ui_session_panel_minimap_dummy.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft1">
|
||||
<image texture="ui_session_panel_minimap_segleft1.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft2">
|
||||
<image texture="ui_session_panel_minimap_segleft2.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft3">
|
||||
<image texture="ui_session_panel_minimap_segleft3.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft4">
|
||||
<image texture="ui_session_panel_minimap_segleft4.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom1">
|
||||
<image texture="ui_session_panel_minimap_segbottom1.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom2">
|
||||
<image texture="ui_session_panel_minimap_segbottom2.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom3">
|
||||
<image texture="ui_session_panel_minimap_segbottom3.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom4">
|
||||
<image texture="ui_session_panel_minimap_segbottom4.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop1">
|
||||
<image texture="ui_session_panel_minimap_segtop1.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop2">
|
||||
<image texture="ui_session_panel_minimap_segtop2.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop3">
|
||||
<image texture="ui_session_panel_minimap_segtop3.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop4">
|
||||
<image texture="ui_session_panel_minimap_segtop4.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft1-lit">
|
||||
<image texture="ui_session_panel_minimap_segleft1-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft2-lit">
|
||||
<image texture="ui_session_panel_minimap_segleft2-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft3-lit">
|
||||
<image texture="ui_session_panel_minimap_segleft3-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segleft4-lit">
|
||||
<image texture="ui_session_panel_minimap_segleft4-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom1-lit">
|
||||
<image texture="ui_session_panel_minimap_segbottom1-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom2-lit">
|
||||
<image texture="ui_session_panel_minimap_segbottom2-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom3-lit">
|
||||
<image texture="ui_session_panel_minimap_segbottom3-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segbottom4-lit">
|
||||
<image texture="ui_session_panel_minimap_segbottom4-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop1-lit">
|
||||
<image texture="ui_session_panel_minimap_segtop1-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop2-lit">
|
||||
<image texture="ui_session_panel_minimap_segtop2-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop3-lit">
|
||||
<image texture="ui_session_panel_minimap_segtop3-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_minimap_segtop4-lit">
|
||||
<image texture="ui_session_panel_minimap_segtop4-lit.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
STATUS ORB
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="session_panel_status_bg-top">
|
||||
<image texture="ui_session_panel_status_bg-top.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="session_panel_status_bg-bottom">
|
||||
<image texture="ui_session_panel_status_bg-bottom.png" texture-size="0 0 256 256" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
RESOURCE BAR
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="resource_food">
|
||||
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_wood">
|
||||
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_stone">
|
||||
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_ore">
|
||||
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_population">
|
||||
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_counter">
|
||||
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_counter_long">
|
||||
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_food_counter">
|
||||
<image texture="ui_icon_resource_food_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_wood_counter">
|
||||
<image texture="ui_icon_resource_wood_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_stone_counter">
|
||||
<image texture="ui_icon_resource_stone_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_ore_counter">
|
||||
<image texture="ui_icon_resource_ore_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||
<image texture="ui_icon_resource_counter.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="resource_population_counter">
|
||||
<image texture="ui_icon_resource_population_20.png" texture-size="0 0 32 32" size="0 0 20 20" />
|
||||
<image texture="ui_icon_resource_counter_long.png" texture-size="0 0 64 64" size="21 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
STATISTIC ICONS - SHEETS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_icon_sheet_statistic">
|
||||
<image texture="ui_icon_sheet_statistic.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
BACKDROP SINGLE PORTRAITS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<!-- Default (empty) portrait (circular). -->
|
||||
<sprite name="ui_portrait_default_circle">
|
||||
<image texture="ui_portrait_default_circle.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_default_circle-lit">
|
||||
<effect add-color="26 26 26"/>
|
||||
<image texture="ui_portrait_default_circle.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_default_circle-grey">
|
||||
<image texture="ui_portrait_default_circle-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Default (empty) portrait (square). -->
|
||||
<sprite name="ui_portrait_default_square">
|
||||
<image texture="ui_portrait_default_square.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_default_square-lit">
|
||||
<effect add-color="26 26 26"/>
|
||||
<image texture="ui_portrait_default_square.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_default_square-grey">
|
||||
<image texture="ui_portrait_default_square-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ACTION SHEET PORTRAITS - COMMANDS, TABS, STANCES, FORMATIONS, ETC
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_action">
|
||||
<image texture="ui_portrait_sheet_action.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_action-lit">
|
||||
<effect add-color="42 42 42"/>
|
||||
<image texture="ui_portrait_sheet_action.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_action-grey">
|
||||
<image texture="ui_portrait_sheet_action-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SINGLE PORTRAITS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<!-- Pyrogenesis Dude portrait. -->
|
||||
<sprite name="ui_portrait_unit_dude">
|
||||
<image texture="ui_portrait_unit_dude.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_unit_dude-lit">
|
||||
<effect add-color="42 42 42"/>
|
||||
<image texture="ui_portrait_unit_dude.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_unit_dude-grey">
|
||||
<image texture="ui_portrait_unit_dude-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Pyrogenesis Dudette portrait. -->
|
||||
<sprite name="ui_portrait_unit_dudette">
|
||||
<image texture="ui_portrait_unit_dudette.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_unit_dudette-lit">
|
||||
<effect add-color="42 42 42"/>
|
||||
<image texture="ui_portrait_unit_dudette.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_unit_dudette-grey">
|
||||
<image texture="ui_portrait_unit_dudette-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Deciduous Tree portrait. -->
|
||||
<sprite name="ui_portrait_flora_deciduotree">
|
||||
<image texture="ui_portrait_flora_deciduotree.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_flora_deciduotree-lit">
|
||||
<effect add-color="42 42 42"/>
|
||||
<image texture="ui_portrait_flora_deciduotree.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_flora_deciduotree-grey">
|
||||
<image texture="ui_portrait_flora_deciduotree-grey.png" texture-size="0 0 100% 100%" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SHEET PORTRAITS - CELTS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_civ_celt">
|
||||
<image texture="ui_portrait_sheet_civ_celt.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_celt-grey">
|
||||
<image texture="ui_portrait_sheet_civ_celt-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_celt-lit">
|
||||
<effect add-color="100 100 100"/>
|
||||
<image texture="ui_portrait_sheet_civ_celt.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SHEET PORTRAITS - HELLENES
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_civ_hele">
|
||||
<image texture="ui_portrait_sheet_civ_hele.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_hele-grey">
|
||||
<image texture="ui_portrait_sheet_civ_hele-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_hele-lit">
|
||||
<effect add-color="100 100 100"/>
|
||||
<image texture="ui_portrait_sheet_civ_hele.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SHEET PORTRAITS - IBERIANS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_civ_iber">
|
||||
<image texture="ui_portrait_sheet_civ_iber.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_iber-grey">
|
||||
<image texture="ui_portrait_sheet_civ_iber-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_iber-lit">
|
||||
<effect add-color="100 100 100"/>
|
||||
<image texture="ui_portrait_sheet_civ_iber.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SHEET PORTRAITS - CARTHAGINIANS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_civ_kart">
|
||||
<image texture="ui_portrait_sheet_civ_kart.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_kart-grey">
|
||||
<image texture="ui_portrait_sheet_civ_kart-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_kart-lit">
|
||||
<effect add-color="100 100 100"/>
|
||||
<image texture="ui_portrait_sheet_civ_kart.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SHEET PORTRAITS - PERSIANS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_civ_pers">
|
||||
<image texture="ui_portrait_sheet_civ_pers.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_pers-grey">
|
||||
<image texture="ui_portrait_sheet_civ_pers-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_pers-lit">
|
||||
<effect add-color="100 100 100"/>
|
||||
<image texture="ui_portrait_sheet_civ_pers.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
ENTITY SHEET PORTRAITS - ROMANS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="ui_portrait_sheet_civ_rome">
|
||||
<image texture="ui_portrait_sheet_civ_rome.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_rome-grey">
|
||||
<image texture="ui_portrait_sheet_civ_rome-grey.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
<sprite name="ui_portrait_sheet_civ_rome-lit">
|
||||
<effect add-color="100 100 100"/>
|
||||
<image texture="ui_portrait_sheet_civ_rome.png" cell-size="64 64" texture-size="0 0 100% 100%" size="0 0 100% 100%"/>
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
TEMPORARY IMAGES
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<!-- Exit Button -->
|
||||
<sprite name="exit_sprite">
|
||||
<image texture="exit_button_16.png" texture-size="0 0 16 16" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
<sprite name="exit_sprite-over">
|
||||
<image texture="exit_button_16-over.png" texture-size="0 0 16 16" size="0 0 100% 100%" />
|
||||
</sprite>
|
||||
|
||||
<!-- Some more temps /Gee -->
|
||||
<sprite name="test">
|
||||
<image size="0 0 100% 100%" backcolor="100 100 250" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="test2">
|
||||
<image size="0 0 100% 100%" backcolor="200 100 050" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
GENERIC ICONS
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="0ad_icon">
|
||||
<image texture="global/ui_gen_0ad-icon-black.png" size="0 0 100% 100%" texture-size="0 0 16 16" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="bullet_icon">
|
||||
<image texture="global/ui_gen_bullet-icon.png" size="0 0 100% 100%" texture-size="0 0 8 8" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="0ad_icon">
|
||||
<image texture="global/ui_gen_infinity-icon.png" size="0 0 100% 100%" texture-size="0 0 16 16" />
|
||||
</sprite>
|
||||
|
||||
<!--
|
||||
==========================================
|
||||
MESSAGE BOX
|
||||
==========================================
|
||||
-->
|
||||
|
||||
<sprite name="message_box-gen-background">
|
||||
<image texture="global/ui_gen_background_paper.png" size="0 0 100% 100%" texture-size="0 0 128 128" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-corner">
|
||||
<image texture="global/ui_gen_border-corner-15px.png" size="0 0 100% 100%" real-texture-placement="0 0 15 15" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-border-top">
|
||||
<image texture="global/ui_gen_border-top-20px.png" size="0 0 100% 100%" texture-size="0 0 128 32" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-border-left">
|
||||
<image texture="global/ui_gen_border-left-20px.png" size="0 0 100% 100%" texture-size="0 0 32 128" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-border-right">
|
||||
<image texture="global/ui_gen_border-right-20px.png" size="0 0 100% 100%" texture-size="0 0 32 128" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-border-bottom">
|
||||
<image texture="global/ui_gen_border-bottom-20px.png" size="0 0 100% 100%" texture-size="0 0 128 32" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-titlebar-left">
|
||||
<image texture="global/ui_gen_titlebar-left.png" size="0 0 100% 100%" real-texture-placement="0 0 64 32" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-titlebar-right">
|
||||
<image texture="global/ui_gen_titlebar-right.png" size="0 0 100% 100%" real-texture-placement="0 0 64 32" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-titlebar-middle">
|
||||
<image texture="global/ui_gen_titlebar-middle.png" size="0 0 100% 100%" texture-size="0 0 64 32" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-button-normal">
|
||||
<image texture="global/ui_gen_button-wood.png" size="0 0 100% 100%" real-texture-placement="0 0 160 31" />
|
||||
</sprite>
|
||||
|
||||
<sprite name="message_box-button-over">
|
||||
<image texture="global/ui_gen_button-wood.png" size="0 0 100% 100%" real-texture-placement="0 32 160 64" />
|
||||
</sprite>
|
||||
|
||||
</sprites>
|
Loading…
Reference in New Issue
Block a user