This was SVN commit r5385.

This commit is contained in:
Michael D. Hafer 2007-10-03 08:28:48 +00:00
parent 2fdb618256
commit 7dab976e34
22 changed files with 273 additions and 122 deletions

View File

@ -42,6 +42,7 @@
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">

View File

@ -8,8 +8,7 @@
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
@ -42,6 +41,17 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle "/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -7,14 +7,13 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Walk" speed="12"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="220"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="220"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="220"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="220"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
@ -27,6 +26,17 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_entity_full"
>
<Entity Parent="template_entity_full">
<Traits>
<Corpse>template_corpse</Corpse>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit"
>
<Entity Parent="template_unit">
<Traits>
<Id>
@ -76,7 +74,7 @@
</Loot>
<Move>
<Speed>10.0</Speed>
<Speed>11.5</Speed>
<TurningRadius>5.0</TurningRadius>
<Run>

View File

@ -10,20 +10,29 @@
</Id>
<Creation>
<Resource>
<Creation>
<Resource>
<Food>350</Food>
<Metal>250</Metal>
</Resource>
</Creation>
<Population>
<Rem>1</Rem>
</Population>
<Vision>
<Los>15</Los>
</Vision>
<Armour>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Crush>12.0</Crush>
</Armour>>
</Armour>
<Health>
<Max>400</Max>
<RegenRate>0.2</RegenRate>
</Health>
@ -45,15 +54,18 @@
<Attack>
<Melee>
<Hack>40.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>120.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Charge>
</Attack>
</Actions>

View File

@ -0,0 +1,66 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit">
<Traits>
<Id>
<Generic>Hero</Generic>
<Classes>Hero, Military, Organic</Classes>
</Id>
<Creation>
<Resource>
<Food>350</Food>
<Metal>250</Metal>
</Resource>
</Creation>
<Population>
<Rem>1</Rem>
</Population>
<Vision>
<Los>15</Los>
</Vision>
<Armour>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>300</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Loot>
<Xp>1000</Xp>
<Food>10</Food>
<wood>10</wood>
<Stone>10</Stone>
<Metal>100</Metal>
</Loot>
<MiniMap>
<Type>Hero</Type>
</MiniMap>
</Traits>
<Actions>
<Attack>
<Ranged>
<Pierce>1.0</Pierce>
<Hack>1.0</Hack>
<Crush>1.0</Crush>
<Range>56.0</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
</Actions>
</Entity>

View File

@ -1,11 +1,10 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry"
>
<Entity Parent="template_unit_infantry">
<Traits>
<Id>
<Icon_Cell>43</Icon_Cell>
<Generic>Ranged Infantry</Generic>
@ -18,19 +17,21 @@
</Vision>
</Traits>
<Actions>
<Attack>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>10.0</Pierce>
<Crush>0.0</Crush>
<Range>48.0</Range>
<Hack>0.0</Hack>
<Pierce>1.0</Pierce>
<Crush>0.0</Crush>
<MinRange>1.0</MinRange>
<Range>1.0</Range>
<Speed>1500</Speed>
<ProjectileSpeed>28.0</ProjectileSpeed>
</Ranged>
</Attack>
</Attack>
</Actions>
</Entity>

View File

@ -32,7 +32,7 @@
</Armour>
<Stamina>
<Max>450.0</Max>
<Max>400.0</Max>
</Stamina>
</Traits>

View File

@ -44,14 +44,14 @@
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>30</Range>
<Range>32</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>10.0</Speed>
<Speed>11.0</Speed>
<Run>
<Speed>20.0</Speed>
</Run>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit"
>
<Entity Parent="template_unit">
<Traits>
<Id>
@ -30,30 +28,29 @@
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>10.0</Pierce>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>15.0</Hack>
<Pierce>15.0</Pierce>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
<Ranged>
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<Range>24.0</Range>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>56</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
</Actions>

View File

@ -13,7 +13,7 @@
</Id>
<Creation>
<Resource>
<Resource>
<Food>300</Food>
<Metal>150</Metal>
</Resource>
@ -46,20 +46,25 @@
<Health>
<Max>200</Max>
</Health>
<Population>
<Rem>2</Rem>
</Population>
</Traits>
<Actions>
<Attack>
<Hack>35.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Melee>
<Hack>35.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>105.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>13.0</Speed>
<Run>

View File

@ -1,21 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super">
<Traits>
<Id>
<Generic>Super Infantry</Generic>
<Icon_Cell>42</Icon_Cell>
<Icon_Cell>43</Icon_Cell>
<Classes>Organic, Foot</Classes>
</Id>
<Creation>
<Resource>
<Food>100</Food>
<Metal>125</Metal>
<Resource>
<Food>300</Food>
<Metal>150</Metal>
</Resource>
</Creation>
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
</Footprint>
<Armour>
<Hack>8.0</Hack>
<Pierce>7.0</Pierce>
@ -24,15 +30,22 @@
<Health>
<Max>175</Max>
</Health>
<Population>
<Rem>1</Rem>
</Population>
</Traits>
<Actions>
<Attack>
<Hack>30.0</Hack>
<Melee>
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
</Charge>
</Charge>
</Attack>
<Move>
<Speed>8.5</Speed>

View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super">
<Traits>
<Id>
<Generic>Super Ranged</Generic>
<Classes>Organic, Foot, Ranged</Classes>
</Id>
<Creation>
<Resource>
<Food>100</Food>
<Wood>70</Wood>
<Metal>70</Metal>
</Resource>
</Creation>
<Armour>
<Hack>5.0</Hack>
<Pierce>4.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>170</Max>
</Health>
<Vision>
<Los>15</Los>
</Vision>
<Population>
<Rem>1</Rem>
</Population>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>56</Range>
<Speed>1500</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>9.5</Speed>
<Run>
<Speed>19.0</Speed>
<Range>60.0</Range>
</Run>
</Move>
</Actions>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_hero">
<Entity Parent="template_unit_hero_ranged">
<Traits>
<Id>
@ -15,40 +15,30 @@
</Id>
<Armour>
<Hack>8.0</Hack>
<Pierce>13.0</Pierce>
<Crush>11.0</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Melee>
<Pierce>25.0</Pierce>
<Hack>10.0</Hack>
</Melee>
<Charge>
<Pierce>50.0</Pierce>
<Hack>55.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
<Actions>
<Attack>
<Ranged>
<Pierce>55.0</Pierce>
<Hack>0.0</Hack>
<Crush>0.0</Crush>
<MinRange>12.0</MinRange>
<Range>32.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>10.0</Speed>
<TurningRadius>4.0</TurningRadius>
<Speed>11.0</Speed>
<Run>
<Speed>20.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed>21.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/xenophon.xml</Actor>
</Entity>

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@ -28,10 +28,11 @@
<Actions>
<Attack>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
<Melee>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
</Melee>
<Charge>
<Hack>45.0</Hack>
<Pierce>60.0</Pierce>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_infantry"
>
<Entity Parent="template_unit_super_ranged">
<Traits>
<Id>
@ -23,9 +21,9 @@
</Footprint>
<Armour>
<Hack>8.0</Hack>
<Hack>5.0</Hack>
<Pierce>9.0</Pierce>
<Crush>12.0</Crush>
<Crush>11.0</Crush>
</Armour>
<Health>
@ -36,21 +34,18 @@
<Actions>
<Attack>
<Melee>
<Hack>18.0</Hack>
<Pierce>10.0</Pierce>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>11.0</Pierce>
<Crush>15.0</Crush>
</Charge>
<Ranged>
<Hack>0.0</Hack>
<Pierce>55.0</Pierce>
<Crush>0.0</Crush>
<MinRange>12.0</MinRange>
<Range>32.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>12.0</Speed>
<Speed>11.0</Speed>
<Run>
<Speed>18.0</Speed>
<Speed>21.0</Speed>
</Run>
</Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_infantry"
>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>

View File

@ -1,17 +1,15 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_infantry"
>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>
<Specific>Amrtaka</Specific>
<Specific>Anusiya</Specific>
<Civ>Persians</Civ>
<History>The Amrtaka (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.</History>
<History>The Anusiya (or, as they are more commonly known, Immortals) were the elite of the Persian army, handsomely equipped with armor and weapons, including swords which were rare weapons in the normal ranks. A unit of 10,000 men, their number was always kept to full strength whenever a man was killed or wounded, resulting in their nickname. They were ferocious fighters and well respected.</History>
</Id>