Add particle support to the Actor Editor, fixes #1590.
Patch By: shh Differential Revision: https://code.wildfiregames.com/D1783 This was SVN commit r22117.
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@ -210,6 +210,7 @@
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{"nick": "scythetwirler", "name": "Casey X."},
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{"nick": "serveurix"},
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{"nick": "Shane", "name": "Shane Grant"},
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{"nick": "shh"},
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{"nick": "Silk", "name": "Josh Godsiff"},
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{"nick": "silure"},
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{"nick": "Simikolon", "name": "Yannick & Simon"},
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@ -1,4 +1,4 @@
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -50,6 +50,7 @@ ActorEditorListCtrl::ActorEditorListCtrl(wxWindow* parent)
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AddColumnType(_("Base File"), 90, "@file", new FieldEditCtrl_File(_T("art/variants/"), _("Variants (*.xml)|*.xml|All files (*.*)|*.*")));
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AddColumnType(_("Ratio"), 50, "@frequency", new FieldEditCtrl_Text());
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AddColumnType(_("Model"), 140, "mesh", new FieldEditCtrl_File(_T("art/meshes/"), _("Mesh files (*.pmd, *.dae)|*.pmd;*.dae|All files (*.*)|*.*")));
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AddColumnType(_("Particles"), 90, "particles", new FieldEditCtrl_File(_T("art/particles/"), _("Particle file (*.xml)|*.xml|All files (*.*)|*.*")));
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AddColumnType(_("Textures"), 250, "textures", new FieldEditCtrl_Dialog(&TexListEditor::Create));
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AddColumnType(_("Animations"), 250, "animations", new FieldEditCtrl_Dialog(&AnimListEditor::Create));
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AddColumnType(_("Props"), 220, "props", new FieldEditCtrl_Dialog(&PropListEditor::Create));
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